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The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms.
Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program:
Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.
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The only thing I got out of the book was to take one of the early simple sample programs to start a framework for building my Windows-based application(a flight simulator). The OpenGL SuperBible is much better, wish I would have known about it first.
!!My opinion!! It's good book. But I wish author write 2nd Edition more detail.
It doesn't try to teach anything other than OpenGL about Windows programming, since there are thousands of other books on Windows programming in general. It uses MFC to cover up the annoying, off-topic details of Windows programming, without obscuring how the same work could be done without MFC.
The book is short (around 250 pages), and that's a good thing in this case. The author didn't clutter the book with lots of stuff that everyone who would buy it would already know. He didn't pad it with lots of cut-and-paste filler. It took me two days to read it and start programming worthwhile stuff in OpenGL on Windows.
All co! ntent. No Clutter. Thumbs up.
As the author states in his introduction, if you are already a strong OGL programmer and need to learn it in the MSWindows environment or are a beginner trying to get your feet wet, this book is for you. If you're an expert at OpenGL, MFC, Win32, and general graphics programming, then stick to The Red Book and fill in the blanks as need be.
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