- Taschenbuch: 108 Seiten
- Verlag: Assiduous Publishing (1. November 2012)
- Sprache: Englisch
- ISBN-10: 0982634811
- ISBN-13: 978-0982634813
- Größe und/oder Gewicht: 15,2 x 0,6 x 22,9 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
- Amazon Bestseller-Rang: Nr. 80.036 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences (Englisch) Taschenbuch – 1. November 2012
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Über den Autor und weitere Mitwirkende
James Pannafino is a faculty member at Millersville University, Pennsylvania in the Art and Design Department where he teaches graphic and interactive design courses. Before teaching at the college level, James worked as both a graphic and interactive designer in the professional field. His research interests include Interactive design fundamentals, visualization, visual storytelling and digital narrative forms. James has presented at conferences at the following institutions and universities: HOW Interactive Design, Fordham University, Harvard University, Maryland Institute of College and Art, Penn State University, and Rensselaer Polytechnic Institute. His love for communication design and visualization has led him to produce his first book; Common College Sense: The Visual Guide to Understanding Everyday Tasks for College Students. The book uses both visual diagrams and written explanations to clearly describe common-sense tasks.
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The book is a great and quick introductory read to many of the various concepts of importance to interaction design, drawing from various fields such as gaming, usability, psychology and design among others. The pages give you the grasp of the central concept, and enough understanding that you can go out and find out about the concepts in more detail in external sources. A sampling of the concepts it touches on includes: affordances, digital skeumorphs, fogg behavior model, pareto principle, and sequence mapping.
The Bottom Line: This book would serve well as an introductory survey of various interaction concepts for a beginner, or act as a quick reference for more advanced practitioners. However, those looking for an in-depth understanding of the various topics should look elsewhere as this book only has a perhaps 4 descriptive sentences per topic on average.
It has a lot of nice, succinct illustrations of a broad range of concepts. Broad enough that I even picked up a couple more things than I expected while flipping through it. If you're just starting out in UX or interaction design, this is probably worth picking up, especially for the price. I certainly wouldn't recommend it as the sole basis of your study, but that's really not it's intent anyway.
While you could find pretty much everything in this book with a little bit of googling, I think you'd be hard-pressed to get it all in one place, and especially so succinctly. All in all, I'd say this book is well worth the 11 dollars. Though while I do love a good paper book, this is one that actually seems like it might almost work better as an ebook.
It is also by far the easiest to reference.