In weniger als einer Minute können Sie mit dem Lesen von Professional WebGL Programming auf Ihrem Kindle beginnen. Sie haben noch keinen Kindle? Hier kaufen Oder fangen Sie mit einer unserer gratis Kindle Lese-Apps sofort an zu lesen.

An Ihren Kindle oder ein anderes Gerät senden

 
 
 

Kostenlos testen

Jetzt kostenlos reinlesen

An Ihren Kindle oder ein anderes Gerät senden

Jeder kann Kindle Bücher lesen  selbst ohne ein Kindle-Gerät  mit der KOSTENFREIEN Kindle App für Smartphones, Tablets und Computer.
Professional WebGL Programming: Developing 3D Graphics for the Web
 
 

Professional WebGL Programming: Developing 3D Graphics for the Web [Kindle Edition]

Andreas Anyuru
5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)

Kindle-Preis: EUR 24,30 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

Weitere Ausgaben

Amazon-Preis Neu ab Gebraucht ab
Kindle Edition EUR 24,30  
Taschenbuch EUR 32,90  

Kunden, die diesen Artikel gekauft haben, kauften auch


Produktbeschreibungen

Kurzbeschreibung

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!

As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.

You will also develop a stronger understanding of WebGL development from coverage that:

•Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies
•Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting
•Teaches you how to write vertex shaders and fragment shaders for WebGL
•Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations

Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.

 

 

Buchrückseite

Everything you need to know to develop web games and applications with superb hardware-accelerated 3D graphics
 
Ready to develop web games and applications with the same high-quality, real-time 3D graphics featured in the most popular native apps? Professional WebGL Programming shows you how, getting you up and running in no time with the knowledge and skills you need to create stunning, graphically sophisticated games and web apps that run on most web browsers. Featuring clear, step-by-step guidance, expert tips and skill-building exercises, supplemented with detailed, hands-on development examples, it covers all the bases, including:
* WebGL basics
* WebGL versus other graphics technologies
* Relevant linear algebra
* Troubleshooting and debugging techniques
* Drawing with the WebGL API
* Compact JavaScript Libraries and 3D Transformations
* Writing vertex shaders and fragment shaders
* Texturing and lighting
* Animation and user input
* OpenGL ES Shading Language
* WebGL performance optimisation
 
From WebGL basics to building stunning 3D graphics and animations from the ground up, Professional WebGL Programming is your total guide to taking full advantage of this powerful web development technology.
 
wrox.com
 
Programmer Forums
Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.
 
Code Downloads
Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use.
 
Read More
Find articles, ebooks, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.
 
Wrox Professional guides are written by working developers to address everyday needs. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Produktinformation

  • Format: Kindle Edition
  • Dateigröße: 5272 KB
  • Seitenzahl der Print-Ausgabe: 361 Seiten
  • Verlag: Wrox; Auflage: 1 (19. April 2012)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ASIN: B007XLTN70
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: #194.868 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

  •  Ist der Verkauf dieses Produkts für Sie nicht akzeptabel?

Mehr über den Autor

Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Welche anderen Artikel kaufen Kunden, nachdem sie diesen Artikel angesehen haben?


Kundenrezensionen

4 Sterne
0
3 Sterne
0
2 Sterne
0
1 Sterne
0
5.0 von 5 Sternen
5.0 von 5 Sternen
Die hilfreichsten Kundenrezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Vernüftige Erklährung im Detail 3. November 2013
Format:Taschenbuch|Verifizierter Kauf
Ein sehr gutes Buch, wenn es darum geht die Programmierung wirklich zu verstehen, anstatt nur zu wissen : "hey wenn ich das copy - paste passiert das".
Um das Buch wirklich zu verstehen empfehlen empfehle ich allerdings gute Kenntnisse in Linearer Algebra und am besten noch ein paar im Bereich des 3D Modelling ...
War diese Rezension für Sie hilfreich?
0 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Nice Introduction! 28. Juni 2013
Von Manuel
Format:Taschenbuch|Verifizierter Kauf
Although i'm a WebGL and 3D- Development Newbie but this Book gives me a nice and easy to understand introduction in WebGL. I can recommend this Book for Everyone who likes the Web. ;)

Additive: You don't must have perfect English Skills, it is enough to could basic School English.
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.4 von 5 Sternen  12 Rezensionen
11 von 12 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Initial feedback - good, but missing something 16. August 2012
Von Wendy & Jeff S - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
I've worked in low and high-level 2D graphics for 20 years, but 3D graphics are almost completely new to me so I was very excited to find this book, especially since my latest focus is in HTML/Javascript - the environment for which the new HTML5 WebGL is targeted. The first chapter is wonderfully informative, but may require some graphics background to appreciate. In fact, this old dog learned something really basic on page 3 (I always had a slightly different definition of what "immediate mode" and "retained mode" meant). By the end of the first chapter you're already getting into how Matrix math works and how it applies to 3D graphics. This was one of the better examples I have seen.

There is a TON of information in this book covering most aspects of 3D, but the concepts are pretty hard core and I think a newbie programmer would be intimidated and not find much of interest, and if you already have a solid foundation in 3D, you might this to be too focused on 3D concepts and not enough on how to switch to WebGL.

Other than feeling this book has a rather narrow audience, my only real complaint is that for such an exciting topic, the book itself leans too much towards the bland presentation of an academic text book with too few illustrations, and example code consists of uninspired projects. Some kind of very basic 3D game would have been much more interesting (and informative) than drawing kitchen furniture. I would have also liked some more information on generating 3D models - the tools/applications that are available and how to pull their models into your code.

3 stars seems a bit too low, but 4 seems too much as the book did not feed my enthusiasm for sitting down and actually learning this stuff.
4 von 4 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great introduction to WebGL 20. Mai 2012
Von Taracus - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
This book gives a great introduction WebGL.
I had very little experience with 3D Programming and no experience with OpenGL prior to reading this book and I found it to give a very lucid and easy understanding of all the fundamentals as well as deeper insight in this new field.
Code examples are very usefull for anyone planning to incorparate 3D graphics on their website.
Being the first book I read on the subject I don't have anything to compare to but highly recommend it for anyone who wants to get familiar with WebGL.
3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Rather heavy duty material for graphics newcomers 5. April 2013
Von N. Krumpe - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
Note that the title of this book includes the word "Professional". What exactly does this imply? Basically, it means that you have to be willing to learn a lot of technical material, but by doing so you will have a toolset that will serve you well in developing graphics for the web.

Here's what I mean: In some programming languages, it takes very few lines of code to produce graphics. Indeed, the Processing programming language will let you write exactly one line of code to produce a triangle on your screen. Then, in the Processing programming language, you can export that program as a web page.

By contrast, this book's first "Basic" graphics example is a triangle that requires roughly 100 lines of code (a mix of HTML, WebGL, and Javascript). That's a lot of code, but along the way, you are also learning a lot! Before you get to your first triangle, you will learn about: affine matrix transformations, linear algebra, the basics of Scalable Vector Graphics (SVG), Rasterization, and a brief history of OpenGL.

Like most Wrox books, this is very well organized and very instructive. Expect to learn a lot. But don't expect to just throw a couple lines of code up on the screen and get the next great web-based game. If you're willing to work hard, this book is worth it!
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Exactly what you need to get started with WebGL 21. Juni 2012
Von Ike Lemón - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
I've been looking for a good primer on WebGL. This is it.

A lot of tutorials online are contrived and hard to follow and miss a lot of things. I was worried that this would be a fluff book since WebGL is so new, but that's not true. This book covers everything from the ground up -- even the minimal amount of linear alebra you need to know to get started.

It's exactly what I was looking for.
1 von 1 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen good, but not as easy to read as I expected. 18. Oktober 2012
Von Mrs. Krinklebine - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
Good, detailed book but I really thought it would be more user friendly with examples and more suggestions than it contains. Good book if you know a lot about graphics already.
Waren diese Rezensionen hilfreich?   Wir wollen von Ihnen hören.
Kundenrezensionen suchen
Nur in den Rezensionen zu diesem Produkt suchen

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 

Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   


Ähnliche Artikel finden