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Java 2D Graphics. (Java Series) [Englisch] [Taschenbuch]

Jonathan B. Knudsen
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Produktinformation

  • Taschenbuch: 339 Seiten
  • Verlag: O'Reilly Media; Auflage: 1 (25. Februar 1999)
  • Sprache: Englisch
  • ISBN-10: 1565924843
  • ISBN-13: 978-1565924840
  • Größe und/oder Gewicht: 23,2 x 17,7 x 1,9 cm
  • Durchschnittliche Kundenbewertung: 4.8 von 5 Sternen  Alle Rezensionen anzeigen (6 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 178.670 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Amazon.co.uk

Java 2D Graphics is a remarkably accessible guide to graphics programming using Sun's new Java 2D API. Besides the basic navigation of the API, this title delivers plenty of useful advanced material for extending Java 2D's capabilities.

After a simple introductory example, the book focuses on the graphics architecture of Java 2D and its rendering pipeline. Support classes in Java 2D receive ample coverage as well, with sections outlining topics such as storing points, shapes and paths. For basic graphics output, the book demonstrates simple tasks--the process of drawing common shapes such as lines, ellipses, and rectangles--as well as the complex as seen when modifying graphics output through translating, rescaling, rotating or shearing.

Text output in Java 2D receives its due as well, since the book acknowledges Java 2D's advanced font capabilities that allow it to handle right-to-left languages such as Arabic. Further sections delve into Java 2D colour models (including support for the CIEXYZ and sRGB colour standards). With regard to the display of images, the book covers the built-in support for image filtering in Java 2D which allows programmers to build toggles and fades into their code that alter brightness, contrast, blurring and sharpening.

For advanced readers, Java 2D Graphics presents techniques like double buffering and matrix operations for custom image effects. Another expert section, on the internal storage classes for image data, will be useful for those who want to write image decoders. (A sample PNG decoder demonstrates the basics here.) Final sections look at printing, animation and performance issues.

In all, Java 2D Graphics provides a fine introduction to the latest in 2-D graphics programming from Sun, in a title that will be useful to both beginning and advanced Java developers. --Richard Dragan, Amazon.com

Amazon.com

Java 2D Graphics is a remarkably accessible guide to graphics programming using Sun's new Java 2D API. Besides the basic navigation of the API, this title delivers plenty of useful advanced material for extending Java 2D's capabilities.

After a simple introductory example, the book focuses on the graphics architecture of Java 2D and its rendering pipeline. Support classes in Java 2D receive ample coverage as well, with sections outlining topics like storing points, shapes, and paths. For basic graphics output, the book demonstrates the simple--which can be found in the process of drawing common shapes like lines, ellipses, and rectangles--as well as the complex seen in modifying graphics output through translating, rescaling, rotating, or shearing.

Text output in Java 2D receives its due as well, since the book acknowledges Java 2D's advanced font capabilities that allow it to handle right-to-left languages such as Arabic. Further sections delve into Java 2D color models (including support for the CIEXYZ and sRGB color standards). Concerning the display of images, the book covers the built-in support for image filtering in Java 2D, which allows programmers to build toggles and fades into their code that alter brightness, contrast, blurring, and sharpening.

For advanced readers, Java 2D Graphics presents techniques like double buffering and matrix operations for custom image effects. Another expert section on the internal storage classes for image data will be useful for those who want to write image decoders. (A sample PNG decoder shows off the basics here.) Final sections look at printing, animation, and performance issues.

In all, Java 2D Graphics provides a fine introduction to the latest in 2-D graphics programming from Sun, in a title that will be useful to both beginning and advanced Java developers. --Richard Dragan



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1 von 1 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
This is a great book for those interested in working with graphics 2d in java. I never really liked o'reilly's books since most of them in my opinion are not too clear with not a lot of examples. This one however is very clear, complete and easy too! After reading this book you will truly enjoy using the numerous outstanding features in the java's JFC Graphics 2D. I highly recommend this book to anyone interested in this subject.
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1 von 1 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
Fluff is annoying, and this book is an excellent example of clearly explaining theory, with concise examples, but without pandering to an author's daydreams to fill space.

My one complaint is that it looks like they were attempting to fluff some more pages into this book by dragging out the API method signatures... each method in the API is preceeded by a redundant 1-line intro. Here's a made-up example:

> The following method returns Milk from the given Cow:

> public Milk getMilkFromCow(Cow cow);

Duuhhh! The net effect is that it is really hard to use this as a reference for the API since the methods are scattered in between other text. So, in the end you'll probably have to reference the javadoc from Sun. Why doesn't any publisher list the methods nicely in a table for quick reference? Interjecting this text is really annoying, especially when it could be done before, after, or not at all.

Anyway, that's my only complaint so far (I'm on page 48) Otherwise this book is exactly what you'll need to quickly go from essential theory (I had no idea there was so much going on behind the scenes!) to writing apps. Also, there are lots of EXCELLENT illustrations. I had to hold back a star for the API layout, but otherwise this book is very impressive!

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Von Ein Kunde
Format:Taschenbuch
This is an excellent book on Java's 2D Graphics classes. It's both straight-forward and complete, and the author discusses topics with unique clarity. The author gives some background on graphics theory but always ties it to actual Java classes and the 2D Graphics framework. I kept saying things like, "Oh! That's what anti-aliasing means" and "Oh! That's what a 'raster' is." I highly recommend this book.
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