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How To Draw Comics The Marvel Way [Englisch] [Taschenbuch]

Stan Lee , John Buscema
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Kurzbeschreibung

14. September 1984
One of the first and still one of the best, Stan Lee’s How to Draw Comics the Marvel Way has been the primary resource for any and all who want to master the art of illustrating comic books and graphic novels.

Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.

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Synopsis

Illustrates hitherto mysterious methods of comic art using as examples such Mighty Marvel heroes as Thor, The Silver Surfer, Spider-Man, and The Hulk.

Leseprobe. Abdruck erfolgt mit freundlicher Genehmigung der Rechteinhaber. Alle Rechte vorbehalten.

Chapter 1

THE TOOLS-

AND THE TALK- OF THE TRADE!


Since very few of us draw with just our fingernails, let's start off with what you'll need. Then we're got to make sure we're all speaking the same language. This part's the easiest.

Here we go! On these two pages you'll find just about everything you'll need to get you started. One of the nice things about being a comicbook artist is the fact that your equipment is no big deal. Let's just give the various items a fast once-over...

Pencil. Some artists prefer a soft lead, some like the finer hard lead. It's up to you.

Pen. A simple drawing pen with a thin point, for inking and bordering.

Brush. Also for inking. A sable hair #3 is your best bet.

Erasers. One art gum and one smooth kneaded eraser -- which is cleaner to use.

India ink. Any good brand of black india ink is okay.

White opaquing paint. Invaluable for covering errors in inking.

A glass Jar. This holds the water for cleaning your brushes.

Pushpins. Handy for keeping your illustration paper from slipping off the drawing board.

Triangle. A must for drawing right angles and working in perspective.

T square. Invaluable for drawing borders and keeping lines parallel.

Ruler. For everyone who says "1 can't draw a straight line without a ruler." Now you've no excuse!

Illustration paper. We use 2-ply Bristol board, large enough to accommodate artwork 10" x 15".

Drawing board. This can be a drawing table or merely a flat board which you hold on your lap. Either way, you always need some such thing upon which to rest your sheet of illustration paper.

Rag. This plain ol' hunk of any kind of cloth is used to wipe your pen points, brushes, and whatever. The sloppier you are, the more you'll need it.

Ink compass. Well, how else are you gonna draw circles? While you're at it, you might as well get a pencil compass, too-even though Johnny forgot to draw one for you.

Of course, there are some things we omitted, like a chair to sit on and a light so that you can see what you're doing in case you work in the dark. Also, it's a good idea to have a room to work in-otherwise your pages can get all messy in the rain. But we figured you'd know all this.

And now, onward!

Just to make sure we all use the same language and there's no misunderstanding when we refer to things, let's review the various names for many of the elements that make up a typical comicbook page.

A. The first page of a story, with a large introductory illustration, is called the splash page.

B: Letters drawn in outline, with space for color to be added, are called open letters.

C: Copy which relates to a title is called a blurb.

D: The name of the story is, of course, the title.

E: An outline around lettering done in this jagged shape is called a splash balloon.

F: A single illustration on a page is called a panel.

G: The space between panels is called the gutter.

H: You won't be surprised to know that this "ZAT" is a sound effect.

I: Copy which represents what a character is thinking is a thought balloon.

J: The little connecting circles on thought balloons are called bubbles. (We'd feel silly calling them "squares"!)

K: The regular speech indicators are called dialogue balloons.

L: The connecting "arrows" on dialogue balloons, showing who is speaking, are called pointers.

M: The words in balloons which are lettered heavier than the other words are referred to as bold words, or bold lettering.

N: This is my favorite part-where the names are. We call it the credits, just like in the movies.

O: All this little technical stuff, showing who publishes the mag and when and where, usually found on the bottom of the first page, is the indicia (pronounced in-deeé -shah).

P: Copy in which someone is talking to the reader, but which is not within dialogue balloons, is called a caption.

Chances are we left out a few other things, but this is all we can think of right now. However, not to worry; we'll fill you in on anything else that comes up as we keep zooming along.

Movin' right along, we now introduce you to one of Marvel's many widely heralded close-ups, so called because the "camera" (meaning the reader's eye) has moved in about as close as possible.

This type of panel, in which the reader's view of the scene is from farther away, enabling him to see the figures from head to toe, is called a medium shot.

And here we have a long shot. In fact, since it shows such an extreme wide-angle scene, you might even call it a panoramic long shot without anyone getting angry at you.

When you're up above the scene, looking down at it, as in this panel, what else could you possibly call it but a bird's-eye view?

On the other hand, when you're below the scene of action, as in this panel, where your eye, level is somewhere near Spidey's heel, we're inclined to refer to it as a worm's-eye view.

A drawing in which the details are obscured by solid black (or any other single tone or color) is called a silhouette. And now that we agree upon the language, let's get back to drawing the pictures...

Copyright © 1978 by Stan Lee and John Buscema


In diesem Buch (Mehr dazu)
Einleitungssatz
Since very few of us draw with just our fingernails, let's start off with what you'll need. Lesen Sie die erste Seite
Mehr entdecken
Wortanzeiger
Ausgewählte Seiten ansehen
Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Rückseite
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Kundenrezensionen

Die hilfreichsten Kundenrezensionen
3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Der Name ist Programm 21. November 2007
Format:Taschenbuch
Vornweg muss man eins Sagen: Das Buch heist "how to draw Comics THE MARVEL WAY" und der Name ist Programm. Es geht vorrangig darum Comics im Stile der Mavel Comics zu Zeichnen. Sprich idealisierte Superhelden, in konstruierten Settings mit dem schwerpunkt auf Action. Daneben werden fundierte Zeichengrundkenntnisse von Perspektive über Körperbau/Proportionen und vorallem Posen gelehrt.
Wer lernen will realistisch Menschen zu zeichnen ist mit diesem Buch nur mäßig gut Beraten. Die Anatomiegrundlagen sind viel zu spärlich, die Proportionen zu einseitig und die Bewegungen überzogen.
Für Zeichen Anfänger, und Fortgeschrittene die Actionlastig zeichnen lernen wollen und kein Problem mit idealen Körpermaßen und Superhelden haben ein absolutes muss.
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1 von 1 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen An introduction to drawing comics 30. Juli 2000
Von Ein Kunde
Format:Taschenbuch
The character styles in this book are dated (men look like slightly bigger women). You will not learn how to draw huge men or extreemly shapely women with this book. It just skims the surface of most issues.
Still it is a good introduction to drawing. It teaches all the basic rules. I have had my copy for years and I still like reviewing it every once in a while.
War diese Rezension für Sie hilfreich?
4.0 von 5 Sternen Vielleicht etwas old school 9. September 2013
Von Kowski
Format:Taschenbuch|Von Amazon bestätigter Kauf
Es wird hier wirklich die Art und Weise beschrieben den Marvel Stil der 80ger und 90ger zu lernen. Es wird allerdings weniger in Bildern gezeigt als man es vielleicht erwartet. Es gibt viele Zeichenvorlagen und Beispiele, aber es wird auch viel mit Text beschrieben und erklärt. Dabei geht es auch über das Normale "wie zeichne ich den Körper" hinaus und zeigt auch die Gestaltung der Umgebung, Wahl der richtigen Perspektive und sogar erste Schritte zum erstellen eines eigenen Comics. Es gibt sicherlich besser zeichen Bücher, aber dieses erfüllt seinen Zweck.
War diese Rezension für Sie hilfreich?
Format:Taschenbuch
Der Klassiker. Aber auch für Nicht-Zeichner sondern Nur-Leser sehr interessant. Muss man einfach haben, wenn man sich für die "alte Schule"interessiert.
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4.0 von 5 Sternen awsome 19. Februar 2000
Von Ein Kunde
Format:Taschenbuch
If you're a kid who is really serouse about comic art...this book's for you. If you're a kid who is tired of stick men and wants some instruction...this book's for you. If you have ever marveled at comic pros like Jim Lee, Andy& Adam Kurburt and countless others...this books for you. If ya wanna know how to construct a hero or villin...this books for you. But if you are majoring in art at highschool...this book IS NOT for you! This book is best described as a transition betwean the kiddi stuff and learning the real hard core stuff behind comic art.
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Format:Taschenbuch
I first read this book in the 7th grade, it was prehaps the most informative and eye opening book on the comic art. Unlike some comic illustration instructional books, How to Draw Comics the Marvel way handles more than just charater design. They show budding artist how to make comic panels interesting. This book keeps you from becoming a copy-cat artist.
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4.0 von 5 Sternen Super book for guys that wanna make Superheros 21. Januar 2000
Von Nathanial
Format:Taschenbuch
This is an exellent book for anybody just starting in the comicbook biz or if u just wanna trace a picture of spider-man. It goes through all the steps of making a hero to getting it published including a great section that walks u through perspective and characture design. And I would like to recommend this book 4 any aspireing comic book dreamer!
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3.0 von 5 Sternen Worth the money...for at least one great lesson. 29. Dezember 1999
Format:Taschenbuch
My Mom bought this book for me when I was about 12 years old. I was going to be the next Frank Frazetta/ John Byrne... so I was very excited to get it for a birthday. It taught me alot about perspective, figure drawing, presentation, and lettering..at least it got me started. But the most important thing I learned from this book was to draw constantly-- draw anything and everything, every day for the rest of my life. That's what will make you a good artist.
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