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Mathematics and Physics for Programmers (Charles River Media Game Development) [Englisch] [Taschenbuch]

Danny Kodicek

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Kurzbeschreibung

1. Februar 2005 Charles River Media Game Development
Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercise sets follow each chapter for additional practice of the techniques. The CD-ROM provides simulations of the mathematical and physical principles discussed in the book along with the source code.

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Synopsis

Programmers coming from art, design, filmmaking, music, writing, education, or business fields frequently have little background in the mathematics and physics. Although today's software programs make it easier to become proficient at programming without having a solid foundation in these disciplines, sooner or later all programmers and developers will run into problems that they will need mathematics or physics to solve. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to know to write programs, using a non-language specific approach. Each chapter includes exercise sets for additional practice of the techniques learned, or for use as a textbook. The companion CD-ROM provides demo examples of the mathematical and physical principles discussed in the book, with source code in several different languages (C++, Lingo, and Java).

Über den Autor und weitere Mitwirkende

Danny Kodicek is a freelance programmer and multimedia designer specializing in Web site, game, and CD-ROM development. He currently resides in the United Kingdom, where his previous clients include the BBC and the Royal Air Force. He is a frequent contributor to director-online.com and a speaker at Macromedia UCON.

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Kundenrezensionen

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Amazon.com: 3.1 von 5 Sternen  15 Rezensionen
7 von 7 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Exactly what I needed 23. September 2008
Von Ryan J. - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I took physics, linear algebra, and calculus when I was in college.

Unfortunately, upon getting my IT job developing business applications, I did not have much use for them and when I became interested in game development, I realized that I had forgotten a great deal of information that I learned while I was in school.

I did have my linear algebra and calculus text book, but I misplaced (or sold) my physics book. I first looked online for quick tutorials, but a lot of tutorials left a lot to be desired.

This book briefly reviews the necessary basics which quickly returned to me and later applies them 2d and 3d scenarios.

I especially like the language agnostic approach the author has taken with the pseudocode in the book. The introduction states that no knowledge is assumed from the reader as each following chapter builds on a previous one. While, so far that statement has held true, I do wonder if a reader with absolutely no knowledge linear algebra, trig, calculus, and physics will fully grasp what the author is saying. Nevertheless, I do not see that as a negative since the book would be prohibitively huge it were anymore detailed.

The glossary is a nice inclusion and so far has been thorough enough to find everything what I was looking for.

I am certainly glad that I lost my physics book. Otherwise, I would not have this fine book.
9 von 11 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Not Accessible but Comprehensive 12. August 2010
Von Julio Terra - Veröffentlicht auf Amazon.com
Format:Taschenbuch
According to the introduction of this book it was designed because "increasingly people are coming into programming from backgrounds other than math. Artists and musicians; authors and screenwriters; businesspeople and teachers all find themselves drifting into the "new media" as a useful additional tool to their trade... So this book tries to address these problems directly by going right back to the fundamentals."

Unfortunately, I found that this book failed to be a good resource for people who do not have an strong background in math. It seems to be a good refresher for people who have a strong math background and are looking for a refresher. The reason being the author is not able to explain math concepts using simple language in a way that can be easily understood by the audiences he claims to be trying to serve. As other reviewers have noted, the author also often includes complex equations and transformations with little explanation.

I found that when reading this book I often needed to turn to wikipedia or other online resources to understand the concepts being covered. Those other resources usually provided much clearer explanations of these key concepts - using language, and examples that were easy to understand for people without background in math.

If you have a strong background in math and already understand the lingo used by mathematicians then this book is for you. if you are an artist, writer, musician with little background in math look elsewhere (and let me know if you find a good one).
5 von 6 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Would Be Good If Not For Errors 28. Juli 2013
Von Scotty Kay - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
This book would be good if it were not for the embarrassing number of typos and mistakes. I'm fortunate in that I already know a lot of the material that is being presented so I have been able to notice many of the errors, but I'm still concerned that there are many inaccuracies that I am not noticing on topics I'm unfamiliar with.

The fact that this is a second edition is even more puzzling. If this is a second edition, how much worse could the errors in the first edition have been? The official website does not have an errata or notes so there's not even a location where you can check to see what is wrong in the book.

The errors present are a real shame, because this book could've been quite good. The topics are covered in a sensible order at a good clip and could be quite useful to many a programmer. Unfortunately, with this book, you can never be sure if the material being presented is correct.
1 von 1 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Good instructional material 6. Dezember 2013
Von PhilC_Houston - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
Good instructional material but for me I would have liked to have a text book style problems to solve. xxxx
1.0 von 5 Sternen This has to be one of the worst written books for understanding I have ever bought 12. September 2014
Von M. Mcgee - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
This has to be one of the worst written books for understanding I have ever bought.
The author makes explaining simple fractions so complicated even the mathematically
brilliant students in my class were confused. I could write a page full of negative comments
about this book, but I think I have captured the essence of this book in my first two sentences.
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