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"Fortunately, this insiders' how-to manual--by Hartmut Bohnacker, Benedikt Gross, and Julia Laub--contains loads of images and project profiles that together form a snapshot of the emerging field, which, in layman's terms, uses computer software and algorithms to generate visually exciting forms based on wildly complex concepts. The examples are rich and varied, ranging from a series that visualizes the air quality in various cities through virtual plant growth to a company logo that evolves through a kind of genetic recombination." --- Fast Company"

Über den Autor und weitere Mitwirkende

Hartmut Bohnacker is an independent designer in Stuttgart specializing in interface and interaction development. He is a professor of interaction design at The University of Design Schwabisch Gmund. Benedikt Gross is an MA student in Design Interactions at at the Royal College of Art in London. Prior to that, he was an IX and UX Designer at Intuity Media Lab in Stuttgart. Julia Laub is an independent graphic designer specializing in book design, corporate design and generative design. In 2010 she established the design agency onformative (studio for generative design) in Berlin with Cedric Kiefer. She is an assistant professor for generative design at The University of Applied Studies Mainz. Claudius Lazzeroni, editor, is a professor of interface design at the Folkwang University of the Arts in Essen."

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Amazon.com: 25 Rezensionen
52 von 53 Kunden fanden die folgende Rezension hilfreich
Full insight to a great book 19. September 2012
Von julia - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
16 von 16 Kunden fanden die folgende Rezension hilfreich
Brilliant 14. September 2012
Von M. Tierney - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe Verifizierter Kauf
Purchased this book after the German edition received rave reviews, now in an English translation. Those familiar with the Processing programming language probably need no introduction to this book, which is why there probably aren't any reviews (I dare say it doesn't need any). Still, I thought I would share an opinion.

This really is a beautiful book, a chest of techniques, methods and examples for working through the Processing language in the context of generative design. It's broken into two sections, with the first quarter of the book devoted to glossy full color 'plates' (if u like), surveying artists working in the generative design field. The rest of the book is dedicated to the Processing language, broken into two sections - basic examples, and then more complex methods.

The textbook pages have a non-glossy paper feel, which in and of themselves are a lovely texture and weight. In particular the binding of the book is something of an achievement - each page seems to fall gently over the next, leaving an open book that never needs much creasing or pressing to get the spine to lay flat. It is a heavy book, so probably best set next to a computer and a cup of coffee as you wade through the many examples.

It has to be said that the examples here are also (expectedly) beautiful, and unlike other programming books, they don't resort to a uninspiring aesthetic or to ugly sketches that no one wants to code. The sketches in this book are simply gorgeous and the kind of thing that probably made you want to get started with Processing in the first place.

The layout is also fantastic, with clear pointers to what each part of the code means and does, not to mention great full color representations of the sketches variations.

It's very hard for me not to recommend this book to any Processing programmer, or to any beginning Processing user, but I would have to say it might not be the best place to start. Having said that if you're interested in Processing or Generative Design you should go out and buy this book right now, it will leave you inspired for months and maybe years.

If you're just starting out then obviously the Processing website, examples and reference are a great starting point, as well as the Processing book by Reas & Fry. Following on from there Generative Design is like a more advanced text to the Reas and Fry version. Coupled with the examples provided on the companion website (freely downloadable), and the fact they upgraded the code in this English text to Processing 2.0 really make this text a current and useful tool.

And while I do love the artist pages at the beginning of the book I can't help but feel it wouldn't have been a loss if they were omitted. That's just a personal opinion (and my reason for 4 stars), as the focus for me here and the real attraction to the book is the 'textbook' part. If anything it would have made it more 'backpackable' - enabling it to be taken on the go with less strain on the shoulders.

I've yet to scour the book from end to end so this is more of general vibe of what it's like in person.

An absolutely fabulous text and a book worth keeping for life, that will certainly sit as a crucial text in the processing lineage along with DBN, Creative Code and the Processing Programming Handbook.
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A 'Design' Book about Generative Design 17. September 2012
Von A. Akin - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
I was not hoping to find anything new in a book about Processing and vvvv after successful predecessors written by Casey Reas and Ben Fry or by Daniel Shiffman. When I got the book last week I realized the scarcity of a `design' book about generative design and related programming languages. Generative Design is a seminal book in its field as it fill this gap between the code and image in a very `designerly' way. Authors and the editor of the book structures and lays out its content explicitly and in a very visual way yet still founding a concrete base for the understanding of the phenomenon.

First of all, its graphic/interaction design and print quality implies a very dynamic way of navigating the book and the website accompanies it. In many of the books related to digital design, visuals are not more than being proof of concepts. In Generative Design even the formal layout itself is inspiring enough. Scale is a great deal while printing coded graphics. Designer of the book overcomes this issue by organizing figures with a variable density over the book. Also the hardcover and the premium paper are other factors enhancing the experience.

The book speaks to a greater art and design community of various practices like architects, product designers, sculptors, type designers as well as graphic and interaction designers. Throughout the showcase sequence and the examples given in the chapters there is a subtle focus on typography. Employment of graphic coding technics to experiment on the anatomy of typeface or creating generative images with building blocks of type are quite interesting endeavors yield to visually compelling results. Needles to say that a significant number animation enthusiasts constitute a big portion of the readers who are potentially interested in the book. vvvv patches and related principles may be handy tools and inspiring for them.

Another important aspect of this field is the intercultural communication in the community. It is certain that the all people worked for the book had engaged with the global community and generative-gestaltung.de offers more with its forums and comment fields. However mixed language (DE/ENG) content on the website requires an update.

The book, in general, offers a very visual and physical perspective to discover the phenomenon yet providing all basic and necessary hands on instructions for related methods. The book will definitely help creatives without any coding experience. They can still grow interest in the genre by reviewing the projects and visuals then start learning about the best practices in the process.

Generative Design structured with a simple staging and a pretty diverse subject list. Eleven different subjects, all explained with more than adequate number of attractive examples are divided into two main categories, simply, the basic principles and complex methods. Subjects in the "Basic Principles" section are illustrated with appealing images visualizing push/pull relationship between simplicity and complexity. Images arise urge to discover the basic principles behind their appeal. "Complex Methods" section is consisted of interesting subjects which are highly advance and up to date. This section includes subjects heavily relies on object oriented programming such as, agent in space, formulated bodies, attractors as well as other like, dynamic data structures and semantic text analysis. All these advance methods are explained simply and clearly both in the book and code comments on the website.

The structure of the book rises another interesting question about the life-spans of the digital and printed matters. Book and the website accompany each other so well but still I can't help myself from thinking of the question: Which one of them will extinct first in the distant future?

As an educator I see a great potential for this book in a workshop or a classroom. While teaching generative design, most of the times art historical references of this approach is combined with highly technical books and tutorials with a little bit of sneaking into recent applications. Then students are expected to join the community and create artifacts which might not really relate to their design agenda. Generative Design provides a holistic approach to learn and create which is more likely to integrate with many creative processes. Another motivating fact to consider this book in classroom is its fairly affordable price for a publication like this with a large scope and high print quality.
5 von 5 Kunden fanden die folgende Rezension hilfreich
Fabulous book on generative techniques for creating art 18. November 2013
Von Schlieren - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
I have been waiting for the English translation of this fabulous book. It is beautifully laid out with both color artwork and generously spaced examples and code. Let me repeat that this is the most beautiful Processing book that I have ever seen. The code for all of the examples is available on-line for both Processing 1.5 and 2 and seems to work as is (no bugs). If you have some processing experience and want to experiment with a wealth of generative techniques, this book is both an inspiration and a resource. If you are new to Processing, this may not be your ideal starter (or only) book. While the examples are well explained, the underlying programming concepts are only touched upon. If you are comfortable with a cookbook-like approach and want to get to the "good stuff" in a hurry, this won't be a problem. If you want more depth, I expect that everyone has their own favorite Processing reference. Mine is Glassner's "Processing for Visual Artists". It is a little technical, but then I have a computer science background and this does not bother me. I am less well suited to evaluating books for raw beginners. Hopefully, the classics by Reas and Fry will be updated for Processing 2. Reviews of many of their Processing books can be found at [...]
4 von 4 Kunden fanden die folgende Rezension hilfreich
Beautiful examples of Processing code 27. Mai 2013
Von Alex Czetwertynski - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe Verifizierter Kauf
I didn't realize this book was actually a series of examples of Processing code, not just a display of Generative work. All examples are available to download, and they are gorgeous.
Really great way to learn or improve Processing skills
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