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Innovation Games: Creating Breakthrough Products Through Collaborative Play
 
 

Innovation Games: Creating Breakthrough Products Through Collaborative Play [Kindle Edition]

Luke Hohmann
5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)

Kindle-Preis: EUR 16,58 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

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Produktbeschreibungen

Kurzbeschreibung

Innovation Through Understandingsm

 

The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires.

 

You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start.

  • Learn how your customers define success
  • Discover what customers don’t like about your offerings
  • Uncover unspoken needs and breakthrough opportunities
  • Understand where your offerings fit into your customers’ operations
  • Clarify exactly how and when customers will use your product or service
  • Deliver the right new features, and make better strategy decisions
  • Increase empathy for the customers’ experience within your organization
  • Improve the effectiveness of the sales and service organizations
  • Identify your most effective marketing messages and sellable features

Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Synopsis

Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can't explain what they want. Now, there's a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers' true, hidden needs and desires. You'll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start.*

Learn how your customers define success *Discover what customers don't like about your offerings *Uncover unspoken needs and breakthrough opportunities *Understand where your offerings fit into your customers' operations *Clarify exactly how and when customers will use your product or service *Deliver the right new features, and make better strategy decisions *Increase empathy for the customers' experience within your organization *Improve the effectiveness of the sales and service organizations *Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.


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0 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Buch hält, was es verspricht 27. September 2013
Von USS
Format:Taschenbuch|Verifizierter Kauf
Das Buch hält, was es in der Beschreibung verspricht und, das was ich erwartet habe.
Es ist leicht und kurzweilig zu lesen und enthält gute Beschreibungen und Optionen für die Spiele inkl. Vor- und Nachbereitung.
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0 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Buch-Erlebnis der (positiv!) anderen Art! 25. April 2009
Format:Taschenbuch|Verifizierter Kauf
Warum können nur Amerikaner SOLCHE coolen Bücher schreiben?

Das etwas "abgedrehte" Cover passt zum Inhalt: unkonventionell
aber erfolgversprechend, gute Lektüre für Menschen, die "Produkte" gestalten.

Aus meiner Sicht ein Highlight im Bücherschrank.
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.8 von 5 Sternen  25 Rezensionen
4 von 4 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Very useful, varied and practical 13. Dezember 2010
Von Muir, Alexander - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I run user experience research for one of the big tech firms in Seattle. I've been using this book recently to bring some more creativity and variety to the activities we do in our studies. I've found the games are really practical, and there is just-enough material on each to get going. So I'd definitely recommend it.

However, if someone isn't already familiar with running games like this, then they may need quite a bit of practice first. Since, the actual instructions are only part of the story: setting the right mood in the room is important, as is one's manner as a facilitator. The best way of learning this is practice, and working with someone who is already good at this and learning from them. Yet, as book go, there is another book I recommend on the subject: Moderating to the Max, and the Culture Code.
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen A must read for innovation leaders 3. September 2010
Von Armond Mehrabian - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
I like this book because it's full of practical tools on discovering your customer's needs, wants, and likes. As an agile innovation consultant, I have used several techniques from this book to help customers describe their most important features (product box) and then prioritize them (buy a feature). The author emphasizes the need for thorough preparation and documentation while making the business process seem fun like a game.

I highly recommend this book to anyone who is trying to draw out customer requirements. There are even some techniques for discovering the killer features that will set your product apart from your competitors' (Give them a hot tub). I plan on using these techniques in upcoming customer engagements especially for helping them with strategic direction and product requirements gathering.

It's a must for any innovation professional.

Armond Mehrabian
amehrabian@portofinosolutions.com
Twitter: @armond_m
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Better Understand Your Customer and Discover Great Products 2. Mai 2009
Von John Gibbon - Veröffentlicht auf Amazon.com
Format:Taschenbuch
It isn't the job of your customer to translate their needs into your product offerings. Of course, everyone says you just need to listen to your customer, but no one says how. In "Innovation Games" Luke Hohmann describes 12 games you can play to help you better understand your customers' needs and help you discover great products.

In part I, Luke first provides an overview for understanding and implementing innovation games. He then discusses the process from selecting the game to interpreting the results.

In part 2, twelve separate games are described which can help you understand one or more of the following:
- Unmet and/or idealized market needs
- Products and services usage and relationships
- Product and service functionality
- How to shape your product for the future

Finally, in part 3 tools and templates are provided to help you quickly start playing innovation games with your customers.

In a world where the mantras of "innovate" and "listen to your customer" prevail, Luke Hohmann gives you usable tools to help you do just that.
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen I judge how good a book is by how many 3M sticky notes I have stuck to pages. For me, this book had tons. 9. März 2009
Von Ryan Peel - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Great book. I judge the quality of the books I read by how many 3M sticky notes I have stuck to pages. This book had tons.
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Skinning the Onion on Customer Needs 27. November 2006
Von David W. Smith - Veröffentlicht auf Amazon.com
Format:Taschenbuch
With the disclaimer that I worked with Luke while some of the ideas that turned into the Games where bouncing around in his head, I have seen these games work to produce tangible results. (We used an early version of Remember the Future to develop the successful plan for our first product deployment.)

In "Blink", Malcom Gladwell makes the point that if you ask people what they want, they will tell you what they *think* they want. (When asked, nobody thought they wanted the Aeron chair. Oops.) It takes a bit of digging to get beneath the thought level, tapping into real emotional wants and needs to extract ideas for products that stand a chance of being wildly successful. The Innovation Games help with that digging, engaging players above and below the level of concious thought.
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Beliebte Markierungen

 (Was ist das?)
&quote;
When we ask What will our product have done? we are thinking of a future event as one that already has occurredremembering the future. &quote;
Markiert von 6 Kindle-Nutzern
&quote;
Ask your customers to imagine that theyre selling your product at a trade show, retail outlet, or public market. Give them a few cardboard boxes and ask them to design the product box that they would buy. &quote;
Markiert von 6 Kindle-Nutzern
&quote;
During the game, even one that is professionally facilitated by a third party, a cross-functional product team is expected to act as observers who are involved firsthand in gathering data from customers. &quote;
Markiert von 5 Kindle-Nutzern

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