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Impeccable Scene Design: For Game, Animation and Film (Englisch) Taschenbuch – 27. Oktober 2011


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Produktinformation

  • Taschenbuch: 158 Seiten
  • Verlag: Gingko Press Gmbh (27. Oktober 2011)
  • Sprache: Englisch
  • ISBN-10: 0956288081
  • ISBN-13: 978-0956288080
  • Größe und/oder Gewicht: 21,1 x 27,4 x 1,5 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 118.688 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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Produktbeschreibungen

Impeccable Scene Design Just as a landscape without a human element can be stark or impersonal, a character without an adequate setting deprives ones perception of context. Whether in animation, film or video game production, it takes a unique skill set to generate background art that compliments but does not compete with the actors employed or the creative output of character designers. Impeccable Scene Design presents Full description

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6 von 6 Kunden fanden die folgende Rezension hilfreich Von Parka TOP 500 REZENSENT am 22. Dezember 2011
Format: Taschenbuch
Länge: 1:05 Minuten
Weiye Yin is a concept artist with over ten years of experience. He draws a variety of subjects but this book focuses on scene design, creating believable backgrounds that serve as a backdrop for stories in games and films.

The book is split into three parts. First is the introduction to scene design and how it differs from just painting background art. Second part looks at the principles and procedures. Third is a collection of demonstrations that look at how a few scenes are developed, namely Landscape, Environment, Urban Architecture, Atmosphere and Still Life.

It is a good introductory guide to scene design. You get tips on dealing with composition, lighting, colours, adding details, effects, doing drafts and even on dealing with clients.

The step-by-step demonstrations talks in depth about the conceptualization process, the considerations when handling different types of projects. Two of the case studies presents some tips on using 3DS Max for scene designs. Most, if not all, the examples are digital paintings, some with the use of 3D software.

It's more recommended to intermediate and advanced artist who already know the basics of painting and want to apply that knowledge to a different field.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: 0 Rezensionen
8 von 9 Kunden fanden die folgende Rezension hilfreich
Good resource to scene and background design 22. Dezember 2011
Von Parka - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Weiye Yin is a concept artist with over ten years of experience. He draws a variety of subjects but this book focuses on scene design, creating believable backgrounds that serve as a backdrop for stories in games and films.

The book is split into three parts. First is the introduction to scene design and how it differs from just painting background art. Second part looks at the principles and procedures. Third is a collection of demonstrations that look at how a few scenes are developed, namely Landscape, Environment, Urban Architecture, Atmosphere and Still Life.

It is a good introductory guide to scene design. You get tips on dealing with composition, lighting, colours, adding details, effects, doing drafts and even on dealing with clients.

The step-by-step demonstrations talks in depth about the conceptualization process, the considerations when handling different types of projects. Two of the case studies presents some tips on using 3DS Max for scene designs. Most, if not all, the examples are digital paintings, some with the use of 3D software.

It's more recommended to intermediate and advanced artist who already know the basics of painting and want to apply that knowledge to a different field.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)
2 von 2 Kunden fanden die folgende Rezension hilfreich
Helps for setting up a mod! 16. April 2013
Von Cash A. Echevarria - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book is good for setting up a tone and a attitude in a short! But just beware a lot of these kinds of books can't make you good at telling a story that's all in the artist!
3 von 4 Kunden fanden die folgende Rezension hilfreich
Not quite so impeccable. 29. August 2012
Von jon - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Would have liked to have seen more variety of styles, and scenes. On a whole, I wasn;t wow-ed. With that title you expect more.
0 von 1 Kunden fanden die folgende Rezension hilfreich
Not recommended. 19. Februar 2013
Von MH - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Would like to echo the negative reviews so far.
I particularly noticed how almost all images showcased inside the book are far too low-res and blotchy for their size - if you're looking for a guide that takes you through the whole process down to the fine rendering, this isn't the book for you.
4 von 8 Kunden fanden die folgende Rezension hilfreich
Reads more like a portfolio on the artists work, than a study of scene design. 19. März 2012
Von atahan zugul - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I approached this book from a 3d artist/concept designer point of view. The book is beautifully packaged and great looking, but thats about where it all ends. If you're looking for something educational, that might help you bounce ideas off of, or improve you as an artists, or even get a better handle on screen design - you wont find it here. In my opinion this book was written by a young artist who jumped the gun too early in their career before they had formulated something substantial to offer other artists. Theres alot of filler - and no real meat and potatoes. Theres alot of pictures that show the artists process going through seveal envieonment illustrations step by step - its always the same process regardless so once you've seen the first one, its just repetitive and offers nothing new. What information there is on his thought process in approaching a design is nothing more than common sense, and what educational insight he offers on artistic principles like perspective and color is very short and not delved into in any degree that would help the reader in any regard. It reads more like an artists portfolio of work, rather than a book on scene design. There isnt anything new here that you wont find in any other book that is much better organized and has more to offer. Id recommend looking at books by james gurney or dvds by gnomon illustrators if you want to learn about what goes into making a successful image/design and skip on this title. It'll be collecting dust on my shelves for years to come no doubt.
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