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Java ME Game Programming
 
 
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Java ME Game Programming [Englisch] [Taschenbuch]

Martin Wells
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Produktinformation

  • Taschenbuch: 488 Seiten
  • Verlag: Cengage Learning; Auflage: 2 Pap/Com (10. Oktober 2007)
  • Sprache: Englisch
  • ISBN-10: 1598633899
  • ISBN-13: 978-1598633894
  • Größe und/oder Gewicht: 18,5 x 3 x 22,6 cm
  • Durchschnittliche Kundenbewertung: 2.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 620.268 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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John P. Flynt
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Produktbeschreibungen

Kurzbeschreibung

Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

Synopsis

Get ready to create your own J2ME game! This updated edition to the popular "J2ME Game Programming" provides updated software coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book, you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities.Working on a limited platform, it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online!

Previous experience in programming object-oriented languages and a basic level of math skills is recommended.


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Von Takeshi
Format:Taschenbuch
i dont know what happened, but i bought this book based on the experience with the first edition. In the first edition you had at least some games in it, although little, but it had games.
In this second edition (where the name changed from "j2me" to "java me") lots of pages go through different mobile types, and the very basics of j2me. then a huge part deals with just text and strings on the display. After almost 75% of the pages finally it comes to graphics and the canvas. But only basic things are dealt with, like painting, choosing from different animations in an array and so on. the last part with only a few pages deals with the game api! And even there nothing exciting happens. At NO point in the book they build a game from scratch or do something like game states, collision detection or even sound!! whats the matter? if you look for something a little more practical i can really recommend the book "mobile games" by Lucka or the FIRST edition of this book (although it is now almost 4 years old!!)
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4 von 4 Kunden fanden die folgende Rezension hilfreich
Title is misleading 6. August 2008
Von J. S. Harbour - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This book has little to do with game programming. It's a book about MIDP 2.0 programming with Java ME for building mobile applications (using GUI controls). The last three chapters (which are quite small) touch on tiles and sprites. So basically you've got a 400+ page book while only about 50 pages is actually about programming mobile games? I would have STARTED the book with chapter 13 and moved on from there into various game topics, instead of ENDING there and doing a poor job of it. The example game in the last chapter was designed for the old 128x128 screens and is probably about 4-5 years old (with 8x8 sprites) which is unacceptable for a book released in 2007 with this title. This is a GOOD book on MIDP 2.0 programming...if you ignore the "game" part of the title. I used this book to teach a course on the subject, but will need to find another for next semester.
2 von 2 Kunden fanden die folgende Rezension hilfreich
Skim read 18. Oktober 2007
Von Joshua Newnham - Veröffentlicht auf Amazon.com
Format:Taschenbuch
In all honestly I can't give this a accurate rating as I only skimmed through it. The reason being that I was expected something similar to the first edition but found it was completely different and focused less on game development and more on fundamental MIDP2.0 programming. People who are interested in learning JavaME will find this book interested. Anyone looking for a updated version of the excellent first edition will not find much here - but that's only my opinion.
1 von 1 Kunden fanden die folgende Rezension hilfreich
If I didn't know Java already, I'd be really confused 30. März 2008
Von Ray Crooks - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Like one of the other reviewers, I got this book because it was required for one of my classes. This book is kind of a paradox, in that it's meant for beginners as it tries to explain things in excruciating detail, but it somehow manages to do a really poor job of it. It does a good enough job of explaining the software that you need, but once it gets into code samples, it ends up saying almost nothing using a lot of words. There are many parts where the same thing is explained two or three times over, while other important parts of the code are glossed over.

The worst part is that the text is littered with typos, which is especially bad because many of the typos are of class and method names, and even worse because I've noticed several typos within the code samples. If they had an editor for this book, he should be shot.

I would not recommend this book unless you really needed it for a class, like I did. I can understand most of what it's trying to explain (albeit after reading some things over two or three times), but if I didn't know a good bit of Java already, I'd be totally lost with this book.
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