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Mark Giambruno does an excellent job of explaining, in general terms, everything you need to know about the world of 3-D CG before embarking on a detailed, but non-application specific, demonstration of 3-D techniques.
The introduction covers everything from how and where 3-D graphics are used--including the less obvious fields like engineering and medical research--to what it's like to work as a 3-D artist and how much you can expect to get paid. This careers guidance, accompanied by interviews with 3-D production artists provide the best insight into the job you're likely to get, short of landing a job as junior tea maker at a 3-D studio. The fact that the approach is non-application specific doesn't mean there's no hands-on element. In fact each chapter demonstrates a particular technique through the completion of a project-based tutorial which builds through the course of the book to produce a Blade Runner-style airborne advertising blimp by the final chapter.
Step-by-step instructions are provided, but whereas other books spell it out for you, here it's up to you to interpret the instructions within the UI and toolset of your chosen application, be it Maya, 3DS or Lightwave. 3-D Graphics & Animation will not only help you decide if a career in 3-D CG is for you, if the answer is yes, it will get you off to a flying start. --Ken McMahon
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