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RPG Maker for Teens [Englisch] [Taschenbuch]

Michael Duggan

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Kurzbeschreibung

28. Juni 2011 For Teens
"RPG Maker for Teens" shows teens and other beginners how to make fun, fantasy role-playing games that they can play and distribute on their computers using the easy-to-learn RPG Maker VX 1.20 program. RPG Maker requires no previous programming experience making it ideal for beginners who want to explore game design techniques and build a basic game design skill set. It also utilizes an anime-style art which is popular with the teen market. The book uses step-by-step lessons and includes tips from game design professionals. Readers will learn how to how to create new art and sound assets to import into the program, how to perfect and enhance their role-playing games, write stories for quests, and more.

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Pressestimmen

Introduction. 1. What is a Fantasy RPG? 2. Making a Fantasy RPG. 3. Building Game Worlds. 4. Placing NPCs and Writing Dialogue. 5. Setting Up Events. 6. Adding Custom Game Elements. 7. Staging Enemy Encounters. 8. Quest Design. 9. What Next? Glossary. Index.

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Amazon.com: 4.1 von 5 Sternen  16 Rezensionen
7 von 8 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Software missing, otherwise nice intro! 6. August 2011
Von Erik1988 - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
My teen is going through The Game Maker's Apprentice: Game Development for Beginnersand is loving it. These are more action based games that teaches him basics of programming logic and handling if/then type of statements, timers, some collisions, etc. He's really latched onto it and even though he's done with the book he's experimenting with the current capabilities as he developed his own Tron Light Cycle type of game. He's eventually moving into 2D and 3D scrollers with the second book in the series The Game Maker's Companion, ISBN 1430228261 (not sure why I can't link that book here).

When I received this book for review I had high expectations when comparing it with the other books.
But we find ourselves playing RPG's and MMO's more times than not, so I was hopeful.

1) Book is easy to read with lots of illustrations and black-n-white pictures

2) Nice introduction to the "team" of engineers used these days to develop a game. Thus there is a nice talk about the multiple career options one can pursue in the development field. Working in the software field, I appreciated the time spent on explaining there are more jobs out there than just coders.

3) Recommended tools/resources (pg 80):
a) PC
b) an image editing program - you could use GIMP as a free program if you wish
c) a sound recording program - though of less quality, you could use Window's built in options
d) RPG Maker software - NO CD provided! You must download the 30-day trial. If you like it, then buy it for $60. A light-version to get through the exercises would have been better
e) Art supplies - drawing pencils, pens, markers and paper

4) The book then progresses by describing the elements of an RPG and the reader is led into the many elements of world-building. Having played pencil&paper RPGs for years (such as D&D) and having written a few fantasy stories (one short story published), I found the world building to be a great overview of the key areas needed for a fantasy rpg game.

5) Then we finally get to fire up the program and start designing our world from the top down.
First with the shape of your continent(s), then down to the city then town then inn level.
We eventually move into character creation, dialogue, levelling, storyline, combat and questing amongst other things.

6) The book wraps up with places you can publish your game in order to bring visibility to your work.

7) Even though 95% of everything is done through the GUI, there is some coding you can get into. I like how the foundation for RPG maker is based on Ruby/Pearl. Thus if my teen wanted to move onto more advance stuff, he could pickup books on these languages and go from there.

OVERALL:
Lacking from this book was a longer than 30-day copy of the software and exercise examples & sprites already provided. (yes, the full version already provides some stock sprites) You can get around these things, but realize there is an additional cost to the book.

Otherwise, I really like the logical progression of the book, the focus on RPGs, and the easy of use of the RPG Maker program.
I can't wait to give this book to my teen as I think he'll eat it up and it will be a good addition to the other types of game program he's been exposed to in the other books.
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Someone has learned from it 11. Februar 2013
Von T. Generalao - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
Bought this for my 12 year-old daughter who wanted to make her own RPG 2 Christmases ago. She went from not knowing ANYTHING about making a game, to a couple games by summer. She is still using this book and has become a pro at RPG Maker. Great book for the youngster wanting to make an RPG.
5.0 von 5 Sternen great for everyone 13. April 2014
Von marcus haskin - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
alot of the info is available online.............this book is worth every penny i spend way too much time trying to get simple questions answered before i found this book as a resource.
5.0 von 5 Sternen son love it 18. Februar 2014
Von Mommyof3 - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
This is exactly what my son wanted and it was amazing. He loved it and I'm so happy he liked it.
5.0 von 5 Sternen great instructions 27. Dezember 2013
Von Jennifer - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
I purchased this along wtih softward and another book for my son for Christmas. So far, he's been really into the books and said they it is super easy to follow. He is making plans on what his first game design is going to be.
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