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Mobile Design Pattern Gallery: UI Patterns for Smartphone Apps [Kindle Edition]

Theresa Neil

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When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps.

Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories:

  • Navigation: get patterns for primary and secondary navigation
  • Forms: break industry-wide habits of bad form design
  • Tables: display only the most important information
  • Search, sort, and filter: make these functions easy to use
  • Tools: create the illusion of direct interaction
  • Charts: learn best practices for basic chart design
  • Tutorials & Invitations: invite users to get started and discover features
  • Social: help users connect and become part of the group
  • Feedback & Accordance: provide users with timely feedback
  • Help: integrate help pages into a smaller form factor
  • Anti-Patterns: what not to do when designing a mobile app

Über den Autor und weitere Mitwirkende

Theresa Neil is a user experience consultant in Austin, Texas, where she designs rich applications for start-ups and Fortune500 companies.


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Die hilfreichsten Kundenrezensionen auf (beta) 4.7 von 5 Sternen  9 Rezensionen
5 von 5 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Great Idea... Not the Best Execution 5. Januar 2015
Von clickz4 - Veröffentlicht auf
The idea of this book is great. If you want to improve the UI of a mobile app, look at 1000 or so screenshots from various popular apps and see what other developers are doing both right and wrong. But it has some glaring omissions.

To the author's credit the first very first chapter is navigation which is surely the biggest pitfall of multi-platform app developers. But that's also where she missed the boat big time.

She gave dozens of examples of good and bad navigation but never once did she compare the same app on both iOS and Android. (much less Windows Phones which she does cover some)

Apple now allows a 5 button tool bar. Android only let's you use 3 buttons. Things like this are BIG issues for developers. Indeed she criticizes Quora for Android for 'Squeezing in" a forth button which makes thing cluttered. Yet on iOS, Quaroa's designers could use 4 buttons and have 1 to spare.

It would have been considerably more useful to show the same apps on both platforms and how the designer(s) made decisions (ie compromises) on how to customize their app for each platform.

The biggest challenge to a mobile UI designer is non-standard environments and the author seemed to not even consider it.

If she took even a dozen well known apps and did screen shots on both platforms (and perhaps on tablets) the book would be gold.

[UPDATE: The author left me a nice comment and mentioned she had touched on this topic on her blog. (check first comment for link) That post is worth reading.]

The other big fail was in the section on forms. She shows several flight booking apps (which by definition require large amounts of form input) and gives them as examples of bad form design for being cluttered. Then in the next few pages she shows login forms (you know, with 3 elements, username, password and sign in button) as examples of good form design. Well duh! That's like complaining an 18 wheeler won't fit in a compact only parking spot.

ON THE GOOD SIDE: I give her credit because apparently in one section of the first edition she like really blew some of her advice and she owned up to it and corrected it. Also she does give some coverage to Windows which she could be excused for skipping.

All things considered it's worth spending a couple of hours with if you're a UI/UX newbie but if you have any experience at all, you'll be wanting more.

I hope this review helped and good luck designing the next killer app.
3 von 3 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Must have visual reference for mobile app designers 7. Juli 2014
Von Adelaide C. - Veröffentlicht auf
Although examples of mobile user interface design can be found everywhere: in our day-to-day usage of our own favorite mobile apps, on blogs, and at meetups and conferences, this book contains 1,000 color screenshots categorized into useful categories. I'm a data visualization person, and it's always hard to figure out how to put a chart effectively on a small mobile screen. The author has an entire chapter on charts, highlighting apps such as FitBit and MySugr for iOS and for Android, which saved me quite a bit of time researching (i.e. downloading a bunch of apps and testing them) and now I have some recommended apps to go straight to. I haven't come across more books like this, probably because apps are constantly changing. Yet, it's just something designers and developers should have in the office because it's so rich in examples.

On another note, what has been rewritten from the first edition, from what I understand, is the tutorials and invitations section. The author shares that dialogs, tours, video demos, etc. have not been proven effective in user testing, in fact, most users skip them or find them an inconvenience or annoyance. She offers some general rules instead and final words of advice: "Don't wait until the end to design your tutorial," she writes. "Tutorials should be treated as one of the most important elements of your app. If they fail, your app fails."

Again, the book is a reference guide, not really a read from beginning to end. I tend to jump around a lot in the book and, yes, there is an extensive index. I took off one star because for a design book, the design could have been much sleeker (although the page designer did a quite a job making every page layout look different). I really needed a boring layout because having all the pages layout differently was hard to follow and I needed a pattern myself for a better user experience. With the text and white space, the positioning of the screenshots was different from page to page, sometimes higher, sometimes lower. The typical O'Reilly book is a certain height and width, kind of small, which did not work for this book which is mostly screenshots. To clarify, I wouldn't have minded if the book had been bigger, even atlas-sized, with screenshots (all portrait or all landscape orientation) lined up, stacked next to each other with the author's notes in the margins on the edges. I also got lost not knowing what section I was in from time to time. The chapter is indicated in small print at the bottom of every page, not the top or the side, which would have been my preference (on the side with a different color indictator for every chapter).
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen and best practices. This book is a must-have for anyone ... 10. November 2014
Von Donna Lichaw - Veröffentlicht auf
Format:Kindle Edition
The mobile space is constantly changing and it's hard to keep up with mobile UI patterns, innovations, and best practices. This book is a must-have for anyone responsible for creating mobile interfaces. It walks you through patterns and frameworks, as well as the pros and cons of using some over others. I recommend it often as a reference tool to my students as well as clients and teams who are new to mobile or seasoned veterans.
5.0 von 5 Sternen Great book for anyone working in mobile apps. 13. Januar 2015
Von Ix - Veröffentlicht auf
Theresa's book has proven highly valuable to me on numerous occasions. I spend just about every day of my working life designing mobile apps on Android and iOS, and have for the last few years. When you spend that much time on something, or in a particular environment, you find that the language associated with the environment becomes very natural, and your design vocabulary grows. New designers (or designers new to iOS or Android) would benefit from the overarching perspective on mobile patterns that clearly and concisely helps you understand their purpose, value, and appropriate context. For designers with a bit more experience, designers that are probably already familiar with most of these patterns, I find it useful to reset my perspective- I will look things up, not because I don't understand the pattern, but because the simple and understandable explanations can help to refresh or reset my view of them in context.

I would recommend this book to anyone working on mobile apps, professional designer to product owner. Especially product owner, actually, now that I think about it. I think I could have saved myself many tedious hours of design reviews if I had just convinced a couple of key product owners to read this book. Learn from my mistakes, people.
2 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen This one's a keeper! 18. November 2014
Von Grigory Nudelman - Veröffentlicht auf
This one's a keeper. Take it from me: I wrote 4 mobile design books and 2 of them reference Theresa Neil's Mobile Design Pattern Gallery. It's an excellent book for both reference and inspiration. No more digging through the screenshots to find those stubborn examples ("what did that darn form look like!?") Theresa did the work for you. Even better, she presents the anti-patterns as examples of how NOT to do something as well as the right way to do it, so you have all the information you need to implement best practices. This is an excellent book, and now in its 2nd edition, its fully updated to modern design patterns and has all color illustrations. This superb book will save you hours of time and will make you a better mobile designer. There is simply nothing like it on the market. So get it now. What are you waiting for?
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