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Maya Visual QuickStart Guide (Visual QuickStart Guides)
 
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Maya Visual QuickStart Guide (Visual QuickStart Guides) [Englisch] [Taschenbuch]

Danny Riddell , Andrew Britt


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If thickness were a guide to quality, books on 3D graphics would be among the best in the world, bettered only by medical texts, dictionaries and encyclopaedias. If you're starting out in 3D CG, this can be more than a little intimidating. Maya 4 for Windows 3.5 for Macintosh Visual Quickstart Guide is reassuringly slim.

One of Maya's strengths is that beginners can quickly get the hang of its interface and the book builds on this accessibility by quickly but thoroughly covering the basics in two introductory chapters. Subsequently, each aspect of 3D modelling and animation using Maya's tools is explored in the clear, succinct style that has become the Visual Quickstart trademark.

Each topic gets a concise introduction followed by a selection of step-by-step demos. Chapter 5 "Transforming Objects and Components" is a typical example, and kicks off with 'Moving, Rotating and Scaling Objects, followed by "To translate and object or component using the move tool", "To Scale and object or component" and "To rotate an object or component".

The design--text in the outside columns and screengrabs on the inside--is easy to follow, and parcelled up in portions that could be managed in a 10-minute coffee break. Alternatively you could complete an entire chapter in a couple of hours.

Maya 4 for Windows 3.5 for Macintosh Visual Quickstart Guide would be an ideal companion to Maya's Personal Learning Edition for anyone looking for an inexpensive introduction to 3D modelling and animation and a useful primer. --Ken McMahon

Amazon.com

Maya is not a program to be taken lightly or learned in a day, but the Maya Visual QuickStart Guide is probably one of the best ways to get started. For users with some 3-D experience, this easily digested book introduces Maya and its feature set without overwhelming the reader.

Over 300 pages and 14 chapters, Maya (version 3.5 for Mac, version 4 for Windows) is cleanly deconstructed. The first part of the book focuses on the Maya interface, the plethora of windows and graphs, setting preferences, customizing the interface, and the basics of moving around the application. The "Creating Primitives and Text" section describes the basics of object creation, while subsequent chapters discuss object manipulation, hierarchies, object types, building a model for animation, creating key frames, and finally, rendering the finished product.

If there is a drawback to this fine introductory book, it is that it is too short. Maya offers an incredibly rich and deep feature set, and careers are built on learning to use only subsets of the whole. This book serves as an invaluable introduction for the new Maya user and offers a solid foundation on which to grow. It presents the Maya paradigm in a clear light, and we'd like to see more of Maya's advanced features presented in such a concise manner.

The Maya Visual QuickStart Guide is one of the best ways to learn to use Maya, and it should come bundled with every copy of the program. --Mike Caputo


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6 von 6 Kunden fanden die folgende Rezension hilfreich
Inexpensive book for experienced 3D people new to Maya... 22. April 2002
Von Marque Pierre Sondergaard - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
This book can't be beat price wise. And the page count is not as scary as most books on this topic (1000+). I guess as such is a good reference for a beginner in Maya. Above that level, I wonder if the more experienced reader will not quickly find it not comprehensive enough. It also depend on your learning style. I prefer to learn via tutorials that take me through the paces. This is one has very little of that, but is mostly like, this button does this and that menu is for that, and then you figure out yourself how to use it all in a project. But I suppose that will do if you are experienced in another 3D application, and you want to switch to Maya. Complete beginners are better advised to look for books like New Riders' Maya 4 Fundamentals (to be honest I don't own that book, but their 3DS Max 4 Fundamentals), that will make a point of explaining everything in this new 3D world.
2 von 2 Kunden fanden die folgende Rezension hilfreich
Good start for Maya 29. August 2002
Von John A. Moss - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This book is easy to read and follow, and will give you a good basic knowledge of Maya.

There are pictures on every page, illustrating what the steps are telling you to do. The steps are short, and not mystic. A good training book will tell you how to do something, and if it requires knowing how to do something else first, it will teach you how to do that and then continue. This book does that. It doesn't get you lost looking for a command you have never heard of before.

2 von 2 Kunden fanden die folgende Rezension hilfreich
Definitely a worthy buy! 5. Februar 2002
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Price-wise you can't beat it! Unlike the other books which are several inches thick, this book provides a straightforward approach to getting started with Maya 4. The book is a little more than an inch thick, and certainly worth every penny. A lot of the instructions and illustrations were easy to follow and straight to the point. If your broke from buying Maya or are exploring the possibilities with Maya: Personal Learning Edition, then this book is certainly worth getting. No fillers, just down-to-earth instructions.

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