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Interactive Computer Graphics: A Top-Down Approach with OpenGL [Englisch] [Gebundene Ausgabe]

Edward Angel
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Produktinformation

  • Gebundene Ausgabe: 719 Seiten
  • Verlag: Addison-Wesley Longman, Amsterdam; Auflage: 3rd Bk&Cdr (Juli 2002)
  • Sprache: Englisch
  • ISBN-10: 0201773430
  • ISBN-13: 978-0201773439
  • Größe und/oder Gewicht: 24,1 x 20,6 x 3,4 cm
  • Durchschnittliche Kundenbewertung: 3.2 von 5 Sternen  Alle Rezensionen anzeigen (15 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 651.066 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Edward Angel
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Produktbeschreibungen

Kurzbeschreibung

Interactive Computer Graphics features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets students writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, and the C++ programming language, allowing students to be aware of what is happening at the lowest levels of computer-graphics programming. Each chapter is built around applications, with key principles and techniques explained as needed and in increasing detail, teaching students by example and by practice. While emphasizing applications programming, the book covers all topics required for a fundamental courses in computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as hardware issues. The top-down approach taken in this book enables students studying computer science and engineering to generate complex interactive applications by the end of their first course, and will give them a solid background for future work or study in computer graphics.

Synopsis

Interactive Computer Graphics features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets students writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, and the C++ programming language, allowing students to be aware of what is happening at the lowest levels of computer-graphics programming. Each chapter is built around applications, with key principles and techniques explained as needed and in increasing detail, teaching students by example and by practice. While emphasizing applications programming, the book covers all topics required for a fundamental courses in computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as hardware issues. The top-down approach taken in this book enables students studying computer science and engineering to generate complex interactive applications by the end of their first course, and will give them a solid background for future work or study in computer graphics.

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Kundenrezensionen

Die hilfreichsten Kundenrezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
Von Ein Kunde
Format:Gebundene Ausgabe
Don't let some of the negative reviews fool you- those folks were looking for an in depth discussion of OpenGL, period, which this book doesn't give or promise to give.

What it does do, however, is discuss first rate graphics theory with plenty of mathematical discussion and well-written explanation, something that's very rare these days in most graphics texts.

If you really want to learn computer graphics, this is a great book to go with, all the more so because it uses OpenGL for its examples,thereby giving you hints on which OpenGL functions to use and when.

You don't need a PhD in math to learn from this book, either- really all you need is a semester of Linear Algebra, and the appendix reviews the math needed in a clear, concise fashion.

In short, for those who want to see how computer graphics theory works, they should look closely at this book before buying anything else.

War diese Rezension für Sie hilfreich?
1 von 1 Kunden fanden die folgende Rezension hilfreich
Format:Gebundene Ausgabe
I used this book for a 400 level computer graphics course and found it to be very worthwhile. This book provides an introduction to 3D programming using OpenGL. It is not a book on OpenGL programming. The author assumes the reader has a good background in programming, at least senior level in college, and understands the basics of linear algebra such as matrix multiplication, etc. If you are a hobbiest or novice programmer, look for another book. If you are a student of computer science and mathematics, this book is an excellent introduction. Computer graphics is a complex and highly technical topic and any book that tries to hold your hand is probably not worth reading. I would recommend this book to anyone interested in Computer Graphics.
War diese Rezension für Sie hilfreich?
Format:Gebundene Ausgabe
This book is the work of a university professor who is teaching computer graphics at the undergraduate and post-graduate levels. You will find in there a lot of detailed concepts alongside with clear mathematical developments. The most popular aspects of computer graphics are covered in progressive order, from the most simple/basic to the most involved/advanced. This book is useful if you already have a good proficiency in geometry, in linear algebra, in calculus and in programming with a language like C or C++. Otherwise, I can hardly figure out how you could use the concepts and the mathematics for your own purpose. Even though I obviously need to read other sources to learn OpenGL, I expect to go back to this book on a regular basis to grasp fundamental concepts that are simply not explained in books showing you how to use a graphics library.
War diese Rezension für Sie hilfreich?
Die neuesten Kundenrezensionen
In depth look at computer graphics from a low level view
First off, this book is a text book, not a teach yourself book. Do not buy to teach yourself unless you are have some background in 3D graphics and would just like to get a look... Lesen Sie weiter...
Veröffentlicht am 25. März 2000 von "_kcronus__"
Not for the dim witted
Do not be put off by the negative reviews of this text. You can plainly see the pattern of the bad reviews. Lesen Sie weiter...
Veröffentlicht am 24. März 2000 von Gene Ruffalo
Depends upon what you want.
As other reviewers have already cited, this is not a OpenGL programming tutorial, but rather a computer graphics tutorial. Lesen Sie weiter...
Veröffentlicht am 29. Dezember 1999 von Phillip H Gillaspy
It is an very good book - to say the least
I'm puzzled by the bad ratings that this book has received. I felt it has been grossly under-rated. Lesen Sie weiter...
Veröffentlicht am 2. November 1999 von TAN CHER WAH (tancw@cs.purdue.edu)
It is an very good book - to say the least
I'm puzzled by the bad ratings that this book has received. I felt it has been grossly under-rated. Lesen Sie weiter...
Veröffentlicht am 2. November 1999 von TAN CHER WAH (tancw@cs.purdue.edu)
Not for those wanting to learn OpenGL programming
I have to use this text for a graphics course at my university. I was expecting a good introduction on how to create graphics, but this book doesn't do that. Lesen Sie weiter...
Am 19. April 1999 veröffentlicht
Bad Text Book
I am a college student and had used this book in my graphics class. It was good for a general overview, but i frequently had to consult another text book to do the mathematics and... Lesen Sie weiter...
Am 11. Januar 1999 veröffentlicht
Lots of theory, very little code.
I am currently enrolled in an OpenGL course and we are using this book. I think it is absolutely useless. Lesen Sie weiter...
Am 10. Dezember 1998 veröffentlicht
run screaming to a real graphics book
This is a terrible textbook to get if you want to actually learn something. I had the bad luck of having to use this as the text for a class and am thankful that I had Foley &... Lesen Sie weiter...
Am 28. November 1998 veröffentlicht
Good, but buy it for the right reason
You shouldn't buy this book if ALL you want to do is learn the commands of the OpenGL API. You shouldn't buy this book if you don't have a strong mathematical background. Lesen Sie weiter...
Am 1. September 1998 veröffentlicht
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