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The author introduces new tactics for communicating information, both inward to and outward from a computer--but does not confine this overview to computers. Also under inspection are leads and displays on digital tools such as the oscillograph and the dials of technological commonplaces like the VCR that graces your living room.
For the person who has never broached the subject this is a great introduction to a field that badly needs a shake-up, and in the meantime it delivers some well-placed blows. Replete with criticisms and case studies of bad examples (as if they were needed), this book offers real solutions for designers of tomorrow, demonstrating how fresh ideas can be applied to simplify yet simultaneously enhance the interface between people and digital machines. If you've spent a frustrating afternoon reassigning cable or satellite stations to desired channels with the woeful interface usually provided, you'll immediately see the practical value of this refreshing book. --Wilf Hey
I've admired Jef Raskin for years. For those who don't know, he is the "Father of the Macintosh," one of the original geniuses who guided the Mac in the early days. But, more than a computer scientist, Raskin is a cognitive psychologist. He studies how the brain works with special emphasis on how that relates to us using computers. His magnum opus was the Canon Cat, which was an excellent and well-thought-out little computer.
In The Humane Interface, Raskin goes into detail describing how computers can be made easier to understand and use. Ever want to know why you really don't like Windows? The answer is in this book. In fact, there's so much in this book that makes sense, I really want to send a copy to every employee at Microsoft.
I loved reading this book and nodding my head in rabid agreement. Raskin states, "There has never been any technical reason for a computer to take more than a few seconds to begin operation when it is turned on." So why then does Windows (or Linux!) take so darn long to start up? The PalmPilot is on instantly, as is your cell phone. But for some reason, we tolerate the computer taking a few eons to start. (And until consumers complain about it, things won't change.)
Computers can be easy to use, and the people who design them and design software need to read this book. Do you ever get the impression that the person who designed a piece of software must have come from the same company that designed the front panel on your VCR? Why should you have to double-click anything? What does Ctrl+D mean one thing in one program and a completely different thing in another? And what's the point of the Yes/No confirmation if the user is in the habit of clicking Yes without thinking about it? Raskin neatly probes all these areas.
While I admire everything Raskin has to say, the book is pretty heavy on the psychology end. Myself, I enjoy cognitive psychology (especially books by Raskin's cohort Donald Norman), though some may find that part of the book boring. Even so, Raskin builds and backs his argument in a most eloquent and scientific manner. Especially if you design software or need to teach or train people to use computers, this book deserves a spot on your shelf. --Dan Gookin
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Die hilfreichsten Kundenrezensionen
22 von 23 Kunden fanden die folgende Rezension hilfreich:
5.0 von 5 Sternen
Für alle, die noch keine GUI Regeln haben,
Rezension bezieht sich auf: The Humane Interface. New Directions for Designing Interactive Systems. (Taschenbuch)
Bei Interface dachte ich zuerst an Bildschirmoberflächen und Design von Anwendungen. Raskin geht aber auch auf Cockpits und Autoradios ein. Nicht zu vergessen sein "Kinder" Canon CAT und Apple II. Selbst mit der Entwicklung von IT Anwendungen mit grafischer Benutzungsoberfläche betraut, habe ich das Buch mehrmals durchgearbeitet und viele Erkenntnisse und noch mehr Begründungen herausgezogen.Wenn mich jetzt jemand fragt: Was ist ein gutes Interface? Kann ich antworten: Es weist folgende Eigenschaften auf: 1. Vorstellbare Hierarchie 2. Blind zu Bedienen 3. Eingaben des Anwenders werden geschützt "The Computer should not harm the users Work" Weitere wichtige Argumente sind das GOMS Modell und die Theorie zum Locus of Attention. Das Buch ist mittlerweile auch in Deutscher Sprache erschienen. Helfen Sie anderen Kunden bei der Suche nach den hilfreichsten Rezensionen
8 von 8 Kunden fanden die folgende Rezension hilfreich:
4.0 von 5 Sternen
Computer Geeks: Please Read This Book!,
Von Jeffrey A. Johnson "Jeff Johnson" (San Francisco, CA USA) - Alle meine Rezensionen ansehen (REAL NAME)
Rezension bezieht sich auf: The Humane Interface. New Directions for Designing Interactive Systems. (Taschenbuch)
This is a valuable book for two reasons. First, it explains how human cognitive abilities and limitations determine which UI designs will be easy vs. difficult for people to learn and use. It can therefore help to educate those software designers who lack training in cognitive psychology. Second, it challenges longstanding GUI design assumptions, pointing out many ways in which conventional GUIs are actually bad for users. It can therefore point the way for evolution of current-day GUIs into something better.What this book is NOT is a design-guide for creating GUIs that are Windows (or Mac, Motif, or Web) compliant. If that's what you want, you should look elsewhere. My one criticism is that, in my opinion, the book loses steam in its later chapters, becoming a collection (the author calls it a "potpourri") of Raskin's pet peeves about computers, along with his remedies. For the second edition, these chapters could be tightened up or cut. Nonetheless, the Human Interface should be required reading for every software designer and UI researcher. Helfen Sie anderen Kunden bei der Suche nach den hilfreichsten Rezensionen
5 von 5 Kunden fanden die folgende Rezension hilfreich:
5.0 von 5 Sternen
Excellent text,
Rezension bezieht sich auf: The Humane Interface. New Directions for Designing Interactive Systems. (Taschenbuch)
In a nutshell, this book should be on your shelf if you are an electronic media designer - whether you're designing Web sites or other types of interactive media. The book is well-written, and covers many critical topics in usable design.One thing to note: there isn't a whole lot of content in this book that is specifically geared towards applying principles of Usability to Web design; you'd need to use your imagination to apply some of the principles to this area. Nonetheless, I think that the book is well worth the price. It does a fine job of tying together a lot of otherwise abstract concepts from human factors psychology and human-computer interface study. Helfen Sie anderen Kunden bei der Suche nach den hilfreichsten Rezensionen
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