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Getting Started with Unity [Englisch] [Taschenbuch]

Patrick Felicia

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Kurzbeschreibung

26. August 2013

Learn how to use Unity by creating your very own "Outbreak" survival game while developing your essential skills

Overview

  • Use basic AI techniques to bring your game to life
  • Learn how to use Mecanim; create states and manage them through scripting
  • Use scripting to manage the graphical interface, collisions, animations, persistent data, or transitions between scenes

In Detail

Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.

"Getting Started with Unity" guides you progressively through the necessary steps to create a survival game using Unity3D’s built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.

In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.

Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.

What you will learn from this book

  • Understand the different layouts, windows, and shortcuts, and navigate through scenes
  • Use, combine, and transform built-in objects and components including textures, water, GUI elements, controllers, lights, particles, and shapes
  • Understand different types of colliders, individualize objects with tags, apply colliders, and manage collisions through scripting
  • Learn how to create scripts, understand and use the default functions, and employ the console for debugging purposes
  • Access and modify game objects’ properties through scripting
  • Create functions, pass and access variables, and call functions between scripts
  • Implement basic AI for path-finding or user detection
  • Load scenes, navigate through scenes, and create persistent objects across scenes

Approach

Getting Started with Unity is written in an easy-to-follow tutorial format.

Who this book is written for

"Getting Started with Unity" is for 3D game developers who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.


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Über den Autor und weitere Mitwirkende

Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital games in schools: a handbook for teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.


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Amazon.com: 3.2 von 5 Sternen  6 Rezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen OK, but not great, for beginners 19. September 2013
Von Jason Kuhlmann - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This guide starts off as one might expect from an introductory book by talking about how to download, install, and use the Unity package. However, I would have expected quite a few tips and tricks for navigating within Unity; it took me several hours to be comfortable with its nuances. This book describes all of the parts of the interface, the navigation, and its functions in four and a half pages. The remainder of the chapter describes how to create a scene, how to add objects to the scene, applying a texture, adding a light, and adding a controller. All of these are great steps, but are just covered too briefly to really wrap your head around, especially if you are new to game development.

The unique part of this guide is that each chapter, from two to six, walk you through creating a simplistic game. Along the way, you learn how to import objects (downloaded from various sites, or included in the companion code) and set them in the scene, add colliders, add scripts for various functions (from playing audio to collecting objects and displaying them in an inventory system), adding enemies, including simple AI, tracking damage and ammunition, and combining multiple scenes together into a working game. This is amazing, as you can see the game take shape as you work through the materials. All of the code examples are JavaScript, which has a lower barrier for entry than C# or Boo scripts, which means they are more easily adaptable.

There are a few downsides, unfortunately. All of the code is very simplistic, and would need to be completely replaced in a fully working game. Its reliance on publicly available assets is also a liability; it directs you to download textures from CGTextures, audio from FreeSound and Incompetech, and the "companion code" from the author's own Wordpress site, some of which are already defunct. Thankfully the downloads are still available directly from Packt, and alternative assets can be acquired at the same sites.

Unfortunately, most of what is in this book is easily available for free on the Internet. However, the author does make it interesting by slowing building up a playable, albeit simple, game. I give it a 3/5 for a brand new user, with the advice that anyone who knows their way around any game development package skip it in favor of a more intermediate guide.
3.0 von 5 Sternen Good for getting started if that is what you need 16. März 2014
Von Amazon Customer - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Verifizierter Kauf
Does not go far or cover more advanced topics, however it is a good getting started. You will likely need more though.
4.0 von 5 Sternen Learning Unity 24. November 2013
Von Ronald Dyer - Veröffentlicht auf Amazon.com
Format:Taschenbuch
A well constructed and written book that provides valuable insight into the world of Unity programming and it's applications. Though some novices may have some challenges with some of the more technical aspects of the book such as AI, the overall flow allows for any one with an interest in game development to understand fundamental principles utilizing a robust game engine. The consistent use of graphics to illustrate different tutorial points coupled with downloadable sample code provide a step-by-step methodology for covering all the essential concepts. This book would make an excellent textbook to accompany any game programming curricula as well as provide much needed start-up support to beginners interested in the world of game development.
2.0 von 5 Sternen Only for Complete Beginners -- If That 21. Oktober 2013
Von Steven - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I am a veteran video game developer who had, until recently, not yet had the opportunity to learn the Unity engine. This book claimed to be aimed at game developers, which is the only reason I had an interest in it.

According to the final paragraph of the book, and contrary to the marketing blurbs, this book is aimed at complete beginners to game and software development. As such, it will not teach you any best practices or provide insights from an expert with the engine. It will get you started and nothing more.

As seems to be the case with many tech books these days, this book is in severe need of proofreading. Typographical errors abound. Additionally, it needs someone to test (and fix) the code samples, as they are littered with errors as well. While an experienced developer should be able to overcome these issues, I'm not confident that a beginner will be able to do so.

I expected a lot more from this book than what it provided. While it did get me started, I'm certain that there are better resources out there. A beginner is likely better off watching the tutorial videos on the Unity website.
3.0 von 5 Sternen Be sure to get the code from Packt's site 17. Oktober 2013
Von J. Doran - Veröffentlicht auf Amazon.com
Format:Kindle Edition
Over the course of the book you start building a completed project. This is a nice change of pace, as most of Unity's tutorials are merely snippets and not actually building towards something. One of the other nice things about the title is the step-by-step method in which the author teaches making it very easy to find your place while reading. There were a lot of steps between each picture, so there isn't much visual reference towards if I was doing everything correctly or not, but it's a minor nitpick. Some of the images however, are confusing and are scaled strangely, but it may just be the digital book. The book gives friendly reminders of shortcuts and alternate methods of doing different actions that may help someone's workflow when working with Unity.

Just as a note, the code in the book is done in JavaScript, so those looking to use C# or Boo should try looking elsewhere.

As mentioned in a previous review, you are required to create accounts at websites such as CGTextures or visit them for content such as DaFont in order to complete the steps in the book. I would have much preferred that it'd be included in the source files for the book. Links to content on the author's personal website already redirect to somewhere else which brings you to a password protected page and you have to look at the author's other pages in order to actually get that password... and the links are broken once you get that far. To actually get any of the source, you'll have to get it from Packt, which also requires you to create an account.

I think perhaps the author was trying to pack in a lot of content within this small of a book, and I think that maybe a smaller scoped project may have been a better approach or the allowance for more pages to put in more images. On a lighter note, I really liked the Chapter on AI and animations, and I thought it explained the Animation State Machine aspect of Unity very well.

The book says that it is for 3D Game Programmers or those who are intermediate users, but for the most part the stuff covered in the book is already covered through the beginner tutorials on Unity's website, but done in a format that actually builds something which may just be what someone would like, so if that's you I'd consider picking this up.

Full disclosure: I received a free evaluation copy of the ebook for this review.
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