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Python for Kids: A Playful Introduction to Programming (Englisch) Taschenbuch – 12. Dezember 2012


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Python for Kids: A Playful Introduction to Programming + Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science and Math
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Produktinformation

  • Taschenbuch: 342 Seiten
  • Verlag: No Starch Press; Auflage: 1 (12. Dezember 2012)
  • Sprache: Englisch
  • ISBN-10: 1593274076
  • ISBN-13: 978-1593274078
  • Vom Hersteller empfohlenes Alter: 11 - 13 Jahre
  • Größe und/oder Gewicht: 17,8 x 2,3 x 23,5 cm
  • Durchschnittliche Kundenbewertung: 4.5 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 33.510 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Über den Autor und weitere Mitwirkende

Jason R. Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. He has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp. Python for Kids is his first book.

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1 von 1 Kunden fanden die folgende Rezension hilfreich Von mko am 2. Dezember 2012
Format: Kindle Edition
It’s hard to say how should you teach kids programming. This is not an easy topic. Jason tries to make the subject as simple as possible, but this is really not that easy if you start looking at details. However, Jason makes his best and makes it really good, to give you plain and straightforward explanation of Python. First of all he tells you how to install and configure programming environment. And for thous, who have never ever developed in the past, configuring Python may not be that straightforward. After you are ready to go, author takes you on the journey through the set of most basic constructs of the language. You will learn concepts of variables, classes, objects. You will get familiar with arrays, maps and constructs that let you create conditions and loops within the application. It would be fair to say, that half of the book is filled with these simple foundations of the development process. After all the basics are laid out you will be told how to use graphics in applications. How to combine the code and pictures and make them work for you. Do you recall famous LOGO? Yes, this “turtle like” computing language! You will find it here as well with all it’s simplicity. But this time, you are getting it in Python flavor.

After you have learned all the basics it’s time to do some serious stuff. Jason guides you through the game development process by showing how to create simple games. What’s really cool here is the fact you really do something. You will create simple games that do something. And this is the place where simple, boring “Hello world” strings are taken over by moving objects and graphics. If you have read carefully first part of the book you should be able to follow second part and be able to develop discussed games. Just one remark here.
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This is a nice book for kids to learn some of the basics of programming. It has examples which would appeal to children. In my experience though you should work thru the book as parent first, and then explain, and do the examples with your kids.

Nice in combination with the Raspberry Pi, which you can make their personal computer.
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Amazon.com: 80 Rezensionen
65 von 70 Kunden fanden die folgende Rezension hilfreich
Python and games development for kids 2. Dezember 2012
Von mko - Veröffentlicht auf Amazon.com
Format: Kindle Edition
It's hard to say how should you teach kids programming. This is not an easy topic. Jason tries to make the subject as simple as possible, but this is really not that easy if you start looking at details. However, Jason makes his best and makes it really good, to give you plain and straightforward explanation of Python. First of all he tells you how to install and configure programming environment. And for thous, who have never ever developed in the past, configuring Python may not be that straightforward. After you are ready to go, author takes you on the journey through the set of most basic constructs of the language. You will learn concepts of variables, classes, objects. You will get familiar with arrays, maps and constructs that let you create conditions and loops within the application. It would be fair to say, that half of the book is filled with these simple foundations of the development process. After all the basics are laid out you will be told how to use graphics in applications. How to combine the code and pictures and make them work for you. Do you recall famous LOGO? Yes, this "turtle like" computing language! You will find it here as well with all it's simplicity. But this time, you are getting it in Python flavor.

After you have learned all the basics it's time to do some serious stuff. Jason guides you through the game development process by showing how to create simple games. What's really cool here is the fact you really do something. You will create simple games that do something. And this is the place where simple, boring "Hello world" strings are taken over by moving objects and graphics. If you have read carefully first part of the book you should be able to follow second part and be able to develop discussed games. Just one remark here. As reading first part of the book is rather easy, the leap between simple constructs and games is quite big. It may turn out that you will slow down with your reading and will have to focus more, but still you should be able to follow what author has to offer.

Last thing to discuss here is the definition of "kid". This book requires your kid to be able to read and to understand some basic concepts of mathematics like addition, multiplication, angles, length, width, measurement, etc. It's hard to judge, but in my opinion there is no point of buying this book unless your kid is 9-12 years old. Well, in fact, in case you have really smart kid, you can buy the book sooner.

Anyway. If you think about pushing your kid towards programming, buy this book together with Raspberry PI and you are ready to go :)
33 von 34 Kunden fanden die folgende Rezension hilfreich
Great Even for Adults! 18. Juni 2013
Von roro - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I have the attention span of a goldfish. This book was easy to follow and many of the samples programs are fun. I am almost done with the book which is a clear sign of success. Its a good way to cover the basics.
15 von 16 Kunden fanden die folgende Rezension hilfreich
Clear, useful, impressive 11. Januar 2013
Von M. Helmke - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Python for Kids: A Playful Introduction to Programming is the book that fills the hole in my Python library. It starts with a nice introduction and installation instructions for Windows 7, Mac OS X, and most importantly to me, Ubuntu (on which you are really only checking to make sure you have Python 3 installed, since Python is installed by default, although Ubuntu releases older than 12.04 may still have Python 2.x installed as default). Perhaps it is because we started in a similar era, but I found Briggs very easy to read and follow; like me, he started out by learning BASIC on a TRS-80. More likely, the clarity and tone are the result of an intentional focus so that kids can comprehend the complexities of the material. In either case, he did a wonderful job.

The book is broken down into logical chapters, each building upon the previous ones. It starts with foundational concepts like variables and calculations, adds types like strings and lists and tuples, then begins with an introduction to graphic interaction using the turtle module. This is much sooner than typical, and I think it is beneficial because it gives kids a quicker jump to that fun moment of power, "Hey! I just made that thing move on the screen."

Then the book builds understanding with explanations of if and else statements and loops. On top of that are added the concepts of functions, modules, classes, and objects. We are now a mere third of the way through the book.

From here on, the simple explanations given will be expanded upon in easily-absorbed chunks. Built-in Python functions and useful modules each get a chapter. Then, we revisit turtle graphics to play some more. Once the basic graphic concepts are taught with turtle, tkinter is presented.

The last third of the book is focused on games. Specifically, using some fun game examples to flesh out the concepts more completely, developing greater fluency with the concepts, grammar, and vocabulary already presented.

One weakness of many beginning programming books is that once you finish the book you have to do further research on your own to figure out what to do next. I love that Python for Kids does not end this way, but instead includes a useful Appendix titled Where to Go from Here. This Appendix is short, but gives enough information to help the reader learn just a little bit about some Python resources and other programming languages to make those next steps just a little bit easier.

This book is suitable for kids in upper elementary school and older. The only real prerequisites are the ability to read and understand the concepts and a computer that will run Python. While the book is clearly written using suitably simple vocabulary, it is not watered down and never talks down to the reader. For this reason, despite the title, this book could be just as useful for the adult programming novice, too.
45 von 55 Kunden fanden die folgende Rezension hilfreich
Review from my 8-year-old 29. Dezember 2012
Von Richard Bejtlich - Veröffentlicht auf Amazon.com
Format: Taschenbuch
I asked my 8-year-old to share her thoughts on Python for Kids. She chose five stars and wrote the following:

"The book is well-written and colorful. I like it a lot!

The text is easy to read and fun. It keeps you turning pages.

There's a creative twist that keeps your mind moving!

I especially enjoyed the wizard list on pages 32-36 and the turtle graphic in chapter 11 (pages 146-161).

Great book overall!"

I love that my daughter is writing real Python programs by following along with this book. She also read and did the exercises in the No Starch "Super Scratch Programming Adventure!" book, which she liked. However, I don't know of any IT people who do work in Scratch. Plenty use Python though!

I'd like to thank No Starch for sending us a review copy.
34 von 41 Kunden fanden die folgende Rezension hilfreich
A Portable Easy To Learn Python 3 Tutorial 9. Januar 2013
Von Ira Laefsky - Veröffentlicht auf Amazon.com
Format: Taschenbuch
In spite of the proliferation of Python Tutorials, this text for kids (who can read well and understand basic mathematics) has several unique features: 1. It attempts (and succeeds) in being highly portable between Windows, Mac OS X, and Linux. 2. It is the only Python 3 text that I have seen so far that is intended for the juvenile market. 3. It offers bite sized pieces of the language in a simple progression until the middle of the book (only then offering an extended game example. 4. It provides an interesting game example based upon Tkinter and Gimp which provides additional portability between Operating Systems since Pygame (generally used for introducing programming of games to kids is only available in the Windows environment (also Tkinter is a valuable tool for building GUI Interfaces). The colorful and imaginative illustrations by the author of a popular and fun-loving Haskell tutorial add considerably to the entertainment vallue of this text for children and adults. Two additional features of this useful and entertaining volume not normally contained in a programming tutorial are appendices describing both graphics programming environments and other (than Python) Programming Languages along with a summary of the operating environments in which they are available, and another appendix summarizing and defining the key words of Python 3 (very useful for future reference).

I highly recommend this lighthearted, highly portable and easy to understand guide to Python for kids and adult beginners.

--Ira Laefsky, MS Engineering (Computer Science)/MBA, Information Technology Consultant and HCI Researcher
formerly on the Senior Consulting Staff of Arthur D. Little, Inc. and Digital Equipment Corporation
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