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Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
 
 

Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies) [Kindle Edition]

B.J. Fogg
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Produktbeschreibungen

Pressestimmen

It is rare for books to define a new discipline or fundamentally change how we think about technology and our jobs. This book does all of this. You MUST read this book, whether to grow your business or to teach your children how to overcome manipulation. --Jakob Nielsen, Principal, Nielsen Norman Group Today's technology is used to change attitudes and behavior. This powerful, yet easy-to-read book addresses the issues critically, with insight, and in depth. B.J. Fogg has created an important new discipline, one that is of vital importance to everyone. --Donald A. Norman, Northwestern University, Co-founder, The Nielsen Norman Group Any medium has the potential to do great good or harm. Learn how to use design to intervene and make our interaction with technology more humane. A must read for those who are serious about designing the future. --Clement Mok, Designer and CEO of CMCD

Kurzbeschreibung

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army?

"Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers-anyone who wants to leverage or simply understand the persuasive power of interactive technology-will appreciate the compelling insights and illuminating examples found inside.

Persuasive technology can be controversial-and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.


* Filled with key term definitions in persuasive computing
*Provides frameworks for understanding this domain
*Describes real examples of persuasive technologies

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4 von 4 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
B.J. Fogg behandelt in 'Persuasive Technologies' ein wirklich jungfräuliches Thema, nämlich die Beeinflussung des Menschen durch Computer und elektronische Geräte. Als Namen wählte er den ebenso neuen wie geheimnisvollen (Kunst-)Begriff 'Captology', 'Computers as persuasive technologies'.

Er arbeitet in diesem Werk alle Zusammenhaenge durch, in der Beeinflussung oder Manipulation durch Computer vorkommen bzw. wie man durch elektronische, weitverbreitete Geräte Benutzer manipulieren kann -- ob dies nun durch Installationsprozesse, Attraktivität von virtuellen Figuren, realistische Simulationen o.a. geschieht. Dabei erleichtern die vielzähligen Beispiele das Verständnis ungemein, und man ertappt sich leicht selbst, wie man schon einigen Beeinflussungsstrategien auf den Leim ging.

Ein weiteres wichtiges Thema, welches Fogg detailliert durchgeht, ist Vertrauen oder Glaubwürdigkeit -- er illustriert an Studien und weiteren Beispielen, wie wichtig Glaubwürdigkeit vor allem im Internet ist. Des weiteren zeigt er auch ganz konkret auf, worauf beispielsweise bei der Realisierung von Webauftritten zu achten ist.

Das Buch behandelt ein weites Spektrum von Themen, die mit 'Captology', Beeinflussung und Manipulation assoziiert sind, und ist dennoch übersichtlich und kurz gehalten -- es fällt nicht schwer, zu folgen, und man wird förmlich in den Bann der Materie gesogen, wenn auf einmal klar wird, wie leicht man selbst beeinflusst wird oder beeinflussen kann. Mit dem finalen Bogen zum Thema Ethik, welches angesichts der Thematik hohe Bedeutung erlangt, schlägt B.J. Fogg die Brücke zu einem rundum gelungenen und äußerst interessanten Werk und zu einem wirklich neuartigen Thema, zu dem sicherlich noch viele weitere Abhandlungen folgen werden.

*****

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Amazon.com:  36 Rezensionen
18 von 19 Kunden fanden die folgende Rezension hilfreich
Fogg's research critical to improving public healthcare 25. August 2003
Von Stan Kachnowski - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Dr. Fogg makes several critical points that are essential to improving the US healthcare system, particularly in the area of preventative disease:

* Computers offer an advantage over traditional persuasive media because they are interactive.
* As a tool, computers can be persuasive by making target behavior easier to do.
* Leading a user through a process aids in persuasion.
* Persuasive technologies often perform calculations or measurements that motivate.
* As a medium, a computer will be persuasive if it allows users to explore cause-and-effect relationships.
* Computing technologies that help people rehearse a behavior can be persuasive.
* Persuasive technologies can provide users with vicarious experiences that motivate them to change their behavior.
* By rewarding people with positive feedback, computers act as persuaders.
* Persuasive technologies often model a target behavior or attitude.
* Computers that create a relationship with the user and provide social support are effective persuaders.

12 von 14 Kunden fanden die folgende Rezension hilfreich
Read chapter 7, then the whole book 14. Januar 2003
Von "mersenne001" - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Although much has been made of the secondary effects of technology--such as how "Email makes everyone a writer"--Fogg's book is the first that I am aware of to explicitly look at how computers themselves can be used as agents to change how people behave and think. As such, Fogg breaks a lot of new ground, giving a theoretical framework and practical advice for understanding how computers and the world-wide web work as persuasive media. Fogg wisely defines computers broadly: essentially, any interactive technology is a computing device, from the common desktop computer to a heart-rate monitor that gives feedback and analysis to the wearer.

Of particular note: Chapter 7 deals with what makes a web-site believable, and should be required reading for any web designer or content developer who wants surfers to change an action or belief based on their site, whether that action is as simple as returning to that site again and again or as complicated as stopping smoking. This chapter alone will be worth having the entire book on your shelf.

Another insight Fogg makes that struck me is how computers differ from traditional media in their ability to persuade: computers can adapt (within their programming of course) the message, its frequency and many other variables based on the response of the user. Television and print can't do that. This ability gives computers great power to persuade, closer in some ways to a human adapting a speech based on crowd response. Of course, computers have many advantages as persuasive agents that humans do not, such as the ability to provide anonymity and simulation of events. Persuasive Technology is filled with similar insights.

This is a very accessible book. Easy to skim when it deals with something less relevant to you. (Fogg's background in information design shows to great benefit.)

All in all worth the read.

11 von 13 Kunden fanden die folgende Rezension hilfreich
Technology Designers & Marketers: Take Heed! 21. Januar 2003
Von Cate Riegner - Veröffentlicht auf Amazon.com
Format:Taschenbuch
It's 2003 and the initial excitement, innovation and greed that fueled the technology boom of the late 90s have all but disappeared. Yet left in their tracks are the tangible building blocks of an industry destined to continue changing commerce, education and social activism in profound and irreversible ways.

For a fresh perspective on the forces shaping next-phase software and Web development, look no further than "Persuasive Technology" by Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Surely, academic research may fail to generate the enthusiasm of erstwhile launch parties and public offerings, but Dr. Fogg's work offers a purposeful key to helping us understand, and thereby design, more effective and sustainable (read: revenue-generating) interactive technologies.

Proposing a new analytical model called "captology", short for "computers as persuasive technologies", Dr. Fogg is the first to address the increasingly important role of computers in actuating attitudinal and behavioral change - in other words, the ability to persuade users to take a particular action: to buy more, play more, lose weight, quit smoking, register to win, etc. For technology researchers accustom to the tenets of Usability - essentially the evaluation of functionality and "likability" - captology goes a significant step further, addressing the extent to which an interactive device (be it a website or mobile phone) succeeds in changing users' attitudes and behaviors. The importance of this research is unquestionable, if you can imagine (or personally relate to) an online marketer anxious to sell more goods, or a smoker who turns to a motivational website to help him/her quit. It is no longer enough for a website or software tool to be "user friendly"; its intended objective - as a tool of persuasion - must be achieved.

Through the study of captology, designers have a new framework for building products, services and promotions that succeed in generating the results they seek. What could be more timely and constructive in this period when all sectors - commercial, educational, social/civic and more - are straining to yield measurable, bottom-line results from their technology investments?

Thank you, Dr. Fogg, for the fresh and purposeful approach. Your timing couldn't be better!

Cate Riegner
M.A. Communications, Annenberg School for Communication. University of Pennsylvania
Principal, Media-Screen Consulting
Founder, artAngels.org

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Beliebte Markierungen

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&quote;
The research on intrinsic and extrinsic motivation shows that the gentler the intervention to achieve the desired behavior change, the better the long-term outcome.48 &quote;
Markiert von 29 Kindle-Nutzern
&quote;
Reduction technologies make target behaviors easier by reducing a complex activity to a few simple steps (or ideally, to a single step). &quote;
Markiert von 26 Kindle-Nutzern
&quote;
When people are in a good mood, they are more open to persuasion.19 When they find their current world view no longer makes sense, people are more open to adopting new attitudes and opinions.20 In addition, people are more likely to be persuaded to comply with a request when they can take action on it immediately or when they feel indebted because of a favor they've received,21 a mistake they have made,22 or a request they recently denied.23 &quote;
Markiert von 26 Kindle-Nutzern

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