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Networked Virtual Environments: Design and Implementation (ACM Press Books)
 
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Networked Virtual Environments: Design and Implementation (ACM Press Books) [Englisch] [Gebundene Ausgabe]

Sandeep Singhal , Michael Zyda
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Produktinformation

  • Gebundene Ausgabe: 331 Seiten
  • Verlag: Addison-Wesley Longman, Amsterdam (August 1999)
  • Sprache: Englisch
  • ISBN-10: 0201325578
  • ISBN-13: 978-0201325577
  • Größe und/oder Gewicht: 23,6 x 18,8 x 2,3 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (5 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 901.701 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Sandeep Singhal
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Produktbeschreibungen

Amazon.co.uk

Enjoying a multi-user virtual environment is easy--after all, its realistic interface is designed to be. Building a networked virtual environment (net-VE), on the other hand, is quite a formidable task. Networked Virtual Environments: Design and Implementation is a technical introduction to this exciting software development field and lays out many of the challenges net-VE developers must face and the weapons they have in their arsenal.

This book doesn't take you through the process of building a net-VE. Instead, it focuses on the architecture and standards that come into play. The writing is a bit on the dry side, methodically presenting the technical issues; however, the text works well for systematically building knowledge of this complex topic.

Authors Sandeep Singhal and Michael Zyda introduce the concept of net-Ves in general, explaining what a net-VE is and all of the technical hurdles programmers must clear. They also delve into the relevant communication standards and topologies. The book looks at recent developments and offers some basic communication techniques in Java, C++, C via TCP/IP, UDP/IP and multicasting.

There is a lot of material here and you'll likely need more to fully implement a net-VE. However, this is an excellent source of technical background for game developers, graphics programmers and forward-looking Web site designers. --Stephen W. Plain, Amazon.com

Topics covered: prerequisites of a net-VE, relevant network architectures, common network protocols, resource management and optimisation, VRML and Internet gaming.

Amazon.com

Enjoying a multiuser virtual environment is easy--after all, its realistic interface is designed to be. Building a networked virtual environment (net-VE), on the other hand, is quite a formidable task. Networked Virtual Environments: Design and Implementation is a technical introduction to this exciting software development field and lays out many of the challenges net-VE developers must face and the weapons they have in their arsenal.

This book doesn't take you through the process of building a net-VE. Instead, it focuses on the architecture and standards that come into play. The writing is a bit on the dry side, methodically presenting the technical issues; however, the text works well for systematically building knowledge of this complex topic.

Authors Sandeep Singhal and Michael Zyda introduce the concept of net-VEs in general, explaining what a net-VE is and all of the technical hurdles programmers must clear. They also delve into the relevant communication standards and topologies. The book looks at recent developments and offers some basic communication techniques in Java, C++, and C via TCP/IP, User Datagram Protocol/Internet Protocol (UDP/IP), and multicasting.

There is a lot of material here, and you'll likely need more to fully implement a net-VE. However, this book gives game developers, graphics programmers, and forward-looking Web site designers an excellent technical background. --Stephen W. Plain

Topics covered: Prerequisites for a net-VE, relevant network architectures, common network protocols, resource management and optimization, VRML, and Internet gaming.


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Format:Gebundene Ausgabe
This is an EXCELLENT book. Appropriate for beginners and experts in the Network VE area. Has good coverage both of technical and non-technical issues. Easy to read, informative, and presents many of the original contributions of the authors.
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Cyberspace starts here! 23. September 1999
Von Ein Kunde
Format:Gebundene Ausgabe
Provides a good grounding in issues that must be addressed by anyone embarking upon the development of massive multiplayer games. It also represents the laying of one of the first foundations of knowledge necessary for the building of cyberspace.
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Format:Gebundene Ausgabe
This book is the first one to cover all aspects of networked virtual environments in a very readable and in-depth manner! A must-read for everyone interested in distributed interactive applications on the Internet. Martin Mauve, Network Protocol Scientist, Siemens Telecooperation Center, Saarbrücken, Germany.
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