oder
Loggen Sie sich ein, um 1-Click® einzuschalten.
Alle Angebote
Möchten Sie verkaufen? Hier verkaufen
Der Artikel ist in folgender Variante leider nicht verfügbar
Keine Abbildung vorhanden für
Farbe:
Keine Abbildung vorhanden

 
Den Verlag informieren!
Ich möchte dieses Buch auf dem Kindle lesen.

Sie haben keinen Kindle? Hier kaufen oder eine gratis Kindle Lese-App herunterladen.

Mastering the Art of Production with 3d Studio Max 4. (One-Off) [Englisch] [Taschenbuch]

Michele Bousquet , Jason Busby
4.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
Statt: EUR 49,99
Jetzt: EUR 47,99 kostenlose Lieferung. Siehe Details.
Sie sparen: EUR 2,00 (4%)
  Alle Preisangaben inkl. MwSt.
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Derzeit nicht auf Lager.
Bestellen Sie jetzt und wir liefern, sobald der Artikel verfügbar ist. Sie erhalten von uns eine E-Mail mit dem voraussichtlichen Lieferdatum, sobald uns diese Information vorliegt. Ihr Konto wird erst dann belastet, wenn wir den Artikel verschicken.
Verkauf und Versand durch Amazon. Geschenkverpackung verfügbar.

Kurzbeschreibung

Oktober 2001 One-Off
Model and animate an alien, a remote control, and a rover vehicle! Through hands-on, step-by-step tutorials and directly relevant discussions, Mastering the Art of Production with 3ds max 4 entices readers to participate in the process of taking a full 30-second animated commercial for a realistic model company - Ion Z Batteries - from concept through to completion. Developing project requirements by reviewing storyboards and planning a live video shoot for 3D element integration is just the beginning! As they progress through this thoroughly engaging and fast-paced book, readers will also experiment with various styles of modeling and skinning techniques; gain expertise using IK controllers; develop user interfaces to simplify complicated animation techniques and implement MaxScript for further animation control; create and apply global illumination; use procedure maps and PhotoShop to generate textures for objects in the scene; apply proper rendering techniques; and complete post-production editing with Discreet's Combustion. Ideal for anyone with an interest in digital art, 3D modeling, or animation, this all-inclusive introduction to contemporary industry techniques is centered on producing a professional product for a client, takes optimal advantage of leading-edge 3ds max 4 tools and options to develop a seamless character setup, and is perfect for users of all abilities.

Produktinformation

  • Taschenbuch: 512 Seiten
  • Verlag: Thomson Learning; Auflage: 2. A. (Oktober 2001)
  • Sprache: Englisch
  • ISBN-10: 0766834700
  • ISBN-13: 978-0766834705
  • Größe und/oder Gewicht: 23,6 x 18,8 x 2,8 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 985.705 in Englische Bücher (Siehe Top 100 in Englische Bücher)

Mehr über den Autor

Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Produktbeschreibungen

Synopsis

This book/CD-ROM presents some 30 tutorials that will allow power users and technical directors to create an alien/moon rover animation sequence and gain experience in the production of a television commercial. In-depth discussion of the 3ds Max 4 animation controllers is featured, along with detai

Eine digitale Version dieses Buchs im Kindle-Shop verkaufen

Wenn Sie ein Verleger oder Autor sind und die digitalen Rechte an einem Buch haben, können Sie die digitale Version des Buchs in unserem Kindle-Shop verkaufen. Weitere Informationen

Kundenrezensionen

5 Sterne
0
3 Sterne
0
2 Sterne
0
1 Sterne
0
4.0 von 5 Sternen
4.0 von 5 Sternen
Die hilfreichsten Kundenrezensionen
2 von 2 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Endlich ein vollständiges Buch 25. Februar 2002
Format:Taschenbuch
"Mastering the Art of Production with 3D Studio MAX 4" ist ein gelungenes Buch für denjenigen, der sich einen kompletten Überblick über den Prozess der ersten Idee bis zur Post Production im Bereich der 3D Animation verschaffen will. Anhand eines gut gewählten Beispiels wird der ganze Weg detailliert beschrieben. Einziger Schönheitsfehler sind hier und da Fehler, die vor allem beim Scripting dem ungeübten Programmierer sicherlich einigen Ärger bereiten werden. Der deutsche Leser wird auch feststellen, daß es nicht immer ganz einfach ist die deutschen Äquivalente in 3D Studio MAX zu den beschriebenen Modifiern und ähnliches zu finden, falls man mit der deutschen Version von MAX arbeitet. Dennoch ist das Buch eine echte Bereicherung für jede 3D Studio MAX Bibliothek und bietet deutlich mehr, als man beim ersten Auspacken des schlanken Buches vermuten könnte.
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.5 von 5 Sternen  22 Rezensionen
22 von 22 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Highest Possible Recommendation. 23. Dezember 2001
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format:Taschenbuch
When you will receive the book. You first toughts will be.
"that book is not that thick, there must be an error..."

Dont let that fool you. The book is really a big 630 pages.

I have bought other max books and this one is one of the top books i would recommend.

My recipee so far to learn max.

Visual quickstart guide for max 4. This book will get you up and running.

Modeling a caracter in 3d studio max.Different modeling techniques from Paul Steed.

And this book.

I have other ones but they do not compare to these 3 books so far.

Ok enuff of the cheap pops.

Inside you will have tons of photos, maxscripts, and a nice companion cd to boot.

Also in this amazing book you will learn:

Business side of the 3d business, do's and don'ts.
An Overview of what you should do to save time and money and to make money.

Modeling: the set up (virtual studio) tutorial alone is worth the price of the book. This set up for reference and modeling is the easiest one i have seen yet and it does not take forever to do too.

You learn many modeling techniques...box modeling..splines etc..etc...etc..

You learn max scripts and how to apply them to your works.
If you ever wondered how to make wheel turns on a car in max or how to make tank tracks turns, there is a script in the book that makes it happen.

You learn to build interfaces to animate your caracters.

You learn texturing and mapping.

And there is a cool set up for lighting that makes your animation look like real stuff not like the usual plastic look that you see in the usual 3d images.

You learn how to use enveloppes and skining and how to bone your caracters for animations.

You learn rendering and post production to combustion wich is a great tutorial by the way.

In fact this books cover most of the stuff that took me 3 other books to get info on.

I am forgetting stuff but this book is top of the line and the authors should do more books on max that way.

The only thing missing was a chapter on caracter studio. That should have been in the book since most people use caracter studio to animate their work, but they still give you the basics to make your single caracter work.

Chapter by chapter here it is:

Chapter 1: the job
Chapter 2: modeling the remote control
Chapter 3: modeling the alien
Chapter 4: modeling the rover
Chapter 5: introduction to maxscripts
Chapter 6: technical set up for thr rover
Chapter 7: skeletal set up for the alien
Chapter 8: alien skinning and defromation
Chapter 9: alien ui control system
Chapter 10: camera tracking
Chapter 11: texturing and lighting
Chapter 12: animation and rendering
Chapter 13:postproduction with combustion

There it is all you need to make a cool animation.

My highest possible recommendation!!!!!!!!!!!

7 von 7 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Best Max Book... Ever.... 7. Februar 2002
Von Nicholas Stevenson - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
Hello, I have been into the Max 4 scene for quite some time, specifically the Scifi Art and Meshes area, relating to Star Trek, Babylon 5, and as of late, there has been a lot of original work

I have been having trouble learning just how these ships take shape, modeling has always been a daunting task, and seemed just too large to overcome.. But I have bought my share of books trying to understand it...

I have tried 5 different books just trying to understand modeling, I own 2 others but for their special effects chapters...

And all 5 of the books are extremely basic and just plain sorry when it comes down to detailed modeling.. They are all skimming the surface and nothing in depth...
Something along the lines of
'Ok, now we are going to build some supports for our bridge, create a circle spline and extrude it to a value of 10', since when has bridge struts been perfect cylinders? that is why modeling has always been such a difficult task, when I try one of my books, the chapters are sooo non informative that it is frustrating, I have done quite a bit of work out of each, and I have had very minimal luck.....

Light at the end of the tunnel:
But with this book.. The tutorials are precise... it is amazing how much this book has fit into it.. I have already learned very good methods of modeling, as well as how to go about setting up a project deal, I will keep that chapter in mind when I get there, I can't speak highly enough of this book, it is a wonderful wonderful book and I am just on page 45 (I have done a bit of skimming through later chapters, but I hate looking at what it will eventually look like, makes the project kind of difficult and I cause myself to get too anxious to sit through a lot of chapters... I really think that what killed the fun of learning modeling was the lack of new things I learned with the other books I own, I am sure they would teach me a lot of I worked through them completely, but... at the rate they taught, it would have taken forever..

But anyway, I can't recommend this book enough, it is a wonderfully detailed book, well written and with a fun project to it!

I would recommend this book to everyone!
This is a must buy for any max arsenal!

6 von 6 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Best all around 3ds max book you can buy 29. November 2001
Von Ryan Bartusek - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I have been searching for a book like this since I started learning 3ds max. It is hands down the best book I have purchased. It explains each part of a project from negociating a contract to each step of the production. I still can't believe how they could cram so much good information in so few pages (about 600). 100% recommended.
Waren diese Rezensionen hilfreich?   Wir wollen von Ihnen hören.
Kundenrezensionen suchen
Nur in den Rezensionen zu diesem Produkt suchen

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 


Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   
Ähnliche Foren


Lieblingslisten


Ähnliche Artikel finden


Ihr Kommentar


Datenschutzerklärung von Amazon.de Versandbedingungen von Amazon.de Umtausch- & Rücknahme bei Amazon.de