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A Programmer's Guide to Sound [With Contains the Full Source Code from the Book...] [Englisch] [Taschenbuch]

Tim Kientzle
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Kurzbeschreibung

2. Januar 1998
Author appearance "I just wish this book had been available years ago." -Bobby Prince, composer and sound designer for computer games including Doom and Duke Nukem 3D "This is the kind of book that will stand as one of the defining works in the specialization of audio programming." -Gene Turnbow, senior programmer and game designer for Sound Source Interactive, Inc. "I'm amazed at the breadth and depth of Tim's coverage." -George Wright Information Systems, Loyola College, Maryland A Programmer's Guide To Sound provides detailed technical information about audio storage, processing, and compression, and includes tested C++ source code. Developers who want to add sound technology to their applications will find all the details they need to: *access low-level sound services on Win32, Mac OS, and UNIX *decompress MPEG, IMA ADPCM, and A A -Law data *read from WAVE, VOC, AIFF, and AU file formats *play MIDI and MOD music files. This book also includes accessible introductions to related topics, such as instrument synthesis, musical tuning, human sound perception, digital filtering, and Fourier Transforms.Developers will especially appreciate the emphasis placed on practical details. For every topic, the author provides complete source code to demonstrate the principles involved. The source code from the book compiles into a sample program that reads and plays a wide variety of different sound files on Win32, Mac OS, and UNIX. The CD-ROM includes all 40,000 lines of source code from the book, in addition to project files for popular compilers, sample sound files, and contributed software and related information. Whether you are an audio professional who wants to learn more about programming or a computer programmer who wants to know more about implementing audio, this comprehensive resource will be an invaluable reference for years to come. 0201419726B04062001

Produktinformation

  • Taschenbuch: 464 Seiten
  • Verlag: Addison Wesley; Auflage: Pap/Cdr (2. Januar 1998)
  • Sprache: Englisch
  • ISBN-10: 0201419726
  • ISBN-13: 978-0201419726
  • Größe und/oder Gewicht: 23 x 18,8 x 2,6 cm
  • Durchschnittliche Kundenbewertung: 3.0 von 5 Sternen  Alle Rezensionen anzeigen (10 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 746.757 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Pressestimmen

"I just wish this book had been available years ago." -Bobby Prince, composer and sound designer for computer games including Doom and Duke Nukem 3D "This is the kind of book that will stand as one of the defining works in the specialization of audio programming." -Gene Turnbow, senior programmer and game designer for Sound Source Interactive, Inc. "I'm amazed at the breadth and depth of Tim's coverage." -George Wright Information Systems, Loyola College, Maryland

Synopsis

Author appearance "I just wish this book had been available years ago." -Bobby Prince, composer and sound designer for computer games including Doom and Duke Nukem 3D "This is the kind of book that will stand as one of the defining works in the specialization of audio programming." -Gene Turnbow, senior programmer and game designer for Sound Source Interactive, Inc. "I'm amazed at the breadth and depth of Tim's coverage." -George Wright Information Systems, Loyola College, Maryland A Programmer's Guide To Sound provides detailed technical information about audio storage, processing, and compression, and includes tested C++ source code. Developers who want to add sound technology to their applications will find all the details they need to: *access low-level sound services on Win32, Mac OS, and UNIX *decompress MPEG, IMA ADPCM, and A A -Law data *read from WAVE, VOC, AIFF, and AU file formats *play MIDI and MOD music files. This book also includes accessible introductions to related topics, such as instrument synthesis, musical tuning, human sound perception, digital filtering, and Fourier Transforms.Developers will especially appreciate the emphasis placed on practical details.

For every topic, the author provides complete source code to demonstrate the principles involved. The source code from the book compiles into a sample program that reads and plays a wide variety of different sound files on Win32, Mac OS, and UNIX. The CD-ROM includes all 40,000 lines of source code from the book, in addition to project files for popular compilers, sample sound files, and contributed software and related information. Whether you are an audio professional who wants to learn more about programming or a computer programmer who wants to know more about implementing audio, this comprehensive resource will be an invaluable reference for years to come. 0201419726B04062001


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Kundenrezensionen

Die hilfreichsten Kundenrezensionen
4.0 von 5 Sternen An introduction with a good c++ framework 7. August 1998
Format:Taschenbuch
WHAT THIS BOOK DOES WELL:
* Explains audio signals, frequency, pitch, and Fourier transforms at a level suitable for anyone who understands trig, and in a highly readable way
* Explains file formats (WAV, AU, AIFF, MPEG formats, MIDI, MOD formats, etc.), and compression schemes, complete with tested implementation code
* Explains basic frequency filtering (with code)
* Implements readable, usable c++
WHAT'S BEYOND THE SCOPE OF THIS BOOK:
* In depth DSPs, physics, acoustics, or mathematics
* More complex transforms, like pitchbending without changing the length, noise reduction, adding reverb, flanging, etc.
* Highly optimized numerical algorithms
IN SHORT: if you need an introduction to the subject or just want a royalty-free code base for file format handling, this is an excellent book. If you already know all the basics, you won't learn very much.
War diese Rezension für Sie hilfreich?
1.0 von 5 Sternen Good on theory, lousy on practice 18. Mai 1998
Von Ein Kunde
Format:Taschenbuch
IMHO the only useful stuff in this book are the various file descriptions for different audio formats (which can, of course, be downloaded from various ftp sites all over the net). Other than that it's almost useless as both a reference and a tutorial, being a lot heavier on theory than practice. The code is really top-notch object oriented C++ which makes it EXTREMELY difficult to follow and learn from. Obviously the author had usability in mind instead of learnability, eventhough the usability of the source code is questionable: it's useless for C programmers and it skips all system specifics and uses existing API's to do the work. Nothing about DSP programming is even mentioned in the book. Still, some of the theory parts are pretty interesting which is why my rating is 2 instead of 1.
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4.0 von 5 Sternen Great C++ resource. Not a good academic resource. 26. November 1998
Von Ein Kunde
Format:Taschenbuch
The CD included with this book will get you started programming *fast*. But be forewarned, the style of C++ used is written using the latest standard which includes namespaces and STL. You'll need a current C++ compiler with libraries.
Kietzle really just tries to plow through the theory so he can cut to describing the included code. And I don't blame him. The inheritence and polymorphism used allows *extreme* flexibility and takes some patience to understand.
If you want to *really* understand antialising, sample rates and the Nyquist frequency, then you'd be better off with "The Computer Music Tutorial" (Roads).
The book delivers as advertised and makes a great resource for all programmers who have an interest in audio.
War diese Rezension für Sie hilfreich?
1.0 von 5 Sternen Not of much use 19. August 1999
Von Ein Kunde
Format:Taschenbuch
This book is a reasonable reference for audio file formats. I would not recommend it for much more than that. There's also a feel to the text that implies it was written to supliment the sample code rather than the code suplimenting the text.
I much prefer the Sine Wave code from Charles Petzold's 5th edition of "Programming Windows" to the code found here. There is much more clarity in the Petzold code (a simple function that can be compiled in C or C++) than the Kientzle code (too much emphasis in doing everything with classes).
I would not recommend this to someone wanting to learn how to do more than write a file player.
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4.0 von 5 Sternen Good cross-platform intro to sound 26. Januar 2000
Format:Taschenbuch
This is the only book that I've come across that covers any of the trivialities of cross-platform sound programming. Sure there are better books on the various platform APIs, but they don't cover the differences between playing sound on Windows vs Mac. Small things like signed and unsigned data and byte swapping for 16 bit data are covered here. You won't find these things in Petzold's book. I did find a few small problems in the example code, but if you actually read the book, they're easy to spot. If you're writing cross-platform sound code, this book will be very helpful.
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