The reason I took one star away from this book is that unlike her other wheel book "Wheel Five To Win" this one doesn't indicate in the table of contents which wheels won jackpots.
Unfortunately for me I can't run her software at this time because I'm on a MAC. But the only way to determine which of these wheels are best to use and how to line the numbers up in them to win something is to test them out. If you have to use this book for wheeling it's because you can't run her software for whatever reason.
And testing these wheels takes lots of work to set up if you're not using the software. What I did was compile many of the wheels into a spreadsheet so all I have to do is put in some numbers. The wheels are painstaking to set up but well worth the effort.
I get the combinations, the sums of the combinations, the numbers matched, and the payout sums for those matched numbers for as many days as I want to test. I set mine up to test four days. If I only want to test one day, I don't type anything into the other days.
However, you can always just make copies of the wheels out of the book and test them out by hand which is what I was doing before deciding to stop evading some real work, but that's costly and you still have to calculate the sums on your own. A real bummer and time consumer. You can't analyze by hand the way the computer can do it for you. You'll eventually grow tired and start making errors.
I can play with the numbers lining them up in different patterns, checking the results and it's a fascinating thing to do because I've compiled two past jackpots experimenting with lining the numbers up in the wheel so this isn't any crap. It's real! You gotta learn how to work these wheels! Testing is the way!
So far, I've won lots of 4th prizes fooling around not knowing what I'm doing with these wheels, scratching by hand and not really testing them at all. Selecting all the winning numbers in itself isn't enough to win anything. You have to select a fair amount of numbers, not too many, and line them up effectively in the wheel. I found that larger amounts of numbers isn't the way to go. Anywhere from 12 to 16 numbers is best, and 18 numbers is pushing it but you can still rack some serious dollars up playing 18 numbers once you learn how to position numbers into the wheels, and testing is the only way to learn!
I also found that lining the numbers up backwards is the way to go. Always start the lowest number at the end of wheel and work your way up to the highest number at the front of the wheel. But with the wheels that have different box numbers, place your strongest numbers in the higher boxes and the rest in backwards order around those. That's how those two past jackpots came up in the wheel, along with even more boat loads of 2nd, 3rd, and 4th prizes than with any other pattern.
I say this again and again, you gotta experiment with these wheels before splurging on playing, a big mistake I made failing to do starting out, so if you can't run her software, then don't be lazy, put the wheels into your spreadsheet. You'll cry doing the work, and smile in bliss after it's done!
I'm wiped out at the moment because I just blew my last money on winning 4th prizes before experimenting and I bought a netbook to run Gail's software on and I still have to spend more money to upgrade the software on the damn thing to run Windows XP. But I discovered how to make sense with these wheels and that's critical.
I'll get back to you on how I'm doing in the near future.
A word of warning though: Gail does advise against using her 3 of 6 wheels and I found that she's right. They are a waste of time and money. Playing large amounts of numbers in few games isn't the way to go. Playing too many numbers isn't really cool for the better wheels either. Remember that. Her 4 of 6, 4 of 5 and 4 of 4 wheels are best but costly! And her 5 of 5 wheels are even more costly and a good way to go once you get skilled at selecting and wheeling numbers. You've got to spend some money to make money in the lotto.