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Prototyping Augmented Reality (Englisch) Taschenbuch – 28. Oktober 2011


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Prototyping Augmented Reality + Augmented Reality: Theorie Und Praxis + Virtual und Augmented Reality (VR/AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität (eXamen.press) (German Edition)
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The art and science of creating AR
 
Augmented reality (AR)--placing virtual content over live video--has progressed from an emerging technology into one of today's hottest interactive design trends. Artists and designers with little or no programming experience can quickly learn how to create AR using a variety of opensource and proprietary tools such as Processing programming language, Blender animation software, Arduino, Flash, and others.
 
Covering the creation of AR for smartphones, Macs, PCs, and the web, this thorough guide is packed with smart software techniques, usable code, hardware pointers, modeling and prototyping basics, and more. AR is art and programming, and CG and programming expert Tony Mullen seamlessly blends both to help you create fun, effective, augmented reality.
* Move into AR, even if you have limited programming skills
* Get up to speed on the AR terminology and tools you'll need
* Explore the essentials of Processing and 3D programming
* Learn Blender basics and design low-poly animated characters
* Create objects for an AR library and build and export 3D models
* Interactively link your AR to physical, virtual, and streaming environments
* Explore using ActionScript programming for browser-based AR
* Create AR for the Android platform and other smartphones
 
(Far left) Get started with NyARToolkit for Android
 
(Left) Create interactive Flash-based AR for the web
 
www.sybex.com/go/prototypingar

Über den Autor und weitere Mitwirkende

Tony Mullen, PhD, has a broad background in CG and programming. He teaches at Tsuda College in Tokyo, Japan, where his courses include Python programming, 3D modeling, and animation. He is the author of Introducing Character Animation with Blender, 3D for iPhone Apps with Blender and SIO2, Mastering Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.

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5 von 5 Kunden fanden die folgende Rezension hilfreich
Great book! 10. April 2012
Von Bruno - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I bought this book a couple of weeks ago, I still haven't finished reading it, but so far i going great! it gives you a lot of information, a wide overview of augmented reality and its libreries and softwares all over the web, starting from scratch.

It gives you advices on wich way you may want to go deep depending on your needs and skills.

For those who want to develop AR applications, and not depend of a 3D/2D designer, this books is a for you. It combines the software development and the 3D modelling.
2 von 2 Kunden fanden die folgende Rezension hilfreich
Great book if you are willing to spend time on your computer doing the tutorials 19. November 2013
Von DidoK - Veröffentlicht auf Amazon.com
Format: Taschenbuch
This is probably one of the best "hands on" book that interweaves smoothly complex technological subjects such as augmented reality, programming, 3D computer modeling and animation. I found the hardest part is the processing programming part to grasp but I knew nothing about programming before and I bought another book to be able to have more basic knowledge than what this book offers. This book is worth much more than it's monetary value since the author is slowly explaining in details each subject through projects and examples. However this is not a "coffee table" theory book, it does offer a thorough background about each software the reader will use; but the core importance of this book lies in the consequential small projects using FREE open source software to construct the augmented reality character presented at the cover of the book. If the reader isn't willing to spend considerable time to follow the book software tutorials using the computer then the book's substance will totally be wasted. I recommend this book to all game designers, 3D enthusiasts, 3D artists whether professionals or amateurs; they will learn things that probably only specific diverse courses teaches at university and college levels.
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