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Making of FINAL FANTASY, The: The Spirits Within (Englisch) Gebundene Ausgabe – 2. August 2001


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Produktinformation

  • Gebundene Ausgabe: 240 Seiten
  • Verlag: BRADY GAMES (2. August 2001)
  • Sprache: Englisch
  • ISBN-10: 0744000718
  • ISBN-13: 978-0744000719
  • Größe und/oder Gewicht: 27,9 x 2 x 28,4 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 202.596 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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Produktbeschreibungen

Synopsis

FINAL FANTASY: The Spirits Within is set on Earth in the year 2065, in a world destroyed by an alien invasion. The film centers on Dr. Aki Ross, a beautiful scientist in search of the answers that could save the earth from the alien threat. Beyond the riveting battle scenes, the movie will take you on a journey of personal discovery into both real and fantasy worlds. Voice talent includes Ming-na Wen, James Wood, Donald Sutherland, Steve Buscemi, Alec Baldwin, Ving Rhames and Peri Gilpin. Stunning computer-generated animation with photo-realistic, lifelike qualities.

Über den Autor und weitere Mitwirkende

Square Electronic Arts L.L.C. and Square Co., Ltd. is the leading third-party developer and publisher of home video game console software in Japan with annual sales of more than US $687 million consolidated base (based on average annual exchange rate of 106 Japanese Yen per US Dollar during fiscal year 2000) and 1,200 employees worldwide. Square Co., Ltd. became famous for its role-playing games, including its world-renowned FINAL FANTASY series, which has sold more than 30 million units to date, and now publishes other titles under the SQUARESOFT brand spanning all genres. Square Co., Ltd. is based in Tokyo, Japan, and maintains a branch office in Osaka. More information about Square Co., Ltd., can be found on the Internet at http://www.square.co.jp. Square Electronic ArtsSM L.L.C. is the exclusive publisher of all SQUARESOFT® products in North America. Square Co., Ltd. publishes its SQUARESOFT titles in North America through Square Electronic Arts L.L.C., located in Los Angeles, CA. More information about SQUARESOFT products can be found on the Internet at http://www.squaresoft.com.

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Die hilfreichsten Kundenrezensionen

6 von 6 Kunden fanden die folgende Rezension hilfreich Von Ein Kunde am 25. Juni 2002
Format: Gebundene Ausgabe
Der Film Final Fantasy war nicht nur für gamer und sci-fi-freaks ein geschichtemachendes Ereignis, sondern auch für alle, die sich dafür interessieren, wie lebensecht Filmcharaktere aussehen können, die vollständig mit dem Computer errechnet wurden. Der nicht gerade billige Bildband von Steven Kent gibt den denkbar vollständigsten Überblick über die Entstehungsgeschichte des Films - von den ersten Entwürfen und Skizzen über storyboards bis hin zu einer umfangreichen Dokumentation aller Charaktere und deren props - einschließlich vieler Details und Anekdoten, die Fanherzen sicher höher schlagen lassen werden. Die Qualität der Abbildungen ist absolut erstklassig und auch das Design des bestens verarbeiteten Bandes läßt keine Wünsche offen, weshalb der Preis des Buchs gerechtfertigt erscheint. Der Band ist dabei nicht nur für Fans von Final Fantasy interessant, sondern auch für alle, die sich für "virtual humans", "avatare" und andere "Computermenschen" begeistern eine empfehlenswerte Anschaffung.
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1 von 1 Kunden fanden die folgende Rezension hilfreich Von Parka TOP 1000 REZENSENT am 1. April 2009
Format: Gebundene Ausgabe
Länge: 0:27 Minuten
When the movie first came out, it showcased to the world what computer graphics is capable of, especially on the human animation and acting part.

This book provides a nice look into how Final Fantasy The Spirits Within was created.

The concept art included are mainly designs of vehicles, sets, props and storyboards. Since this is a "Making of" book, it talks extensively about how the art is related back to the story. Among them are subjects like creating flames, flares, using motion capture for acting, composition and other general production techniques.

Character design is lacking in the book. Even though several pages are devoted to each character, there wasn't any concept art on how they come up with the characters. All that is included are the bio stats, film stills, and 3D rendered posed models.

This is a great book companion to the movie.

There are more pictures of the book on my blog. Just visit my Amazon profile for the link.
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: 22 Rezensionen
8 von 8 Kunden fanden die folgende Rezension hilfreich
Okay, I'm prejudiced but... 18. August 2001
Von Mark A. Moretti - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
Well, I worked on this film as a storyboard artist for a long time, so I was sure I would like the book and wasn't disappointed. Despite my built-in prejudices I found the book to be very high quality in every regard, from it's construction and printing to it's massive content, going from conception (& conceptual art) to the finished product that played on movie screens all over America. The book still hasn't arrived at my local retailers and was sold out at a kiosk after Siggraph 2001 but I pored over it's details in a display copy. Now I can't wait for my copy from Amazon.Com to arrive!
10 von 11 Kunden fanden die folgende Rezension hilfreich
Great Book 22. August 2001
Von Adam Meyer - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
Let's be honest here, Whether or not you liked this movie, you have to acknowledge the unbelievable amount of talent and artistry that went into making it. It took 4 years to make this movie, and it definately didn't do as well at the box office as it should have. Granted the plot wasn't the best in the world, but this book is NOT about the plot. Its about what really made this movie impressive, the breathtaking CG. If you're a fan of art, then you will love this book. The bottom line is, this is the highest quality Computer Generated graphics ever created, Its a whole new genre for film-making. Buy this Book!!!
11 von 13 Kunden fanden die folgende Rezension hilfreich
Nothing like the movie... 10. August 2001
Von J. Vazquez - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
I was eagerly awaiting the publication of the book on the making of Final Fantasy : The spirits within . I was very curious , and I could say excited,about the kind of graphic layout, photographic content and story line development that the book would document given the fact that the movie is so incredibly detailed and crafted. My expectation was that book would be as ground breaking like the movie. I was very disappointed in reading and studying the book. It is nothing like the movie at all; not the meticulous and rigurous attention to detail, or the sharpness in digital imagery that among other things makes the film such a amazing work of digital art. It does not convey the mood of the movie. This book is about process and in that sense documents it very well; from the laying out of the story boards to the more technical aspects of the making of the film. It is very well organized but there is not balace between the way the text is displayed and the fantastic digital imagetry which characterizes the movie. It seems rushed; The quality of the pictures is very poor in many instances, so dark that you can hardly see the images.They are simply too small to really appreciate all the details. The same happens with some of the beautifully rendered conceptual sketches and drawings; they are too small to study. The text and color background occupies too much space in the page at the expense of the the graphic information and pictures; that in my opinion is what makes this book such a disappointment. Many of the images of the movie are so haunting,poignant and intriguing and it is precisely that sense of awe,wonder and dreamlike illusion that is missing from the book. The book series on the making of Stars Wars are much better in the way that they achieve a balance between both image and information ,its layout and the documentation of the creative process. I would recomend this book nonetheless because it provides a fascinating view of the production process of this new film genre and still some images are incredibly gorgeous.
12 von 15 Kunden fanden die folgende Rezension hilfreich
Disappointing 16. Oktober 2001
Von Cookie - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
This book shows you the process from beginning to end, but unfortunately left out much of the middle. There are many rudimentary b&w sketches, then the next thing you knew, the characters are fully rendered, colored and lighted. Plenty about the concept and storyboarding and script (the entire script!) and which screw fits where and what material Aki's shoulder pads are made of, but heck, I don't care about that! I went to see this movie for the astounding CGI, and I bet everyone left the theater thinking, "How did they do that?" THAT'S what I want to see - the phenomenal artistry of this movie. This book gives you none of that. It's like, here's the concept, and look here - Bam! We have the final product. Wowee, isn't it so amazing how this little line sketch here has turned into this grand scene in the movie? Amazing, aren't we?
Hello?!What happened in between?
There are a few peeks here and there of how the artists drew and evolved the art, but the pictures were small and not much was devoted to this, very unfortunately. And for a picture book of this quality, I was surprised to see what poor quality graphics they had for some of the b&w pictures - you can actually count the pixels.
Anyhow, it was disappointing. After reading it, my question of "How the heck did they do that?" remains unanswered. The only saving grace of this book is a little outtake at the end - the whole crew doing a Britney Spears routine. I got a chuckle out of that.
3 von 3 Kunden fanden die folgende Rezension hilfreich
Nice companion to the movie 1. Januar 2009
Von Parka - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
When the movie first came out, it showcased to the world what computer graphics is capable of, especially on the human animation and acting part.

This book provides a nice look into how Final Fantasy The Spirits Within was created.

The concept art included are mainly designs of vehicles, sets, props and storyboards. Since this is a "Making of" book, it talks extensively about how the art is related back to the story. Among them are subjects like creating flames, flares, using motion capture for acting, composition and other general production techniques.

Character design is lacking in the book. Even though several pages are devoted to each character, there wasn't any concept art on how they come up with the characters. All that is included are the bio stats, film stills, and 3D rendered posed models.

This is a great book companion to the movie.

(Check out my Amazon profile for other books I've reviewed.)
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