Produktinformation
Möchten Sie die Produktinformationen aktualisieren oder Feedback zu den Produktabbildungen geben?
Ist der Verkauf dieses Produkts für Sie nicht akzeptabel? |
Tags(Was ist das?)Bei einem Tag handelt es sich um ein Schlagwort, das zum Produkt passt.
Tags erleichtern allen Kunden die Suche und die Sortierung ihrer Lieblingsprodukte. |
While the book is not without its problems, I think I would disagree with some of the harsh criticisms of other reviewers. This book really does deliver on its title, it gives you the proper "Foundations" to start doing more serious work in Maya. To anyone who's read it thoroughly, it does give you a very good insight into Maya theory, it discusses the "node system" and dependency graphs, which allow you to create procedural animations very easily, and are the basis for how everything is done in Maya.
I think the real point of this book is to get the user comfortable with all of the features capabilities (and quirks) of the program. If you've ever tried to learn Maya just by clicking on the menus and trying to figure it out intuitively, you'll soon realize that it's not effective at all. Maya is such a complex piece of software that all user intuition goes out the window. This book walks you through step by step in modeling, animation, and rendering examples. It's often easy to want to skip parts that look obvious, but 90% of the time you end up having to go back to it later. The best way to read this book is to go through it, actually following every step, and reading every instruction or note. If you do, you will know the basics of Maya in and out. I think that it's a good philosophy for starting to learn such a complex piece of software, because you'll have people who learn just enough to get by, and try to move on to more advanced topics and either hit a wall because they encounter a situation they don't know how to deal with, or end up with sloppy and inefficient results.
There are some things about the book that I dislike. The detail of this book is very uniform. Pretty much all topics are covered in the same depth. Some of the trickier elements I found in the early lessons were doing NURBS surface attachments, which were covered somewhat cursorily in the book, and the Joints and Skinning sections were covered in thorough but uneccessary detail. The trick is that the way Maya is designed, it makes some things that seem simple (like joining two surfaces) very very hard and error prone, while some things while even complicated conceptually, like adding bones to a mesh and making it move around, are really pretty straightforward and intuitive. The book goes through everything at pretty much the same level of detail, and doesn't take the nature of Maya's design into account . Of course everyone is going to run into their own specific problems, but I think they should have made more of an attempt at finding the "tough spots", or common mistakes and focusing on them in more detail, and explaining exactly what to do to remedy them and why.
Also, it is not a book on graphics/animation/modeling *theory*, it is a book on Maya, and Maya alone. You may get some basics of general computer graphics concepts, but only because they coincide with learning Maya ;)
That being said, once you do skip to page 85, read the basics, then go on to the lessons, there is some very complex rigging and animation. While I'm impressed with some of the creations I made and lessons that I have learned, I wish that the authors would get off cloud nine and EXPLAIN what I did. More than half of the procedures confused the daylights out of the reader because it was a hand-holding walkthrough. Sure I can repeat the steps and have some idea, but without a concrete explanation on many of the steps, how can this truly be called a "Foundation?" More like, "Kind of Learning Maya 5: Expect Confusion."
|
Das Forum zu diesem Produkt
Fragen stellen, Meinungen austauschen, Einblicke gewinnen Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
|
Ähnliche Foren
|
||||||||||||||||||||||||||||||||||
|