Handbook of Virtual Environments und über 1 Million weitere Bücher verfügbar für Amazon Kindle . Erfahren Sie mehr


oder
Loggen Sie sich ein, um 1-Click® einzuschalten.
oder
Mit kostenloser Probeteilnahme bei Amazon Prime. Melden Sie sich während des Bestellvorgangs an. Erfahren Sie mehr
Alle Angebote
Möchten Sie verkaufen? Hier verkaufen
Handbook of Virtual Environments: Design, Implementation, and Applications (Library of Scandinavian Literature,)
 
 
Beginnen Sie mit dem Lesen von Handbook of Virtual Environments auf Ihrem Kindle in weniger als einer Minute.

Sie haben keinen Kindle? Hier kaufen oder eine gratis Kindle Lese-App herunterladen.

Handbook of Virtual Environments: Design, Implementation, and Applications (Library of Scandinavian Literature,) [Englisch] [Gebundene Ausgabe]

Stanney , Kay Stanney , Kelly S. Hale

Preis: EUR 311,99 kostenlose Lieferung. Siehe Details.
  Alle Preisangaben inkl. MwSt.
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Auf Lager.
Verkauf und Versand durch Amazon.de. Geschenkverpackung verfügbar.
Noch 1 Stück auf Lager.
Lieferung bis Dienstag, 5. Juni: Wählen Sie an der Kasse Morning-Express. Siehe Details.

Weitere Ausgaben

Amazon-Preis Neu ab Gebraucht ab
Kindle Edition EUR 188,47  
Gebundene Ausgabe EUR 311,99  
Dieses Buch gibt es in einer neuen Auflage:
Handbook of Virtual Environments: Design, Implementation, and Applications Handbook of Virtual Environments: Design, Implementation, and Applications
Derzeit nicht verfügbar.

Produktinformation


Produktbeschreibungen

Kurzbeschreibung

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book.The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology.After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: System Requirements - specifies multimodal system requirements, including physiological characteristics that affect VE system design; and, Design Approaches and Implementation Strategies - addresses cognitive design strategies, identifies perceptual illusions that can be leveraged in VE design, discusses navigational issues, such as becoming lost within a virtual world, and provides insights into structured approaches to content design. This book also includes: Health and Safety Issues - covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns; Evaluation - addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols, and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence; Selected Applications of Virtual Environments - provides a compendium of VE applications.The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Synopsis

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book.The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology.After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: System Requirements - specifies multimodal system requirements, including physiological characteristics that affect VE system design; and, Design Approaches and Implementation Strategies - addresses cognitive design strategies, identifies perceptual illusions that can be leveraged in VE design, discusses navigational issues, such as becoming lost within a virtual world, and provides insights into structured approaches to content design.

This book also includes: Health and Safety Issues - covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns; Evaluation - addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols, and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence; Selected Applications of Virtual Environments - provides a compendium of VE applications.The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.


In diesem Buch (Mehr dazu)
Einleitungssatz
As Plato so eloquently stated, that which is reality emanates from that which is present to our minds. Lesen Sie die erste Seite
Mehr entdecken
Wortanzeiger
Ausgewählte Seiten ansehen
Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis
Hier reinlesen und suchen:

Tags

 (Was ist das?)
Bei einem Tag handelt es sich um ein Schlagwort, das zum Produkt passt.
Tags erleichtern allen Kunden die Suche und die Sortierung ihrer Lieblingsprodukte.
 

Kundenrezensionen

Noch keine Kundenrezensionen vorhanden.
5 Sterne
4 Sterne
3 Sterne
2 Sterne
1 Sterne

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 


Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   
Ähnliche Foren


Lieblingslisten


Ähnliche Artikel finden


Anhand des Sachgebietes nach ähnlichen Produkten suchen:


Ihr Kommentar


Datenschutzerklärung von Amazon.de Versandbedingungen von Amazon.de Umtausch- & Rücknahme bei Amazon.de