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Handheld Usability (Electrical & Electronics Engr) [Englisch] [Taschenbuch]

Scott Weiss
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8. Juli 2002 Electrical & Electronics Engr
Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies.
* Discusses designing for the current wireless platforms: cellular phones and PDAs
* Covers both stand alone as well as Web-based application design
* Contains a case study of a usability test

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  • Taschenbuch: 292 Seiten
  • Verlag: John Wiley & Sons; Auflage: 1. Auflage (8. Juli 2002)
  • Sprache: Englisch
  • ISBN-10: 0470844469
  • ISBN-13: 978-0470844465
  • Größe und/oder Gewicht: 24,1 x 18,9 x 2 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 254.596 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies. Discusses designing for the current wireless platforms: cellular phones and PDAs Covers both stand alone as well as Web-based application design Contains a case study of a usability test


Handheld devices cannot be designed simply as copies of their desktop counterparts; they have smaller displays, trickier input mechanisms, less memory, reduced storage capacity, and less powerful operating systems. Understanding the specific challenges of technology on the move is the first step towards designing great products for handheld devices.
Handheld Usability is a practical, hands-on guide to designing interfaces for handheld, electronic computing and communication devices, including e-mail pagers, Personal Digital Assistants (PDAs) and mobile telephone handsets.
This book will give you the skills you need to:
* Understand the types of handheld devices and their differences
* Design user interfaces for handheld devices
* Design user interfaces for the wireless Web (WAP)
* Prototype user interfaces for handheld devices ·
* Conduct usability tests on prototypes and live, handheld product applications
Don't reinvent the wheel!
The lack of standardization in interface design doesn't mean that you have to start from scratch every time. This 'plain English' guide will help you to plan your own usability tests as part of the design and development process, and let you learn from insights on design gained from real life experience.
With so many handheld devices to choose from, usability can be a very powerful distinguishing factor. Well designed products mean happy users, and satisfied customers become loyal customers. With the help of Handheld Usability you can give the customer what they want, and get it right first time.

In diesem Buch (Mehr dazu)
This book is about designing applications for handled electronic devices, specifically mobile telephone handsets, pagers and personal digital assistants (PDAs). Lesen Sie die erste Seite
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Die hilfreichsten Kundenrezensionen
0 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen handheld usability 28. Februar 2005
Von Ein Kunde
- handlich ist nicht immer gleich handhabungsfreundlich.
Neue Geräte schaffen neue Möglichkeiten. Drahtlose Multimediaplayer können mittlerweile fast alles und werden dazu immer erschwinglicher. Unterschiedliche technische Voraussetzungen, Displaygröße oder begrenzter Speicherplatz sind u.a. hierbei beim Design und beim Usability zu beachten. Dieses Buch behandelt genau diese Themen, zeigt Unterschiede zwischen Handhelds,EPOC, WAP, PDAs und handsets auf und begleitet Sie vom Entwurf bis hin zum Testing, damit einem guten Interface-Design nichts mehr im Wege steht.
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 3.6 von 5 Sternen  12 Rezensionen
25 von 26 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen You'll find better elsewhere, and nowhere. 4. März 2003
Von Ein Kunde - Veröffentlicht auf Amazon.com
I am an experienced interface designer who has never designed for a handheld. So, when I faced a new project that would be deployed on a handheld, I looked here to further my education. This is the only book I could find that is specific to handhelds.
When I was considering this book I read seven glowing reviews, and one total pan. The pan got it right. This book may be more useful for someone who knows very little about interaction design, usability testing, prototyping, and all that, and who isn't interested in gaining more than a superficial understanding of these topics. (If you are new to usability design, you'll find a much better place to start with Mayhew's "The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design.") If, however, you are a usability professional looking for insight on how you need to think differently now that your screen is the size of a Post-it note, wait for the next book to be written. I could have written this book, and the sum of my handheld experience is that I own a Palm and a cell phone.
8 von 8 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen very disappointing 26. September 2002
Von Ein Kunde - Veröffentlicht auf Amazon.com
I originally reviewed this book in Sept, 2002. Though the book had been available for a while, my review was the first. I'm revisiting my review in order to mention that within a week after I posted it, seven or eight glowing reviews suddenly appeared, as if in response to my pan. Still, I stand by my original:
There are few books available on the subject of designing usable products for handheld devices -- a fast-growing discipline -- so I was eager for the publication of this book. Via his web site and his other organizing activities, the author has done a lot to foster a growing community of handheld device UX specialists, but his book was a big disappointment.
I hardly know where to begin.
The book is poorly organized and would be greatly improved by the addition of sidebars, pullquotes and other methods of coding and grouping information. A more comprehensive index would help too. As it is, it's difficult to scan and nearly useless as a reference.
In many ways, the book is both too general and too specific. Less than seven pages are devoted to "Designing for WAP for Mobile Phones," which is not enough space to cover the topic at even the highest level, yet those seven pages are full of strangely specific guidelines that fail to consider the real world range of WAP applications and contexts. For example, his list of "important principles" includes the remarkably specific recommendation to "use 'Main' instead of 'Home'. 'Home' is ambiguous - is it the carrier's portal, or your application's start page?" The implicit point he's making is certainly a good one (i.e. be careful about how you link to the various things that can be interpreted as 'Home'), but he doesn't seem to understand how to write at this more useful level of abstraction. As a result, many of his recommendations as they're written do not apply in the real world.
The few nuggets of useful information in the book are often incongruously buried -- in the middle of paragraphs, in the middle of chapters discussing other things entirely. He drops these useful tidbits here and there and spends no time supporting them with evidence, research or even an explanation of his own rationale. In an early chapter (called "Handheld Devices"), he includes just a single short paragraph(!) under the heading, "Design for Small Screens". In this paragraph, he makes a few recommendations (e.g. "never use blank lines" and "use dashes... to create separations in content"). These are useful, but they belong in a different chapter, and they should be supported.
The meat of the book is the author's discussion of what have essentially become the tenets of the UX/IA/ID field: usability testing, prototyping, the iterative design process, etc. But these discussions consist mainly of repetitions of the obvious, amounting to a thin survey of what you will find in the standard texts of the broader field (by Neilsen, Norman, Raskin, Tufte, Wurman, etc.).
The book does contain some moderately useful bits about wireless technologies and devices in general, but not enough to justify the price tag.
The upshot of all this is, 'Handheld Usability' does not provide a broad enough overview of the discipline for the curious or those just getting started, and it doesn't go deep enough to help mobile UX professionals like me.
2 von 3 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Average Person 2. Oktober 2002
Von ken saull - Veröffentlicht auf Amazon.com
I thought that this book was user friendly, easy to read and wriiten for all users including the layman. The layout is pleasant and the graphics have "eye appeal".
We need additonal publications to ease our way into the PDA world.
4.0 von 5 Sternen Still a valuable reference 29. August 2010
Von D. W. Francis - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
I am a Product Designer with 30 years experience designing consumer electronics. This book is an excellent reference guide to what issues and concerns should be investigated and addressed in developing handheld products. The only minor complaint I have is that owing to its 2002 publication date, some of the devices used as examples are so outdated that many readers have probably had no hands-on interaction with them. However the principles and methods discussed are still very relevant and useful.
5.0 von 5 Sternen Handheld Usability: An informed approach to design 2. Oktober 2002
Von Ein Kunde - Veröffentlicht auf Amazon.com
The book is deceptive. It seems to be `common sense' and perhaps to say very little, yet in fact it contains a great deal of practical information, written in a highly accessible style. This book needed to be written, and Scott Weiss has more than ably risen to the challenge.
For me, this is not a highly technical `how to do' book, nor should the reader expect such detail from this book; that is to miss the point. It is a `how to think' book, and all the more valuable for that. The author's recommendations are clearly based on hours of observing people trying to use mobile devices. This is someone who knows. His recommendations are based firmly on direct knowledge of the real difficulties faced by users of handheld devices and of how they intuitively expect a device to behave. This book points up the fact that knowledge without understanding is not enough. Designers are challenged to understand who they are designing for. They are not necessarily designing for other experts. With this in mind, the author gives guidance on how to avoid design mistakes - to avoid reinventing the wheel. This book will tell designers things they already know (or should know), but didn't know they knew.
It encourages designers to start the design process from the right place - don't start from what is possible but from what is desirable. This is the basis of great design.
The chapter on how to carry out a usability test was impressive, not least for the author's sensitivity to the people he works with - the general public. For those who wish to carry out their own usability tests, read this book if only to find out how to deal with 'difficult' clients in a charming, inventive and non-offensive way. Here, the author is clearly in his element. The author here describes in detail the entire process (from choosing pariticpants to what the moderator should wear).
For the reader who wishes to carry out usability tests for the first time, without outside help, read this chapter first and think. Then think again. This is a fine art, and the author is clearly a grand master.
The book also contains a useful glossary and an interesting potted history of telephony and mobile devices.
I have read the book from cover to cover with great enjoyment, and have already returned to it several times as a reference work.
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