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Design Patterns. Elements of Reusable Object-Oriented Software. (Englisch) Gebundene Ausgabe – 31. Oktober 1994


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Produktinformation

  • Gebundene Ausgabe: 395 Seiten
  • Verlag: Prentice Hall; Auflage: 1st ed., Reprint. (31. Oktober 1994)
  • Sprache: Englisch
  • ISBN-10: 0201633612
  • ISBN-13: 978-0201633610
  • Größe und/oder Gewicht: 18,8 x 2,8 x 23,6 cm
  • Durchschnittliche Kundenbewertung: 4.7 von 5 Sternen  Alle Rezensionen anzeigen (92 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 1.691 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Amazon.de

Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

Synopsis

*Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. *The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

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13 von 13 Kunden fanden die folgende Rezension hilfreich Von Ein Kunde am 7. März 1997
Format: Gebundene Ausgabe
This book really changed my way of thinking about object-oriented design. The idea is that when designing a new class hierarchy, though implementation details may differ, you often find yourself using the same kinds of solutions over and over again. Rather than approaching each design task out of context as an individual, isolated problem, the strategy is to study the task and identify the underlying design pattern most likely to be applicable, and follow the class structure outlined by that pattern. It's a "cookbook" school of design that works amazingly well.
There are other advantages to this book. It isolates 23 of the most common patterns and presents them in detail. You wouldn't think that 23 patterns would be enough, but once you become adept at recognizing patterns, you'll find that a large fraction of the patterns you use in practice are among these 23. For each pattern, the book carefully presents the intent of the pattern, a motivating example, consequences of using that pattern, implementation considerations and pitfalls, sample code (C++ or Smalltalk), known uses of that pattern in real-world applications, and a list of related patterns.
Upon first reading, you will start to recognize these patterns in the frameworks you see. Upon second reading, you'll begin to see how these patterns can help you in your own designs, and may also start to see new patterns not listed in the book. Once you become familiar with the pattern concept, you will be able to originate your own patterns, which will serve you well in the future. One of the most valuable contributions of this book is that it is designed not merely to help you identify patterns, but to give you a sense of which patterns are appropriate in which contexts.
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15 von 16 Kunden fanden die folgende Rezension hilfreich Von Christian Walczak am 19. Juli 2002
Format: Gebundene Ausgabe
Der Klassiker über Entwurfsmuster, den jeder ernsthafte Softwareentwickler gelesen haben sollte. Entwurfsmuster erlauben nicht nur das Tradieren von Erfahrung, sondern ermöglichen vor allen Dingen durch Prägung von Namen für Entwurfsmuster die effektivere Kommunikation in einem Entwicklerteam. Dieses Buch bietet einen Katalog von Mustern der in drei Gruppen aufgeteilt ist:
(1) Muster für die Erzeugung von Objekt-Instanzen
(2) Muster zur Strukturierung von Klassen und Objekten
(3) Muster zur Aufteilung von Verantwortlichkeiten zwischen Objekten.
Sie werden anhand von Beschreibungen, Diagrammen und Beispielen erklärt, Implementierungsalternativen werden vorgeführt und Vor- und Nachteile diskutiert.
Es liegt in der Natur der Sache, dass dieses Buch etwas schwer zu lesen ist, da die beschriebenen Muster die Essenz von Erfahrung darstellen, die in sehr unterschiedlichen Situationen
verwendet werden können. Der Abstraktionsgrad erfordert eine aktive Auseinandersetzung des Lesers mit diesen Mustern. Dafür ist der Lerneffekt umso grösser.
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4 von 4 Kunden fanden die folgende Rezension hilfreich Von Russell Belfer am 15. Mai 2000
Format: Gebundene Ausgabe
As you probably already realize from the large number of reviews, this book is one of the seminal books on patterns in software development. If you are a professional software developer, you must read this. If you are learning to write good software, this is a book that you will need to take on at some point, but I urge some caution.
In particular, many of the patterns in this book represent highly distilled wisdom about effective solutions -- distilled so far that, unless you have implemented code that realizes the pattern in question already, you may have trouble absorbing the material. I find that programmers-to-be who dive into this book, often end up talking annoyingly about "applying patterns" without having a real grasp of how these things translate (with some distortion and compromise) into real projects.
That being said, an excellent way to bridge the gap is to read this book along with "Pattern Hatching : Design Patterns Applied" by John Vlissides. That book is a chatty companion piece for this one -- I found myself understanding how to incorporate patterns into my day-to-day design work much more after reading both books.
See: Pattern Hatching : Design Patterns Applied [also at Amazon.com]
Overall, while this book is an extremely important contribution to software developers, it is structured in a way that makes the material difficult to absorb if you aren't approaching it with substantial previous knowledge about developing software. You can start with some of the simpler patterns (Singleton, for example) and work through the harder ones, but only by implementing projects and stumbling upon these yourself will you really feel a flash of recognition as you read them in the book.
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4 von 4 Kunden fanden die folgende Rezension hilfreich Von Ein Kunde am 10. Februar 2000
Format: Gebundene Ausgabe
Obviously, this book is *the* most recognized reference work on software-related Design Patterns, and as such cannot be ignored. If you want to know about patterns, here is where to start.
The main asset of this book is in its trustworthiness and credibility - not such an easy thing to come by in computer books these days. I went through many if not most of the C++ examples in detail, and did not find a case where it didn't hold up, at least to the extent where it clarified what the point of the pattern was. The UML diagrams are also extremely helpful.
Be forewarned, however; this is not light reading. The examples are based on heavy-duty design tasks your average programmer doesn't face, like language-parsing, toolkit creation, compiler writing, and the like. It makes one wonder how applicable many of the patterns are to less complex programming tasks.
Also, most of the examples are in C++, so you really have to understand the syntax of C++ before you can get much value out of this book. Another drawback is that many of the examples are abridged, so at times you have to kind of extrapolate on what some of the code *would* look like in order to understand the examples. The chapter on Interpreter in particular was a tough nut to crack due to this. I actually would have liked to have seen *more* explanatory text associated with the code itself.
For all that, many of the patterns are pretty staightforward. The trick is to nail down that you "get it" for each pattern. One technique I found enormously helpful in accomplishing this was to write a summary of the pattern after reading a chapter - right in the book, so it can referenced later (there's often an entire blank page opposite the beginning of each chapter you can use for this).
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