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Pattern Languages of Program Design (Software Patterns)
 
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Pattern Languages of Program Design (Software Patterns) [Englisch] [Taschenbuch]

Neil Harrison , Brian Foote , Hans Rohnert
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Produktinformation

  • Taschenbuch: 640 Seiten
  • Verlag: Addison-Wesley Longman, Amsterdam (30. November 1999)
  • Sprache: Englisch
  • ISBN-10: 0201433044
  • ISBN-13: 978-0201433043
  • Größe und/oder Gewicht: 22,9 x 18,5 x 4,1 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 545.743 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Produktbeschreibungen

Amazon.co.uk

Software patterns are re-usable, higher-order designs that occur over and over again across applications. Pattern Languages of Program Design 4 offers a wide variety of these forms from different areas of computing. Especially valuable to C++ or Java programmers, but useful to anyone designing software for a living, this book is a worthy choice with dozens of designs that you can incorporate into your own projects.

Arranged into 23 chapters, each containing multiple patterns, the entirety of the text contains well over 100 software set-ups on a wide variety of topics. Standout sections here include a compilation of C++ idioms by James Coplien which are derived from his well-known text Advanced C++ Programming Styles and Idioms, a book which helped inspire early pattern-makers. A chapter on managing limited memory provides tips for working with embedded systems on today's hand-held devices. Those with a background in engineering will also appreciate the catalogue of patterns for Finite State Machines (FSMs).

One of the tendencies for designers is to make patterns out of what is familiar to most everyone. Several chapters here look at patterns used by Web sites (for example, navigation bars) and wiring together multimedia content. The book also groups management patterns, some of which can be used for improving customer relations and managing software development. (The last section, surely the most entertaining, is devoted to software management, and describes why most code, over time, devolves into a "Big Ball of Mud".)

There is certainly a lot to take away for any designer who reads Pattern Languages of Program Design 4, a particularly rich collection of recently "discovered" patterns that will get you thinking about re-usable design in your own software. --Richard Dragan, Amazon.com

Topics covered: object-oriented software design patterns, C++ idioms, patterns for managing limited memory, patterns for Smalltalk prototyping, patterns for history and time, security patterns, report patterns, feature extraction patterns, finite state machine (FSM) patterns, patterns for websites and multimedia systems, patterns for re-usable multimedia artefacts, patterns for telecommunications, patterns for choosing publishable papers for conferences, patterns from writers' workshops, customer interaction patterns, patterns for better software project management.

Amazon.com

Software patterns are reusable, higher-order designs that recur repeatedly across applications. Pattern Languages of Program Design 4 offers a wide variety of these forms from different areas of computing. Especially valuable to C++ or Java programmers, but useful to anyone who designs software for a living, this book is a worthy choice containing dozens of designs that you can incorporate into your own projects.

Arranged in 23 chapters, each containing multiple patterns, the text contains well over 100 software setups on a wide variety of topics. Standout sections here include a compilation of C++ idioms by James Coplien, which are derived from his well-known Advanced C++ Programming Styles and Idioms, a book that helped inspire early pattern-makers. A chapter on managing limited memory provides tips for working with embedded systems on today's handheld devices. Those with a background in engineering will also appreciate the catalog of patterns for finite state machines (FSMs).

Designers have the tendency to make patterns out of what is familiar to most everyone. Several chapters look at patterns used on Web sites (for example, navigation bars) and in wiring together multimedia content. The book also groups management patterns, some of which can be used for improving customer relations and managing software development. The last section, surely the most entertaining, is devoted to software management and describes why most code, over time, devolves into a "Big Ball of Mud."

There is certainly a lot to take away for any designer who reads this book. It is a particularly rich collection of recently "discovered" patterns that will get you thinking about reusable design in your own software. --Richard Dragan

Topics covered: Object-oriented software design patterns, C++ idioms, patterns for managing limited memory, patterns for Smalltalk prototyping, patterns for history and time, security patterns, report patterns, feature extraction patterns, finite state machine (FSM) patterns, patterns for Web sites and multimedia systems, patterns for reusable multimedia artifacts, patterns for telecommunications, patterns for choosing publishable papers for conferences, patterns from writers' workshops, customer interaction patterns, patterns for better software project management.


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2 von 2 Kunden fanden die folgende Rezension hilfreich
Okay 8. Februar 2000
Von Ein Kunde
Format:Taschenbuch
Some of the chapters are uninspired formalizations of basic object-oriented concepts, like "Abstract Class" - however, there are a few gems in this book like "Essence" and "Role Object" . . . definitely not as rewarding as the Gang of Four book, however. I hope someone else reviews the rest of it because I'm certainly not going to read the whole thing all the way through.
War diese Rezension für Sie hilfreich?
Gute Sammlung 29. Dezember 2002
Format:Taschenbuch
Die meisten Pattern in diesem Buch behandeln spezielle Themen, sind also nicht so universell wie GoF Design Pattern. Sie zeichnen sich jedoch durch die hohe Qualität, die man von der PLoP-Serie gewohnt ist, aus.
Die meisten Pattern sind übrigens auch im Internet zu finden.
Für alle, die sich intensiv mit Design Pattern beschäftigen, ein Muß.
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com:  1 Rezension
12 von 32 Kunden fanden die folgende Rezension hilfreich
Okay 8. Februar 2000
Von Jeff Benson - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
Some of the chapters are uninspired formalizations of basic object-oriented concepts, like "Abstract Class" - however, there are a few gems in this book like "Essence" and "Role Object" . . . definitely not as rewarding as the Gang of Four book, however. I hope someone else reviews the rest of it because I'm certainly not going to read the whole thing all the way through.
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