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HTML5 Games Development by Example: Beginner's Guide [Englisch] [Taschenbuch]

Makzan .
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Kurzbeschreibung

25. August 2011
Step-by-step example-driven tutorials to create several games from scratch. Each game comes with a specific learning topic in HTML5 or CSS3. This book is for web designers or game developers who want to build browser games with HTML5 and CSS3. You’ll need some background with web development or other programming but no game development experience is necessary.

Wird oft zusammen gekauft

HTML5 Games Development by Example: Beginner's Guide + Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript + Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL
Preis für alle drei: EUR 69,95

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Produktinformation

  • Taschenbuch: 352 Seiten
  • Verlag: Packt Publishing (25. August 2011)
  • Sprache: Englisch
  • ISBN-10: 1849691266
  • ISBN-13: 978-1849691260
  • Größe und/oder Gewicht: 19,1 x 1,8 x 23,5 cm
  • Durchschnittliche Kundenbewertung: 2.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 172.785 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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In diesem Buch (Mehr dazu)
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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Rückseite
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1 von 1 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Too few good parts, too many bad ones ... 7. Mai 2012
Von JustBeep
Format:Kindle Edition|Von Amazon bestätigter Kauf
The good parts:
- Quite a variety of different game styles.
- Multiple technology topics

The bad parts:
- Formatting of code makes it hardly readable on Kindle.
- Apparently some of the code is illegal - looks like metadata mixed with real code (definitely not JavaScript!)
- Bad code quality of sample code
-- Code spams the global scope with variables (better have a look at Douglas Crockford's "JavaScript: the good parts" to learn a better style or David Flanagan'ss "Definite Guide" or Marijn Haverbeke's "Eloquent JavaScript")
-- No objects, just nested struct like variables.
-- Lengthy explanations repeating what is mostly already obvious

Overall:
- Not recommended for beginners
- Possibly a choice for intermediates, because of the wide (but shallow) coverage. Still, I "fear", you'll find better books.
- Experts will rather want reference books
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Amazon.com: 3.5 von 5 Sternen  4 Rezensionen
5 von 6 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Learning HTML5 by Writing Games 14. November 2011
Von Dmitry Buzdin - Veröffentlicht auf Amazon.com
Format:Taschenbuch
The book consists of introduction to HTML5 technology and its usage in game development area. The book contains six complete game examples. The games are simple enough to understand and recreate, but are feature complete and working. The examples are picked to demonstrate different HTML5 features (CSS3, Canvas, Audio, LocalStorage and WebSockets). The material is based on JQuery library usage and explains its basic as well. Typical game programming approaches like event loops, layered rendering and impact collisions are covered.

Be warned that this is not an introduction to HTML, CSS and JavaScript. Although the author makes sure to explain what is happening in the code it is advisable to learn Web technologies basics before starting reading this book. HTML5, JQuery and CSS3 topics are covered from the very basics however, so you should not have any experience with that. Since the technology is moving forward very fast, some of the material is a bit out of date, but the author makes sure to warn the reader about the possible API and compatibility changes and provides external links for the reader to investigate himself.

Because the examples in the book are not hardcore, the book could be used as an introductory HTML5 material even for those who are not going to write computer games. The game examples just make the learning process more fun and inspirational.

I would recommend this book to anyone interested in learning HTML5 features just before those will get mainstream. This is a great introductory material, which you could use as a starting point to your HTML5 experience. The game examples make this book entertaining to read.
6 von 8 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Good book 12. November 2011
Von Krzysztof Kula - Veröffentlicht auf Amazon.com
Format:Taschenbuch
HTML5 Games Development by Example: Beginner's Guide by Makzan is as title suggest is intended for beginners. Unfortunately I'm not sure if it's true. Content is really good and I liked it, but there are many, many errors in code in listings, so I think that I had problem with almost every example.
Don't get me wrong, this was mostly simple errors, and source code that I downloaded from PacktPub website was working but bad taste still exists. The worst one was first, I search for my own typo and finally find that variables has two names. It looks like in book is a mix of code from before and after refactoring. Bugs was easy and all looks similar, they was just annoying.

Tips for other readers:
Download source code
Keep in mind that code in book has bugs
Keep internet connection on (some images and WebFonts to download)

I recommend this book, for me it was good reading and fun to create games prototypes. Bugs are annoying but are easy to fix so this not as bad as You may think.

I can recommend this book especially to developers that want to start learning about Games in HTML5 (beginners), person who already created his own game engine in JS probably would not be interested.
4 von 6 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Too few good parts, too many bad ones ... 9. Mai 2012
Von JustBeep - Veröffentlicht auf Amazon.com
Format:Kindle Edition
The good parts:
- Quite a variety of different game styles.
- Multiple technology topics

The bad parts:
- Formatting of code makes it hardly readable on Kindle.
- Apparently some of the code is illegal - looks like metadata mixed with real code (definitely not JavaScript!)
- Bad code quality of sample code
-- Code spams the global scope with variables (better have a look at Douglas Crockford's "JavaScript: the good parts" to learn a better style or David Flanagan'ss "Definite Guide" or Marijn Haverbeke's "Eloquent JavaScript")
-- No objects, just nested struct like variables.
-- Lengthy explanations repeating what is mostly already obvious

Overall:
- Not recommended for beginners
- Possibly a choice for intermediates, because of the wide (but shallow) coverage. Still, I "fear", you'll find better books.
- Experts will rather want reference books
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