This book is not for mid level to experienced animators looking to learn character animation on Lightwave. I am trying to migrate to Lightwave from Maya for charcater animation purposes only. Any animator serious about his/her trade already owns books specifically written for non computer related animation techniques (ie the animators survival kit, disneys illusion of life, etc.) to fill a book called "LIGHTWAVE character animation" with generic animation exercises and mediocre history lessons is deceiving. I was completely dissapointed with the lack of Lightwave specific functions I thought this book would supply, like detailed graph editor information, morphing exercises, etc. About 30 percent of each page in this book is filled with white space, or huge notations in a box that have very little purpose other than to filibuster about some (relevant?) history of how an IK got started... Is this a history book, a techniques book, or a lightwave book? By the end of chapter 2 The only thing the book accomplishes is building a 2 bone ik chain.. thats it.. then, strangely enough, chapter 3 starts out with "You've got your character all ready to go...."... Huh? if i'm missing something, someone please write back and let me know. I have respect for Mr Albee and his efforts to create this book, I know it must have been a daunting task - but i assure you, not as much as trying to go figure it out.. Sorry, but I have to give this book an "F"