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Object-Oriented Programming with ActionScript (Landmark) [Englisch] [Taschenbuch]

Branden Hall , Samuel Wan
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Kurzbeschreibung

Dezember 2002 Landmark
Written by two of the most highly respected programmers in the Flash community, this book offers Flash developers a blue-print for how best to use Flash MX's new functionality: object-oriented programming. OOP is a new concept to the Flash community and the power one is able to wield with it is revolutionary. However, to use Flash MX effectively, developers will need to re-conceptualize how to build applications. The Flash community needs to know how to architect applications in order to create them effectively. This book shows them how to re-think the Flash paradigm. Most users of Flash know how to script, but not how to actually build applications in Flash MX, so the book starts out by introducing readers to the main methodology used in Flash MX programming, object oriented design. The CD will provide full source code for all examples covered in the book as well as the entire component architecture covered in the book that readers can literally start using immediately.

Produktinformation

  • Taschenbuch: 456 Seiten
  • Verlag: New Riders; Auflage: 1 (Dezember 2002)
  • Sprache: Englisch
  • ISBN-10: 0735711836
  • ISBN-13: 978-0735711839
  • Größe und/oder Gewicht: 23 x 17,7 x 2,4 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 1.740.846 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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Produktbeschreibungen

Synopsis

Written by two of the most highly respected programmers in the Flash community, this book offers Flash developers a blue-print for how best to use Flash MX's new functionality: object-oriented programming. OOP is a new concept to the Flash community and the power one is able to wield with it is revolutionary. However, to use Flash MX effectively, developers will need to re-conceptualize how to build applications. The Flash community needs to know how to architect applications in order to create them effectively. This book shows them how to re-think the Flash paradigm. Most users of Flash know how to script, but not how to actually build applications in Flash MX, so the book starts out by introducing readers to the main methodology used in Flash MX programming, object oriented design. The CD will provide full source code for all examples covered in the book as well as the entire component architecture covered in the book that readers can literally start using immediately.

Über den Autor und weitere Mitwirkende

Branden Hall is an extremely well-known developer in the Flash community. He has gained recognition as an expert and leader in the field through his mailing list, Flashcoders, his packed-house speeches at conferences and the dozens of open source Flash files he has given to the community. Branden has been involved with a number of books including: Flash 4 Magic, 0735709491, $45.00, New Riders, 1/01; Inside Flash, 0735711054, $45.00, New Riders, 10/01, Inside Flash MX 07325712549, $49.99, New Riders, 8/02; Dynamic Flash 5 Studio, 1903450063, $59.99, Friends of Ed, 5/01; Flash 5 Bible, 0764535153, $49.99, Hungry Minds, 2/01. Samuel Wan is and up-and-coming force to be reckoned with in Flash MX. A current freelance employee with Macromedia designing Flash MX, Sam is also a contributor to Flash 5 Magic 0735709491 from New Riders.

In diesem Buch (Mehr dazu)
Einleitungssatz
THIS BOOK IS ABOUT PROBLEM SOLVING from the ActionScript programmer's perspective: defining the quickest and smartest way to get things done with Macromedia Flash MX. Lesen Sie die erste Seite
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Wortanzeiger
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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
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9 von 10 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Ausgezeichnet: klar und tiefgründig 10. März 2003
Von Zendor
Format:Taschenbuch
Schon lange keimte ein Verdacht in mir: richtig gute Fachliteratur zum IT-Bereich gibt es nur in Englisch. Auch das Buch "Object-Oriented Programming with ActionScript" nährt diese Vermutung gründlich: selten findet man eine so gründliche, sachbezogene Auseinandersetzung mit der Struktur von ActionScript, wie hier.
Zusammen mit der wohltuend lockeren, gelegentlich sogar witzigen "Schreibe" wird in diesem Werk fundiertes Wissen zu ActionScript vermittelt, wie es für das wirkliche Verständnis des Sprache unbedingt nötig ist - z.B. schon allein die wichtige Tatsache, daß AS keine objekt-orientierte, sondern eine Prototyp-basierte Sprache ist.
Das Buch ist nichts für hippe Web-Bastler, die mal eben ein paar "coole" Animationen zusammenhauen wollen - hier geht es um richtige Programmierung einschließlich der wichtigen, oft übergangenen Schritte Anwendungsplanung, Programm-Modell und Anwendungs-Design (nicht Screendesign o.ä.).
Grundlegende Kenntnisse über OO Programmierung sowie über Flash werden vorausgesetzt.
Hervorragendes Werk!
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.6 von 5 Sternen  35 Rezensionen
18 von 19 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen The "Other" Must-Have Actionscript book 18. Oktober 2002
Von Tony C. Hsieh - Veröffentlicht auf Amazon.com
Format:Taschenbuch
The best part of Flash MX is the almost absolute control you have over Flash via ActionScript. People can get by without tapping into this rich functionality and still do well with the new non-ActionScript features but most Flash developers want more.
Though I'm not a Flash historian, I believe Branden and Sam were critical in the strong hack-together OOP movement at the end of Flash 5's life and genesis of Flash MX's birth. This is the kind of insider perspective that, if you are interested in taking advantage of ActionScript MX-style, will prove very handy in your development.
Branden and Sam have written this book with a kind of geek wonder and gee-whiz discovery that speaks to my programmer heart. They do a great job so describing hard-won ActionScript-specific coding practices and techniques along side actual code samples.
I have been programming professionally for a while but the looseness of Actionscript is enough to drive me insane (i.e. AS's unwillingness to throw errors on undefined functions or variables combined with my horrible spelling skills). The author's tricks like the _resolve function on page 68 which can catch undefined function calls, as they as called, are a GODSEND!
The book covers setting up a good Flash MX development layout, having data-aware components, XML, creating Heap structures, debugging techniques and building components from scratch with an Actionscript bent. It also has two great guest chapter writers: Andreas Hiem (Server Integration) and Nigel Pegg (Components).
I'm definitely gushing here but there is no fluff or wasted space here. I think they did a great job of sharing their knowledge and I hope, when they collect enough new material, they will write another book....
9 von 9 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Excellence All Around! 26. September 2002
Von Eric E. Dolecki - Veröffentlicht auf Amazon.com
Format:Taschenbuch
When I got this book delivered to me, I had already seen a few chapters previous to the book going to print. I already knew how important and how well-written this book was going to be. Being able to read through the whole thing, all I can say is this book is a MUST HAVE. This book is on par with Collin Moock's now famous book. In fact in some ways, this book is actually better!
Flash MX has brought a lot more capabilities to the table - but implementing them isn't always very easy. This book explains OOP in a way everyone can understand, then presents real-world situations where you'd benefit from this development approach.
Components are covered in depth, and even Nigel Pegg from Macromedia chimes in with some of his own chapters. The book covers OOP principles, how to conduct OOP in Flash, covers component creation, working with components that already exist, implementing live previews with components, debugging guidance, using ASFunction with text fields, passing variables to from, data structures, and they even close the book out with some useful bits of AS code you might be able to reference for your own projects.
This is an amazing resource, artfully and precisely written, by some of the most talented coders on the planet. I highly reccommend this title.
9 von 10 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen A valuable toolbox for advanced ActionScripters 21. November 2002
Von Robert L. Dixon - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've been coding hardcore ActionScript for a couple years now, and doing OOP in Java and other languages for much longer than that. I still learned a LOT from this book.
The authors spell out many things that you otherwise have to learn on your own, through exhaustive trial and error.
This book, along with Colin Moock's, is among the few that truly delve into Advanced Topics. (Some other books call themselves Advanced but often just briefly describe the Advanced features without giving real-life examples).
The authors do a great job explaining the application of OOP techniqes in ActionScript. A warning to novices though: you'll get a lot more out of this book if you already have some knowledge of OOP!
They cover many other topics in depth, with actual code samples, including:
* Design Patterns for Flash, including a Model-View-Presenter sample
* Events, Callbacks and Listeners, and how to define your own Custom Events
* Data-Aware Components using the DataProviderClass
* Anti-Distortion in FUI-style Components
* Building your own Components, including Live Preview
* "Textfield Mangling" and HTML text fields
* Remote Debugging
* Flash Remoting
There's a lot more too. It's hard to get accurate information about any of these topics anywhere else--even on the Macromedia website--so a book that collects them all in one place is a godsend.
The writing style is lively and to-the-point, and the book design is clean, readable, and attractive. I highly recommend this book for all advanced ActionScript programmers who want to refine their craft.
5 von 5 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen a fine advanced book for experienced flash programmers 31. März 2003
Von Giovanni Gigante - Veröffentlicht auf Amazon.com
Format:Taschenbuch
If you are a typical Flash developer, you first encountered Flash as a design environment, and then you began learning Actionscript, the scripting language for Flash. You can find a lot of books teaching Actionscript on the shelves, but most do not go very deep. What is given to you, usually, is a how-to-code course for a language which is very similar to Javascript, and how to use it in the Flash environment. However, Actionscript can be a much more sophisticated beast in the rights hands, especially in its last "MX" incarnation. And here comes "Object-Oriented Programming with ActionScript". This fine book is divided in three parts. The first is about Object-Oriented Programming in ActionScript: after a crash course in OOP, the ActionScript implementation of OOP is presented (and if you already had contact with OOP in your life, with Java for example, you could be surprised about some interesting features). A full example of game design with OOP Actionscript is then shown. The second part of the book is about Components, which is a new feature of Flash MX, and which is very important if you don't want to reinvent the wheel every time you have to program something. The final part of the book contains a collection of mixed and useful topics: debugging techniques, server integration, text fields wizardry, data structures, and more. Warning: this is a book for experienced programmers. You are supposed to know ActionScript pretty well in order to understand it (if you don't, New Riders also has some nice entry-level books about ActionScript). But if your ActionScript experience is good, you can't miss this one. The information provided here is available nowhere else. Recommended.
5 von 5 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Fantastic book for OOP concepts in ActionScript. 7. Mai 2004
Von W. Tsao - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've worked with Flash for many years. I've also been programming in Pascal, C, C++ for many years. This book helped me for the first time tie the OOP concept to Flash movie clips, frames, sound objects, and timelines.
I didn't need a book with pages of code examples. I just needed to have a good explaination and short examples of how the components work or how to manipulate the XML object.
In a way, this book serves as a refresh course for people who are familiar with tools such as Visual Basic and have always thought Flash is just for animations.
This book is for Flash 6, the concept is still the same with Flash 7 and ActionScript 2.0
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