Möchten Sie verkaufen? Hier verkaufen
Monster Manual IV: v. 4 (D&D Supplement)
 
Größeres Bild
 
Den Verlag informieren!
Ich möchte dieses Buch auf dem Kindle lesen.

Sie haben keinen Kindle? Hier kaufen oder eine gratis Kindle Lese-App herunterladen.

Monster Manual IV: v. 4 (D&D Supplement) [Englisch] [Gebundene Ausgabe]

Gwendolyn F.M. Kestrol
3.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)

Erhältlich bei diesen Anbietern.




Produktinformation

  • Gebundene Ausgabe: 224 Seiten
  • Verlag: Wizards of the Coast (11. Juli 2006)
  • Sprache: Englisch
  • ISBN-10: 0786939206
  • ISBN-13: 978-0786939206
  • Größe und/oder Gewicht: 27,7 x 21,3 x 1,5 cm
  • Durchschnittliche Kundenbewertung: 3.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 81.800 in Englische Bücher (Siehe Top 100 in Englische Bücher)

Mehr über den Autor

Gwendolyn F. M. Kestrel
Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Besuchen Sie die Seite von Gwendolyn F. M. Kestrel auf Amazon

Produktbeschreibungen

Kurzbeschreibung

Monster Manual IV is the most recent volume in the best-selling Monster Manual line. Sure to be popular with both Dungeonmasters and players, this supplement to the D&D® game provides descriptions for a vast array of new creatures. Each monster is illustrated and utilizies a new statblock format that facilitates faster gameplay. In addition, each monster gets more pages than used in previous supplements to detail sample encounters and pregenerated treasure hordes. Also included are details on how to incorporate creatures in a Forgotten Realms® or Eberron® campaign. This product is tied to 2006’s Year of the Dragon theme, which will be the target of marketing from RPGs, novels, and miniatures brands.


Tags, die Kunden mit diesem Produkt verbinden

 (Was ist das?)
Klicken Sie zum Suchen verwandter Artikel, Diskussionen oder Personen auf ein Tag.
 

 

Eine digitale Version dieses Buchs im Kindle-Shop verkaufen

Wenn Sie ein Verleger oder Autor sind und die digitalen Rechte an einem Buch haben, können Sie die digitale Version des Buchs in unserem Kindle-Shop verkaufen. Weitere Informationen

Kundenrezensionen

5 Sterne
0
3 Sterne
0
1 Sterne
0
Die hilfreichsten Kundenrezensionen
7 von 8 Kunden fanden die folgende Rezension hilfreich
Sehr Schwach! 29. März 2007
Format:Gebundene Ausgabe|Von Amazon bestätigter Kauf
Es hat für mich ganz so den Eindruck als ob die Firma "Wizards" versucht sich ihr ganz eigenes "Perpetuum Mobile" zu basteln. Sie bringen ein neues Monster Manual auf den Markt um die Monster kurz darauf als D&D Miniatures in Boosterform auf den Markt zu bringen. Das ganze funktioniert dann auch in die andere Richtung.

Nur leider gibt es da ein ganz großes Problem; die Qualität bleibt offensichtlich auf der Strecke denn shadowjumpende Eichhörnchen mit rotglühenden Augen (Skiurid, S. 126 u. 127) und schlittschuhlaufende Drachen (Whitespawn Iceskidder, S. 162 u. 163) sind für jeden Rollenspieler nur ein übler Scherz.

Das Buch ist wirklich nur für absolute Fans zu empfehlen.
War diese Rezension für Sie hilfreich?
2 von 3 Kunden fanden die folgende Rezension hilfreich
Ganz gut 14. Juli 2008
Format:Gebundene Ausgabe
Auf 221 Seiten werden hier Monster von Challenge Ratings 1/2 bis 19 vorgestellt. Neben den üblichen Statistiken finden sich hier auch Beschreibungen der Monster für Eberron / Forgotten Realms, welchen Nutzen sie für Spieler-Charaktere haben könnten, Sample Encounters und Knowledge-Tabellen. Hervorzuheben ist, dass ein Monster immer nur komplette Seiten ausfüllt, man findet also auf keiner Seite mehr als ein Monster. Humanoide werden auch mit Verhaltensregeln und Gesellschaftsformen beschrieben und erhalten detaillierte Beispiele für Tactical Maps, sowie mehrere eigene "Klassen" (z.B. Orc Battle Priest, Githyanki Captain, Gnoll Slave-Taker...).

Ein Großteil des Buches (36 Seiten) widmet sich dann noch den "Spawn of Tiamat", Tiamats selbst gezüchtete Armee für den Krieg gegen Bahamut.

Im hinteren Teil des Buchs findet man noch einige Monster-Feats (z.B. Githyanki Dragonrider) sowie Beschreibungen der einzelnen Monster-Typen.

Fazit: Manche der enthaltenen Monster sind, ehrlich gesagt, lächerlich und es gibt in diesem Buch nichts mit Challenge Rating 20 oder höher. Das Buch enthält weniger Monster, dafür werden sie genauer beschrieben. Das Artwork reicht von ok bis super. Kein Meisterwerk, aber auf jeden Fall brauchbar.
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com:  27 Rezensionen
97 von 102 Kunden fanden die folgende Rezension hilfreich
Decidedly Ambivalent 13. Juli 2006
Von B. Allen-Trick - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
I bought this book like a good lil consumer the day it came out. Not to say there aren't good things about it, but it leaves me wanting more and frankly wishing I had waited to purchase it.

The Good: Knowledge check tables. This is pretty much the most common use of knowledge skills in games I've played in or ran, and something like this was sorely lacking in previous Monster Manuals. Excellent addition.

New Monsters. What new monsters there are are pretty nice. There's a share of generic gobbledigook, to be sure, but things like the Deathdrinker Demon and Justice Archon are just (my apologies in advance) friggin' rad.

The Bad: Enemies with class levels. There are listings for monsters we already know. Why you may ask? Well now they have multiple versions with a variety of class levels. A lot of which don't make sense. Drow ninja? Ok the ninja class SORTA fits drow, but not the standard D&D campaign flavor. Githyanki blackguard? But githyanki don't revere any deities...puzzler.

The Ugly: The new stat block. I'm sorry, I've TRIED to use this thing, but after 6 years with the old organization old habits die hard. Not to mention many key pieces of information are missing or poorly placed, including environment and Level Adjustment. I mean sure, the justice archon is awesome, but what if my paladin wants it as a cohort? Thanks for nothing WotC! Also the general format is in disarray. It's often hard to tell just what monster you're LOOKING at, because the names are in smaller type and not eye-grabbing. The one-page per monster format from the MMIII (and of course all previous editions) has been woefully eschewed as well.

I guess in the end we can't have our cake and eat it too, or so WotC seems to be telling us. You can have cool monsters, an easy to read format, and knowedge check info. Pick two. If they ever venture a MMV, I want the knowledge checks from MMIV, the one page per creature style of MMIII, and the sense of necessity of the original MM. Who's with me?
16 von 16 Kunden fanden die folgende Rezension hilfreich
Too much non-Monster material which should have been elsewhere 26. Juli 2006
Von Edward Swing - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
The latest in the Monster Manual series, the fourth (or fifth, if you count the Fiend Folio) is a departure from the classic listings of the previous books. The book includes a number of new monsters, as one would expect.

For each monster, the book includes a number of additional features. Sample encounters and lairs provide a quickly inserted monster feature, and each monster also includes a block of Lore, so that GMs can provide PCs relevant info without spoiling too much. The monster stats are provided in the New encounter-based layout, rather than the format used in the previous books.

Unfortunately, the additional material means there are far less monsters in this tome as compared to the other ones. To make matters worse, a number of familiar monsters - mostly humanoid races - are revisited, providing several advanced versions to such favorites as Drow, Githyanki, Orcs and Gnolls. This drops the effective monster count even further.

Any experienced GM can either create such advanced monsters themselves, or have a library of useful references to help (such as Dungeon magazine). The sample lairs are likewise only really useful for one encounter (per gaming group), and then you're in reruns. Do we REALLY need more sample drow encounters and foes?

The new stat blocks are also cumbersome, and I prefer the original ones. Granted, the new ones are designed to ease encounters. But there is something to be said for consistency, and I would rather see the encounter-based stat blocks for encounters only, and the original stat blocks for the monster listings.

The lore blocks are a nice touch. It would be nice if WotC provided stat blocks for all previous Monster Manual critters. However, the difficulties for the stat blocks are based upon the monster's CR, not their relative rarity. So a PC would have more knowledge of the Clockwork Mender (a new CR 1/2 monster that's from Mechanus) than a common troll or ogre.

As far as the monsters themselves go, we have a horde of new dragonspawn from Tiamat. These are interesting, but only really useful in a dragon-based campaign. There are a few new clockwork creatures, demons, and yugoloths, and some interesting new creatures such as the Zern. And of course there are the Skiurid - evil dark squirrels.

While the sample encounters and advanced (classed) humanoids are a nice body of work, they do not belong in a Monster Manual. I would much rather have this material in a new Book of Lairs series (hint hint), or have Dungeon magazine provide it in their pages as Side Treks. Otherwise its a waste of pages.
12 von 13 Kunden fanden die folgende Rezension hilfreich
Look at the numbers 3. August 2006
Von R. Howell - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
First let me say, I fell for it; I went out and bought MM4 without really looking at it. It's my own fault and I'll be sure to take my time with anything else coming out. This, for me, is a pretty big downer. There's a few decent critters in here but the majority of it, I probably won't use. Second, I looked and comparedthe numbers from this book to the others, here's a rundown: Pages refer to the actual monster text, no appendix, glossary, or 'how to use this book' pages.

MM1 - 205 monster text pages which includes 394 monsters, this includes the subtypes such as individual giants, dragons, golems, etc.. but each deserves their own entry. Keep in mind this is also all the normal beasts of the wild like bears, whales, big cats, snakes, spiders, etc; as well as the dire versions of many animals and subtypes of lycanthropes (werewolf, bear, boar, rat, etc - which should have their own entry).

MM2 - 200 pages with 136 monsters, including subtypes (giants, dragons, trolls, etc - again deserving of the entries)

MM3 - 197 pages with approximately 142 monsters, not including subtypes

Fiend Folio - 187 pages with 112 monsters

heck even MC: Monsters of Faerun softback has 85 pages with 151 monsters (approx 140 without subtypes)

Rundown for MM4: 192 pages, 110 'monsters' of which only 51 are head entries, meaning the other 59 are subtypes of the head monster.
There are 35 pages devoted to 'Spawn of Tiamat' which includes approx 14 monsters that are dragon-related. (that's almost a 1/5 of the book)
6 pages of Avatars of Elemental Evil?!
45 pages are for subtype/class of previous monsters such as ogres, orcs, gnolls, yugotoths, etc. (Did we really need these? Didn't we learn how to level up and specialize monsters in previous books?!)
11 pages contain 'sample lairs' of which 9 of those take up 1/3 of a page or are full pages.

That's 97 pages right there, people. Over half the monster text of the book!

As for the entries themselves - the new stat block arrangement is changed and is quite messy as all the previous books are done in the same pattern. This one jumps off on its own and looks horrible and not fun to use on the fly. Missing from the stat block is the "Climate/Terrain", you now have to read into the ecology sub-topic to find that out. Included in the monster descriptions are 'sample encounters' and 'typical treasure' for each monsters - this sucks, it's a big waste of space and is nothing but filler. I don't mind the ecology part and the 'knowledge vs' checks could be useful for player knowledge but take up a lot of space too. There's also a filler section for each monster on how these fit into Faerun and Eberron, if you can't do that on your own, leave the game.

Overall, there are a few cool new monsters but in general, this book eats it. Unless you really really have to have that Spawn of Tiamat or can't sub-class your orcs and gnolls, you're just as well to skip this book and save yourself the $35. WotC really jumped the shark on this one, folks.
Kundenrezensionen suchen
Nur in den Rezensionen zu diesem Produkt suchen

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 


Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   
Ähnliche Foren


Lieblingslisten


Ähnliche Artikel finden


Anhand des Sachgebietes nach ähnlichen Produkten suchen:


Ihr Kommentar