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The guide uses code examples in C and is targeted at programmers who have experience in coding yet are new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3-D chipsets, works and what you can expect from it, which turns out to be much more than you might have thought. Color plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in addition to shadows and texture mapping.
This is not a beginner's guide to programming computer graphics. Some previous knowledge of both programming in general and computer graphics in particular is required. For example, code snippets are used to describe how to implement these effects, but because OpenGL is platform-independent, some code examples may need to be modified when used with your specific compiler.
Filled with the expertise of those who standardized OpenGL, there is no better reference volume for learning and understanding this system. The examples cited are clear, commented, and explained. The only drawback to the book is that it lacks a companion CD-ROM--all examples must be either typed in or downloaded from an Internet FTP site. (The URL is listed in the preface.) --Mike Caputo
This book explains in a very understandable way how to use the various features of OpenGL. The examples are very good, because they only contain the necessesary statements for... Lesen Sie weiter...Am 20. November 2000 veröffentlicht
This book was used for CS 453 (Computer Graphics I) at Washington University in St. Louis. I find it to be very informative and a good book to use for learning the basics of... Lesen Sie weiter...Veröffentlicht am 18. Juni 2000 von Viceroid
OK there are so many nice words on this great book in english I decided to add some in my own language.
Dieses Buch ist spitzenklasse !!! Lesen Sie weiter...
What more can you say my friend?, this book is what IT IS: OpenGL by the people who made it!
Could not be no bettttter.
Thank you to the ARB people. Lesen Sie weiter...
This is by far the best and most useful OpenGL book that I own. Not only does this book do a great job on teaching OpenGL functions and format, but it delves into the concepts of... Lesen Sie weiter...Am 24. Februar 2000 veröffentlicht
This is the best place to start learning about OpenGL and it has enough depth and scope to keep you refering to it at an advanced level. I am pleased that each edition gets better. Lesen Sie weiter...Veröffentlicht am 11. Februar 2000 von Richard Hatch
This is one of the best graphics books I have read. If you have any interest in graphics programming, you should own this book.Am 19. November 1999 veröffentlicht
This is the Book for OpenGL Programing,They explane everything about the API and its a good reference for it. This is the book if you want to program OpenGL!. Lesen Sie weiter...Am 3. November 1999 veröffentlicht
I found this book to be great, from an in depth introduction to shaddows and textures with OpenGL. I also found the refrences for Apple OpenGL (ALG), X-Windows OpenGL (GLX), and... Lesen Sie weiter...Am 8. Oktober 1999 veröffentlicht