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LightWave 3D 8 Texturing with CDROM (Wordware Game and Graphics Library)
 
 
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LightWave 3D 8 Texturing with CDROM (Wordware Game and Graphics Library) [Englisch] [Taschenbuch]

Leigh Van Der Byl

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Produktbeschreibungen

Kurzbeschreibung

One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.

Synopsis

This title is available in a book and CD format. Creating interesting and detailed surfaces for objects and characters in 3D, whether they are to appear photorealistic or stylised, is a process that many artists find complex and confusing. "LightWave 3D 8 Texturing" is targeted at all levels of animators and visual effects artists who wish to create stunning textures for their models. LightWave is among the most powerful, complete, and reliable 3D tools in existence, and has become the visual effects software of choice in the film, television, and broadcast industries. Because of its widespread and historical leadership in the market, LightWave is quickly becoming the leading tool for visual effects and animation as well.

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Amazon.com:  35 Rezensionen
14 von 15 Kunden fanden die folgende Rezension hilfreich
Wow! This one is a must-have. 22. Mai 2004
Von Gavin Scott - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Wordware's line of Lightwave books is rapidly becoming an encyclopedic reference to the Lightwave system. This book may be the best one they've done so far.

My copy just arrived today, but already I can see that this one is destined to be a classic.

This is the first title I'm aware of that's dedicated to the topic of texturing, specifically for Lightwave. It takes a subject that's only covered lightly in the official documentation and expands it to 480 pages of in-depth information, advice and examples.

The "all-in-one" Lightwave books always suffer from the problem of trying to cover in one book a multitude of topics, each of which one could make into a career, and each of which could (should) be expanded into a full-sized book of its own. For the topic of surfacing and texturing, this is that book.

If you want to learn about texturing in Lightwave, forget about the manual, forget the other books you might have (for now), and GET THIS BOOK!

G.

6 von 6 Kunden fanden die folgende Rezension hilfreich
Gives a solid understanding of LW texturing and workflow. 29. Mai 2004
Von David Mitchell - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I already own Digital Texturing and Painting. I found it to be good but a bit difficult to apply. This book however offers theory and covers practical application as well. Many topics cover common mistakes and offers work-arounds. Being a Lightwave user, I found that the detailed descriptions and renders of the procedurals worth the price of the book alone. This book is a great way to get a jumpstart on texturing and a solid understanding of workflow for Lightwave3d texturing.
8 von 9 Kunden fanden die folgende Rezension hilfreich
Very informative texturing book fore beginners/intermediate 29. Mai 2004
Von S. Luk - Veröffentlicht auf Amazon.com
Format:Taschenbuch
It's interesting to read "A reader" and Kathy's review of this book. I wouldn't have bought it if I just go by their advice alone, it sounds like this book doesn't worth a dime in their opinion.

But I did purchase the book before I read their advice, and I found it to be one of those texture book you want to own, especially if you use Lightwave. For other programs, it might not be as helpful, because it's still a LW based book. But it has information that other users of program would find helpful also.

The author of this book teaches you why you should or shouldn't do on a texture map, and if you're serious about 3D, any beginner to intermediate users would find the theory and application of this book very helpful, because texture painting principles are fundemental skills common to all programs, not just LW, and this author does teach you those things by referring to Photoshop.

The author gives detail explanation of what to look for when you paint your texture, focus on character's face painting, as well as ordinary objects. I must admit I learn a lot from this book alone on paining textures for characters that you can use in games or animation.

The book is easy to read and follow. It sums up the author's texturing experience, and it saves especially beginner time from trial and error becasue this book does that for you already, so you can learn from someone who has experience in texturing that would give you a huge jump start.

I would say this book is a must-have for LW users, and other program's user who want to learn theory and principles on painting texture would find this book helpful also.
If you're serious about 3D texturing, and you want to better yourelf, I would suggest this book a must-buy.


Off topic:
Recently in newspaper, there is this debate as to who are the people posting reviews here, and it seems that publishers from other companies use this review function to knock down other's book in order to increase their own books' sale. I don't know if this is the case or not, but I think reader should keep this in mind when you read any reviews here.


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