Artemis Spaceship Bridge Simulator
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Artemis Spaceship Bridge Simulator

von Incandescent Workshop
Plattform: Android Bewertung: Für jedes Alter
Preis: EUR 2,29 Preis inkl. MwSt. falls zutreffend.
Verkauft von: Amazon Media EU Sarl
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Neueste Aktualisierungen

Was ist neu in Version 2.100
  • In the script command "destroy_near", the list of valid values for "type" now include "whales", "drones", and "all".
  • When at warp, turning on reverse caused you to coast to a stop, not drop out at the normal rate. Using this with high warp, you could coast
  • from one end of the map to the other through nebulas and everything while only using 100 or so energy and actually gaining energy if you so choose.
  • This has been fixed.
  • The "showScrnPopups" value in artemis.ini can turn off the popup messages in the lower-right of the screen.
  • On Science and Capt's Map, WASD keys scroll the map.
  • ALT-f toggles the framerate counter, thought the feature has been in the game for a while.
  • More DMX flags, mostly for torp tube function.
  • Start and confirm a jump with the ENTER/RETURN key, cancel it with SPACE, TAB between the two text boxes.
  • The "showVisTab" value in artemis.ini can turn off the VIS tab for old machines that aren't happy with the 3D view.
  • updated list of AI blocks for brain stack, reflecting the new ai block, GUARD_STATION.
  • also added new page of server-side mission debug info (accessed by the F7 key), to help with debugging/understanding the AIShip brain stacks
  • Fixed bug causing all ships to "stick" on a heading when the "sideValue" was set.
  • Changed the set_ship_text script command
  • ATTRIBUTE: hailtext
  • VALID: text this ship will reply with when comms "hails" them
  • The version numbering system has been changed, to 3 integers.
  • Added 8 new stations, and radicaly upgraded what stations can do.
  • Each of the 4 standard enemy races has its own base type. These bases can all defend themselves, and have various shield strengths.
  • There are now 5 TSN bases. The old base has been renamed the Deep Space Base. Some of these bases can also defend themselves.
  • All friendly bases still produce torps for you, and let you dock. But different bases have modified production speeds.
  • All coop and single-player games used to have exactly 4 stations. Now that has changed. A random number of different player stations appears in each game,
  • but the total production potential of the friendly bases won't change. In other words, you might get lots of science stations, or a few bigger stations.
  • There's a new layout option. Deep Strike lets you play a game where only the enemies have stations, and you're all alone against the enemy hordes. In both single and
  • coop modes, you must destroy all enemy stations to win. In single player mode, you must also destroy all enemy ships.
  • We've upgraded the PC engine to the latest version of DirectX 9 (we were using a very old version before).
  • The terrian adjustments for missions are now much more granular.
  • There's a new client mode, called Data. This mode toggles between LRS, TACT, and INFO modes by pressing space. This client mode exists so, if you are blessed with
  • extra computers/screens, you can have an extra screen that's locked to a specific data presentation.


  • ASIN: B00CPD33MC
  • Erscheinungsdatum: 10. Mai 2013
  • Bewertung: Für jedes Alter Diese Anwendung kann dynamische Inhalte enthalten. Was ist das?
  • Amazon Bestseller-Rang: #3.944 Bezahlt in Apps für Android (Siehe Top 100 Bezahlt in Apps für Android)


  • Multiplayer co-operative game
  • Save the sector from invading alien ships
  • Turn your living room into a spaceship bridge!


Artemis Space Bridge Simulator is a game where you take the role of a bridge officer in a sci-fi capital ship.
You ARE your favorite character from your favorite space tv show.

"This is Star Trek through the Rock Band filter. You are playing together as if you were on a ship."

In other words, the game works best when you gather a group of 6 friends, pretend to be a Starfleet officer,
and save the galaxy from the comfort of your computer. To assemble a full bridge crew, you need people to fill these roles:

The Captain
The Captain is simultaneously the most important member of the crew and the least involved in terms of physical game play. In an ideal setup with a full crew, the Captain doesn't manage any of the bridge stations, instead focusing his/her efforts on monitoring the main screen, prioritizing targets, and timing the interactions of the crew. The Captain needs to maintain order among the crew members so the whole affair doesn't become a shouty mess where you go warping into some bad-guys grill just to immediately eat a dozen photon torpedoes.

Helms Officer
The helms officer flies the ship, maneuvering in battle for optimal positioning, going to warp/jump when its time to haul ass, and managing the displays for the main screen. Careful helms play is essential for successful battle, helping to get the drop on enemies, avoid fire, and gain target lock. Helms officers also share control of the main screen display and shields.

Weapons Officer
The weapons officer manages the beams, torpedoes, nukes, mines, and shields for the ship, locking onto targets and blowing them to heck when the Captain commands it. Weapons officers have to prioritize which sort of torpedoes to load into the tubes, with a selection of Mines, Homing Torpedoes, Nukes, and ECM. Weapons requires a good deal of coordination with Helms and Engineering to be successful, setting up the shot and then giving the Weapons systems the power necessary to make it count.

Engineering controls the very beating heart of the Artemis, managing the power systems and usage for the entire ship. If a given system has no power dedicated to it, it doesn't work. Engineering can add more power to something to make it work better, e.g. make the ship turn faster, beams fire faster, etc. Doing this will cause that system to overheat, so engineering manages cooling systems. Engineering also manages the damage control systems, prioritizing ship's repairs when damage is taken in battle. Interaction between engineering, helms, and weapons will make or break any given combat, as a sudden loss of power to steering, weapons, or shields can have drastic consequences, and an extra boost can give you a big advantage over a more powerful ship.

Communications Officer
The Comms officer can transmit orders to friendly vessels, request a space station build a type of ordnance, and snoop on enemy communications. Comms can also taunt enemy ships, getting them to attack your ship instead of a space station or friendly vessel. Comms can also order them to surrender. Finally, comms can signal RED ALERT! (which doesn't do much aside from blasting a really annoying sound from everyone's console, and making the radar retical turn red)

Comms should hit RED ALERT a lot.

Science Officer
The science officer runs the advanced sensors of the Artemis, detecting and assessing enemy ships as well as finding space anomalies for the Artemis to investigate. Science's ability to scan the shields of enemy ships provides Weapons with vital information need to prioritize targeting, and its ability to find anomalies can grant your ship a much needed power-up when you don't have time to dock with a space station.

How many people can play?
Each ship has 5 bridge stations and a captain, the server allows for 6 ships. Multiple stations can be controlled per player, but each ship NEEDS at least 2 players (helm and weapons).

Technische Details

  • Größe: 93,1MB
  • Version: 2.100
  • Entwickelt von: Incandescent Workshop
  • Anwendungsberechtigungen: (Helfen Sie mir zu verstehen, was Berechtigungen bedeuten)
    • Netzwerk-Sockets öffnen
    • Zu externem Speicher schreiben
    • Auf Informationen über Wi-Fi-Netzwerke zugreifen
  • Mindestanforderungen an das Betriebssystem: Android 2.3
  • Geschätzte Downloadzeit: Mehr als 5 Minuten


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