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.NET Game Programming [Englisch] [Taschenbuch]

A. Lobao , E. Hatton

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Alexandre Santos Lobão
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Produktbeschreibungen

Kurzbeschreibung

.NET Game Programming is intended to be an easy and fun way to introduce the .NET platform to game developers-it's neither an exhaustive guide nor a too-basic introduction. It targets those who want to learn new tips for programming games with the .NET platform. Although .NET Game Programming is not intended to be resource for developers wanting to learn about .NET, the authors take special care when talking about new programming techniques on the .NET platform, so every new concept introduced on .NET is highlighted and explained. Alexandre Lobao and Ellen Hatton create a new game in each chapter that also includes an introductory topic explaining any technical background needed and gaming concepts, such as Artificial Intelligence (AI) basics and animation drawing concepts. The authors have also included advanced ideas, such as ADO.NET and multi-threading, explained with practical examples. Direct X: Although this book is not only about DirectX, it is used in most of the chapters. And, with the evolving DirectX world, which includes DirectShow, DirectMusic, DirectSound, Direct3D, DirectInput, and DirectPlay, the information found in this book is really needed. Advanced Programming Techniques: Although this book is intended to reach an intermediate level audience, the material in each chapter becomes increasingly difficult as the book goes on. The authors have included topics, such as ADO.NET, speech generation, communication across computers for Multiplayer games, and multithreading, so the material becomes appealing for even the advanced programmer.

Synopsis

.NET Game Programming is intended to be an easy and fun way to introduce the .NET platform to game developers-it's neither an exhaustive guide nor a too-basic introduction. It targets those who want to learn new tips for programming games with the .NET platform. Although .NET Game Programming is not intended to be resource for developers wanting to learn about .NET, the authors take special care when talking about new programming techniques on the .NET platform, so every new concept introduced on .NET is highlighted and explained. Alexandre Lobao and Ellen Hatton create a new game in each chapter that also includes an introductory topic explaining any technical background needed and gaming concepts, such as Artificial Intelligence (AI) basics and animation drawing concepts. The authors have also included advanced ideas, such as ADO.NET and multi-threading, explained with practical examples. Direct X: Although this book is not only about DirectX, it is used in most of the chapters. And, with the evolving DirectX world, which includes DirectShow, DirectMusic, DirectSound, Direct3D, DirectInput, and DirectPlay, the information found in this book is really needed.

Advanced Programming Techniques: Although this book is intended to reach an intermediate level audience, the material in each chapter becomes increasingly difficult as the book goes on. The authors have included topics, such as ADO.NET, speech generation, communication across computers for Multiplayer games, and multithreading, so the material becomes appealing for even the advanced programmer.


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Amazon.com:  19 Rezensionen
12 von 12 Kunden fanden die folgende Rezension hilfreich
Nothing of 3D 24. April 2003
Von ~toki - Veröffentlicht auf Amazon.com
Format:Taschenbuch
If you want to read something of 3D forget this book.
This book cover 2D programming.
There are a chapter talking about 3D (basic concepts).
8 von 8 Kunden fanden die folgende Rezension hilfreich
Great Concept, Poor Editing 1. Juni 2003
Von S.O. - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've gotten about halfway through this book in the past two weeks and I feel like I'm learning enough where I can start writing my own simple games once I'm done with it. I started from knowing VB.net pretty well (for business apps), but not knowing the first thing about DirectX or Game Programming. That said, the editing of the code samples in this book is atrocious. The code samples in the book almost never match those on the CD and you have to figure out "what they mean" most of the time, debugging stuff yourself. Another dumb thing is that whoever wrote the code doesn't know how to use arrays, and always Dims a 4 element array as MyArray(4) instead of (3). Lastly, they don't tell you to enable "key preview" on your forms, so if you didn't know to do that from reading it in another .Net book, the keyboard handler functions would never work for you. Bottom line is that this book can help you learn elementary game programming in VB.net, as long as you know the language reasonably well (decent VB6 would be enough), and you won't get too frustrated trying to reconcile the code in the book and on the CD. It's too bad: If they had gotten their act together, this could have been a 5 star book.
10 von 11 Kunden fanden die folgende Rezension hilfreich
Stay FAR FAR away 24. Januar 2004
Von Brian J Newtz - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've been buying books from Amazon for years now, and not once have I actually written a review about one. However, this book is so terrible that I felt compelled to send out a warning to all those considering this book.

The whole time I was reading it, the only thing I could think of was all of the naive programmers out there who might just be learning and not realize all of the bad practices this book is advising. Not to mention a complete misunderstanding of how Object Oriented Programming is to be used. According to Mr. Lobao, EVERYTHING derives from a game engine - a sprite, a tile, a font, etc...

I can't believe a book like this ever made it to press. I also find it laughable that the foreward is written by a Microsoft MVP whose focus is in ADO.NET, and the technical reviewer specializes in data warehousing and internet solutions. Um, since this is a book about GAME programming, shouldn't someone who actually knows a bit about GAME programming actually review the thing?


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