- Gebundene Ausgabe: 320 Seiten
- Verlag: DC Comics; Auflage: 52 ed. (18. März 2014)
- Sprache: Englisch
- ISBN-10: 1401245196
- ISBN-13: 978-1401245191
- Größe und/oder Gewicht: 17,6 x 1,9 x 26,6 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 102.843 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Justice League: Trinity War (The New 52) (Justice League (DC Comics)) (Englisch) Gebundene Ausgabe – 18. März 2014
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"Moves forward quickly and gets the reader intrigued from the start."—YAHOO! Associated Content
"Welcoming to new fans looking to get into superhero comics for the first time and old fans who gave up on the funny-books long ago."—Complex Magazine
"Justice League is about as much fun as you can have reading a comic book."—MTV Geek
"Reis manages to impress in a major way with his visuals."—IGN
"This is what "Justice League" should and can be: heroic adventures , world-threatening calamities and human interaction. Johns has found his stride on this book and it certainly helps that the art team of Reis, Prado and Reis have come along for the adventure.."—Comic Book Resources
Über den Autor und weitere Mitwirkende
Geoff Johns is an award-winning writer and one of the most popular contemporary comic book writers today. Johns is the author of The New York Times bestselling graphic novels Aquaman: The Trench, Blackest Night, Green Lantern: Sinestro Corps War, Justice League: Origin, Superman: Brainiac and Batman: Earth One which hit #1 on the bestseller list. He is also known for transforming Green Lantern into one of the most critically and commercially successful franchises in comics.
Johns was born in Detroit and studied media arts, screenwriting, and film at Michigan State University. After moving to Los Angeles, he became an assistant to Richard Donner, director of Superman: The Movie. He and his mentor Donner later co-wrote Superman: Last Son featuring the return of General Zod.
Johns has written for various other media, including episodes of Smallville, Arrow and Adult Swim's Robot Chicken, for which he was nominated along with his co-writers for an Emmy. He is the Chief Creative Officer of DC Entertainment and resides in Los Angeles, California.
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Pandora has stolen her box back and is scouring the world in search of the perfect or imperfect soul to open it. She believes her actions will put an end to the evil she accidently released on humanity. The members of the three different Justice Leagues are at odds over whether or not Pandora can be trusted or knows what she's doing. Is she misled in her endeavors or can she really wipe the face of evil off the Earth?
It's amazing how four different writers can organize their thoughts into one complex storyline. The scripting for "Justice League: Trinity War" was handled by Geoff Johns, Ray Fawkes, Jeff Lemire, and J.M. DeMatteis. It's a great story that keeps readers' attention from start to finish. Speaking of the finish, I didn't see it coming. It's well-played and leads right into the next Universe-wide event for DC.
There are way too many artists to list off who contribute to "Justice League: Trinity War." They include Ivan Reis, Jim Lee, Vicente Cifuentes, Gene Ha, Joe Prado, and Scott Williams to name a few. Each one brings their own style to the table. They all do a fabulous job of bringing the words of the writers to life in every panel.
I would rate "Justice League: Trinity War" as PG-13 if I were using MPAA standards. There's a lot of violence and some language. Some folks might be offended by the amount of magic used in the book, especially with the characters from Justice League Dark being such a strong presence in the story. Most of the plot devices are based on Greek mythology and other cultural stories outside of Christianity. There are the seven deadly sins, but they're blended together with other concepts outside of Western Civilization's religious views.
A Variant Cover Gallery is included for the graphic novel version of "Justice League: Trinity War." We get seven pages of different artwork from the likes of Pasqual Ferry, Brad Anderson, Brett Booth, Norm Rapmund, Andrew Dalhouse, Mikel Janin, Vicente Fuentes, and Tomeu Morey. It's not as much bonus material as I'm sure they could've included, but it's still great work to look at.
"Justice League: Trinity War" does a great job of gathering together the agents of all three super powered teams in one book. There's something for every fan to enjoy within its pages. Some may find the inclusion of so many characters limits the amount of time each one gets in the limelight. Others will say the ends justify the means when it comes to the storyline. I agree with both sides, but still wished there was a little more Batman and Swamp Thing involved in the turmoil.
That's pretty much the nutshell of what's happened to get to this point. And although the "war" part of this series and the hype isn't as good as it has started, TRINITY WAR still has its share of enjoyable reading.
JUSTICE LEAGUE: TRINITY WAR collects the following in proper reading order:
The New 52: Free Comic Book Day Special Edition #1
Trinity of Sin: Pandora #1 (Prelude)
Justice League #22
Justice League of America #6
Justice League Dark #22
Constantine #5 (tie-in)
Trinity of Sin: Pandora #2 (tie-in)
Trinity of Sin: Phantom Stranger #11 (tie-in)
Justice League of America #7
Trinity of Sin: Pandora #3
Justice League Dark #23
Justice League #23 (Conclusion)
I am going to try to summarize this event without going into too much detail as to not spoil anything, and it would take forever to describe every little detail.
JUSTICE LEAGUE: TRINITY WAR see's Pandora, an ageless woman who has finally found her box (Pandora's box) and wants to free her curse the curse of her sins by having someone of good heart and strength open the box, and wants Superman to open it. But Superman is busy with the Justice League have gotten through with their previous adventure (see Justice League Vol. 4: The Grid (The New 52) (Jla (Justice League of America) (Graphic Novels)) next month), and have gotten word Shazam is off in Europe to bury the ashes of Black Adam (because both character tore up a ton of stuff in Shazam's solo series and everyone is afraid of him now). So the JL head to Europe to ask Shazam questions of what happened. The Justice League of America (run by Amanda Waller) finally see this as an opportunity to show the world the JL is not got for anyone. And just like that, both groups are caught in the middle of taking over the situation with Shazam. And JLAmerica's newest member, Dr. Light, inadvertently hurts Wonder Woman and Superman goes into a rage and does the unthinkable: he kills Dr.Light. This sets off both teams into frenzy and so starts the Trinity War...or is it? Because both leagues don't want to really fight each other and everyone knows Superman would never kill anyone, friend or foe. Something is amiss here and every superhero knows it, and wants to find out why. And if magic was involved, maybe this had to do with Pandora and her Box? Some mystical outside force perhaps? So then who better to investigate this matter then Justice League Dark, and they too wrapped up in this conflict. So begins the Trinity War.
This series is surprising for a few matters. First of all, is the misleading nature of this event. All the promotional stuff of heroes fighting heroes and 2 years of buildup make it this was going to be nothing but a slugfest, making it appear like DC's own answer to various Marvel events Civil War and Avengers Vs. X-Men for examples. And although we do get our share of action, it's quite the opposite. This event is more of a murder mystery/thriller involving numerous fractions taking sides on how to act on what happened with Superman/Dr. Light. The "War" part is only the beginning and setup, while the rest of the event has characters scrambling left and right trying to make sense of what and why it all happened. So after the initial battle scrimmage of the JL/JLA teams, the event is about looking at the characters perspective of the event and yes, setting up for the next big event to come.
Most events are action-heavy and move very little story plot, whereas Trinity War does sort of the opposite. The key selling point is the characters reactions to the event itself as commentary, which Johns and Lemire handle the characters voices really well. Even before the fight of JL and JLA, characters were unsure if they could or want to take down their hero/counter part. During the brawl sequence, Johns has every character having doubts and questioning why they are fighting other heroes and this is all happening while their fighting! To the very idea that every hero in the world believes Superman would never openly kill someone, to even the characters finally sticking up to Amanda Waller and seeing her dream team of JLA is not the answers. This alone is remarkable because the characters retain their voice, they are conscious of their world and their actions, and it makes sense logically. It's not like Marvel's Civil War where best friends Captain America and Iron Man fought each other with little regard or emotion for one another through all the years they stood for, or make nothing but fighting because it's an event. This is a conscious-character driven event, where everyone really is on the same side, only different fractions are making various methods to solve them. For me, this is the best part of the event and it is something I feel more events, especially heroes fighting heroes (which I feel burnt out on in turn of comic events), should learn from.
Beyond the event itself, lets talk about this hardcover collection. For starters, it is incredible DC has the entire event including the tie-ins of New 52 Free Comic Day 2012, Constantine, Pandora, and Phantom Stranger. DC has done a remarkable job on their hardcover/$30 collections. Tons of issues in hardcover for a great price and Trinity War is no different.
And lastly, the art is top notch. Ivan Reids does Justice League, Doug Mahnke does JLA, and Mikel Janin does JLDark and all three have amazingly high quality art styles. It can be a little rough and confusing here and there, but the majority of the art is high quality stuff.
Now for the flaws. Although my Amazon score is 4 stars, I will rate this event around 3 ½ stars and here are some reasons.
Trinity War was essentially a bait and switch and misleading title. It's not really a "war" by any stretch of the means, but more of a conflicted event turned bad. So despite 2 years worth of hype, readers expecting full-on big fighting might be disappointed, not to mention Trinity War really is just a prologue to the even bigger event called Forever Evil. Yes, this event is a lead-in to another event. Marvel has been doing this to death in their camp for the past few years, but it is a bit saddening to see DC do it, especially under Geoff Johns who usually doesn't do such a tactic. It makes any "event" feel superficial and less impactful. And by the way, if you don't know what Forever Evil is DO NOT Google it before reading Trinity War. If you know the premise for Forever Evil already and fully understand it then you don't need to read Trinity War. So if you are bound to read Forever Evil when it comes out trades, you might want to read Trinity War first.
Secondly, even with the Free Comic Day issue, Trinity War is a rough jumping on point for casual readers. Johns has been slowly setting this event up since day 1 of the New 52 and having prior knowledge of everything to get to this point in Justice League, JLA, and even Shazam!'s solo series is sort of necessary. Johns still fills in previous plot lines here and there for casual readers to catch up, but it still isn't the same as having read everything to build up to this point. Not to mention fans still have to wait until April for Justice League vol.4, so that's a bit dumb for fans who have to wait to fill in the blanks.
Also, the tie-ins, as good as they are on their own terms except the Free Comics Day issue, I would argue you can skip them though. It's great that they were included, it really is. You're getting bang for your buck and completionists will appreciate having every tie-in from the event. However, those issues aren't all that important, especially looking back from where I am now (as someone who is reading Forever Evil currently) those tie-in chapters really don't matter. Pandora herself really doesn't matter. Nothing against them, as I think they do better in their own series (especially Phantom Stranger. Really enjoyable series). So I would recommend reading just the JL/JLA/JLD and Free Comic Day issues first, and then re-read the trade with the tie-ins. You'll notice the difference.
So JUSTICE LEAGUE: TRINITY WAR isn't what it advertised or hyped fans up to what we thought it would be, which could frustrate readers, as well as being a prologue event for the next event, which that too is getting annoying in the comic world. But seeing the first real big event in the New 52 is still pretty cool, having most of the cast and crew retain their personality and being self-conscious of their actions against other heroes is brilliant, the art is grade-A stuff, and the amount of content you're getting seeing as each of the Trinity War JL/JLA/JLD issues were $4 a piece. That is $24 alone for singles, so this is still a great deal. So I did enjoy it as a whole, but the twist in the event structure sort of hurt it for me. So again, I'm giving this a 3 ½ score out of 4, but I'll round up to 4 stars.
If you enjoyed this event, prepare for the villains to take over in the next true event, Forever Evil.
This is a fun mystery story with a satisfying conclusion, which leads directly into the next big DC event, "Forever Evil."
All of the different iterations of the Justice League are involved, as well as the mysterious Trinity of Sin: Pandora, The Phantom Stranger, and The Question.
Knowing the setup for this story, there is the sense that this was supposed to be a bigger event than it ended up being. It now acts as a prelude to the "Forever Evil" event, which ended up being DC's big 2013-2014 event. I also wonder if this story was supposed to start earlier, since the epilogue was released in May of 2012 (14 months before the first chapter of Trinity War came out in July 2013).
-Star Labs got a glimpse of the Multiverse, specifically Earth 2.
-Three million days ago, Pandora accidentally released the Seven Deadly Sins. They are personified in this story the same way I have seen them in the Shazam story.
-I've read the Justice League, Justice League Dark, and Justice League of America issues prior to picking up this trade, but flipping through the pages, it is clear to see that this is a fun story. There are a ton of superheroes involved, lot of action, and a nice mystery woven in throughout.
-I like the explanation of who Pandora is and where her power comes from, but we didn't get much about the Phantom Stranger
or the Question. How much more can DC do with Pandora? Is there more story to be told now that we know her life was screwed up by an artifact from Earth Three?
-I really liked the surprise ending. The clues were there, and the payoff was worth it. It kind of explains why this event is called "Trinity War," but not really. I wonder if DC had a different plan for "Trinity War," but ended up rolling it into their plans for "Forever Evil" instead.
ISSUE BY ISSUE SUPER SPOILERS:
Part One of Trinity War (Justice League #22): Wonder Woman said something really interesting when trying to convince Superman that they need to eliminate a certain villain. She says, "There's a reason I don't have a list of villains as long as Bruce's, Barry's, or even yours. When I deal with them, I deal with them." Following that conversation, Pandora's dialogue has an interesting hint at the upcoming, "Forever Evil." Part One was a great set up to this action-mystery event. It reinforces what we've read elsewhere, that each of the JLA members were specifically chosen to contend with an equivalent member of the original Justice League. I felt like this story was a culmination on what we've read so far in the Justice League series, especially seeing as Captain Marvel (Shazam) was the catalyst that started this all-out battle. Justice League Dark hasn't been fully introduced into the action yet, although a few members of their team made an appearance. The mystery of Atom playing both sides adds to the fun, and seeing The Outsider in the New 52 sets up a lot of future story-telling. My favorite moment in Part One was when Superman, likely still under the effect of Pandora's box, loses control and kills Dr. Light with his laser eye beams.
Part Two (Justice League of America #6): The Question continues to ask, "Who is the evil behind the evil?" We still don't know for sure, but Wonder Woman has decided to ask the Justice League Dark to help find out. Meanwhile, The Question seeks out Superman so that they can also seek this same answer. To me, many of the DC superheroes feel like actually gods, whereas the Marvel superheroes (even the ones that are "gods") seem to be more flawed and grounded in some sort of reality.
Part Three (Justice League Dark #22): The final member of the Trinity of Sin takes the stage in this issue, as The Phantom Stranger offers to aid Batman. This whole issue had a huge "Marvel's Civil War" vibe. Whose side are you on?
Part Four (Justice League of America #7): This issue seemed to be a bridge issue, putting the pieces into the correct places. It heavily relied on reading the other tie-ins outside of the 6-part main story.
Part Five (Justice League Dark #23): Right at the beginning, Captain Marvel (Shazam) gets Pandora's box away from Wonder Woman, and it instantly turns him evil. He caused some kind of major disturbance in the magical plains. It not only effected the here and now of the story, but also had an effect across time (hitting the Demon Knights), as well as across dimensions (hitting Flash and Hawkgirl from Earth 2). This issue was a lot better as a set up issue than Part 4 (which I found a tad bit boring). Zantana was awesome in this issue, and it was the first time I've heard that she uses backwards magic. Constantine has seemed like an untrustworthy jerk for this series so far, but he finally comes through as a sort of hero. The issue concludes with us learning that Pandora's box isn't a prison to hold in evil things, it is a doorway to let them through.
Part Six (Justice League #23): The Conclusion! This was a great final chapter, opening with an explanation of how we got here. Seeing events from the past in a different light. Learning of travelers from a different world (which Vibe picks up on immediately). The Outsider reveals that Pandora's box is like a Mother Box in that it opens up portals to other worlds. Furthermore, Pandora's box was created on the Outsider's home world, a place he calls the birthplace of evil. Madame Zanadu reveals that, "The trinity...it was the number...the true number of evil. Three. Earth-Three!" Then, through the portal walks an alternate, evil version of Aquaman, which is so cool, for about a second. At which point he dies because he didn't make it through the portal safely. But then we see a whole alternate, evil Justice League: Owlman, Deathstorm, Power Ring, Johnny Quick, Ultraman, and Super Woman. The Atom is really the evil Atomica, and the Outsider is really an evil version of Bruce Wayne's butler, Alfred! Plus, they brought a prisoner from their world with them, likely a good version of a someone we'd usually consider evil. In another surprising twist, Cyborg's tech became sentient, and wanted to live an evil life of it's own, and detached from Cyborg. The robot's name is Grid, and he joins the Crime Syndicate, as the Earth-Three Justice League is traditionally known as. With the final page, we see the Crime Syndicate jump into battle against our good guys, and I'm left thinking, "This is sweet! This is so cool!" End of book. End of a great story. Not yet concluded, but still very satisfying.