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Getting Started with Unity [Kindle Edition]

Patrick Felicia

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In Detail

Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.

"Getting Started with Unity" guides you progressively through the necessary steps to create a survival game using Unity3D’s built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.

In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.

Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.


Getting Started with Unity is written in an easy-to-follow tutorial format.

Who this book is for

"Getting Started with Unity" is for[ 3D game developers[/color] who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.

Über den Autor und weitere Mitwirkende

Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital games in schools: a handbook for teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.


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Amazon.com: 2.9 von 5 Sternen  7 Rezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen OK, but not great, for beginners 19. September 2013
Von Kindle Customer - Veröffentlicht auf Amazon.com
This guide starts off as one might expect from an introductory book by talking about how to download, install, and use the Unity package. However, I would have expected quite a few tips and tricks for navigating within Unity; it took me several hours to be comfortable with its nuances. This book describes all of the parts of the interface, the navigation, and its functions in four and a half pages. The remainder of the chapter describes how to create a scene, how to add objects to the scene, applying a texture, adding a light, and adding a controller. All of these are great steps, but are just covered too briefly to really wrap your head around, especially if you are new to game development.

The unique part of this guide is that each chapter, from two to six, walk you through creating a simplistic game. Along the way, you learn how to import objects (downloaded from various sites, or included in the companion code) and set them in the scene, add colliders, add scripts for various functions (from playing audio to collecting objects and displaying them in an inventory system), adding enemies, including simple AI, tracking damage and ammunition, and combining multiple scenes together into a working game. This is amazing, as you can see the game take shape as you work through the materials. All of the code examples are JavaScript, which has a lower barrier for entry than C# or Boo scripts, which means they are more easily adaptable.

There are a few downsides, unfortunately. All of the code is very simplistic, and would need to be completely replaced in a fully working game. Its reliance on publicly available assets is also a liability; it directs you to download textures from CGTextures, audio from FreeSound and Incompetech, and the "companion code" from the author's own Wordpress site, some of which are already defunct. Thankfully the downloads are still available directly from Packt, and alternative assets can be acquired at the same sites.

Unfortunately, most of what is in this book is easily available for free on the Internet. However, the author does make it interesting by slowing building up a playable, albeit simple, game. I give it a 3/5 for a brand new user, with the advice that anyone who knows their way around any game development package skip it in favor of a more intermediate guide.
4.0 von 5 Sternen Great starting point 22. September 2013
Von Tim - Veröffentlicht auf Amazon.com
Format:Kindle Edition
It is my opinion that the title of this book, Getting Started with Unity, lends itself very well to the content. This book contains what I consider to be the first stepping stones to building a working knowledge-base regarding the Unity game engine and I would recommend it to anyone who wants to test the waters of game development with Unity.

As with other print materials available about Unity, this book spends the first portion discussing the very basic principles of downloading the software, getting it installed and doing some basic navigation in the editor. I took particular joy in the fact that the author, Patrick Felicia, did not spend an inordinate amount of time discussing these topics. Some may feel these subjects were glossed over, but I found it refreshing that only the very basics were discussed in those beginning pages rather than having to drudge through a lengthy diatribe of point-and-click instructions before an example project was actually started.

As the book proceeds, each chapter takes you through the steps to build a small, albeit functional example of a game. By no means should the end product you have be considered a complete example of a ready-to-ship product which I think is often a misconception from readers of this type of book. The code content is simplistic and straightforward and should leave you asking yourself, "How could I build on this to make it better?" As I said before, this book is all about getting started and I appreciate that it doesn't attempt to overstep its bounds in that capacity.

My biggest dislike of the book is the reliance on creating accounts on and/or visiting multiple third-party sites to get assets for the projects contained in the book. Although the websites that are used for collecting assets are great resources, there is no guarantee that the assets used in the book will be publicly available in the near future. I would have much preferred the companion files to contain everything needed throughout the book and a tips/notes section that credited from where the assets were gathered. That way the reader could refer to them in the future as needed. Luckily, the art and audio assets used are, for the most part, easily replaced and could conceivably be treated as placeholders.

In conclusion, if you have never looked at the Unity game engine before, I would recommend this book as the first in a reference library. Everything in it is a good place to start as long as you aren't under the misconception that all the content of a vast game engine can be summed up in under two hundred pages. If you are an intermediate or advanced user, your knowledge may already be well beyond the scope of this book and the only benefit to it would be having a book to lend to a friend or colleague that is curious about starting out in game development. Overall, I will give this book 4 out of 5 stars for building a good foundation for a beginner.
2.0 von 5 Sternen Only for Complete Beginners -- If That 21. Oktober 2013
Von Steven - Veröffentlicht auf Amazon.com
I am a veteran video game developer who had, until recently, not yet had the opportunity to learn the Unity engine. This book claimed to be aimed at game developers, which is the only reason I had an interest in it.

According to the final paragraph of the book, and contrary to the marketing blurbs, this book is aimed at complete beginners to game and software development. As such, it will not teach you any best practices or provide insights from an expert with the engine. It will get you started and nothing more.

As seems to be the case with many tech books these days, this book is in severe need of proofreading. Typographical errors abound. Additionally, it needs someone to test (and fix) the code samples, as they are littered with errors as well. While an experienced developer should be able to overcome these issues, I'm not confident that a beginner will be able to do so.

I expected a lot more from this book than what it provided. While it did get me started, I'm certain that there are better resources out there. A beginner is likely better off watching the tutorial videos on the Unity website.
0 von 1 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen Seriously Outdated 31. August 2015
Von bolo591 - Veröffentlicht auf Amazon.com
Format:Kindle Edition
The one star goes to the book being outdated. I am on chapter 3 trying to follow instructions for creating a timer on the screen, and the description no longer applies to Unity 4.6 and probably above. It should not be a real problem but it is because:
- trying to circumvent the issue does not seem to work (being a beginner, this is not easy). This is poorly explain over the internet.
- forums don't support Unit JavaScript well, everyone being on C#.
- Unity online manual is not good either.
- Author website is outdated as well with a poor contact form...
- PACKT Pub does not offer some sort of errata...

- Some sections seem to be missing in the book (or I read over too fast).
- Some of the unity packages necessary to download from the Asset Store are no longer available (For instance the Zombie Character package).

So the bottom line to follow the book is to make sure the version of Unity is 4.x with x below 6. Since I don't think I can import 4.6 unity scene in previous version, I am good to install older version, redo the chapter 1 and 2 after insuring that I could do chapter 3...

If you have the book and want to go over... make sure to use Unity version prior to 4.6 (4.3 will do).
4.0 von 5 Sternen Learning Unity 24. November 2013
Von Ronald Dyer - Veröffentlicht auf Amazon.com
A well constructed and written book that provides valuable insight into the world of Unity programming and it's applications. Though some novices may have some challenges with some of the more technical aspects of the book such as AI, the overall flow allows for any one with an interest in game development to understand fundamental principles utilizing a robust game engine. The consistent use of graphics to illustrate different tutorial points coupled with downloadable sample code provide a step-by-step methodology for covering all the essential concepts. This book would make an excellent textbook to accompany any game programming curricula as well as provide much needed start-up support to beginners interested in the world of game development.
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