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Game Frame: Using Games as a Strategy for Success: Unlocking the Power of Game Dynamics in the Boardroom, Classroom, and Living Room
 
 
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Game Frame: Using Games as a Strategy for Success: Unlocking the Power of Game Dynamics in the Boardroom, Classroom, and Living Room [Englisch] [Gebundene Ausgabe]

Aaron Dignan

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Game Frame: Using Games as a Strategy for Success: Unlocking the Power of Game Dynamics in the Boardroom, Classroom, and Living Room + Reality Is Broken: Why Games Make Us Better and How They Can Change the World + Fun Inc.: Why Games Are the 21st Century's Most Serious Business
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Produktinformation


Mehr über den Autor

Aaron Dignan
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Produktbeschreibungen

Pressestimmen

“Thoughtful insight for individual gamers and their managers.” Booklist

“Essential reading for anybody tasked with reaching or inspiring today's 'continuous partial attention' generation."

—Ricky Van Veen, co-founder, CollegeHumor

“Leave it to Aaron Dignan to make the unique and compelling case for how digital gaming strategies can be applied to corporate performance. Aaron is at his best when he simplifies complexity and makes it actionable, which is what he’s done in Game Frame, making the strategies of gaming immensely approachable—if not mandatory—to growing a business. Game Frame is a must-read for marketers and enthusiasts of behavioral science.”

—Beth Comstock, CMO, GE

"Aaron is always insightful, challenging and fun. This book distills all these qualities perfectly. It's Aaron in a bottle. I loved it."

—MT Carney, President of Marketing, Walt Disney Studios

"It seems like everybody's talking about applying game mechanics to the real world. But most of those applications are trivial, doing justice to neither game nor world. In Game Frame, Aaron Dignan goes beyond pointsification, offering a new design theory for using games in places you'd least expect."

—Ian Bogost, Ph.D., author of Persuasive Games and co-author of Newsgames

“Up Up, Down Down, Left, Right, Left, Right, B, A, Read, Win.”

—Josh Spear, publisher, JoshSpear.com

“As videogames expand beyond the bedrooms of 14 year old boys to become a legitimized form of mass-market entertainment, this book brilliantly explores what to expect, and why this is a good thing, for everybody. A great insight into the future of engagement.”

—Brad Jakeman, EVP/CMO, Activision Publishing

“Aaron has done a great job of showing how game mechanics can help us win in other areas, especially negotiation and deal making.”

—Rob Segal, CEO, Virgin Gaming

"Game Frame is an excellent crash course on how to add game mechanics to improve nearly any experience."

—Jesse Schell, author of The Art of Game Design

Kurzbeschreibung

Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters.

All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated.

Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life.

Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond.

Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives.

Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.


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In diesem Buch (Mehr dazu)
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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
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Amazon.com:  7 Rezensionen
6 von 6 Kunden fanden die folgende Rezension hilfreich
Love, love love this book! 27. November 2011
Von shortcinema - Veröffentlicht auf Amazon.com
I am not a hardcore gamer. I define that as I don't own a console, I played the occasional Facebook word game like Scrabblus and I am slowly developing a minor addiction to free online Bejeweled and Angry Birds.

With that said, I LOVE this book. It teaches how I can develop behavioral games that can affect my career, my life and my community.

I love how the chapters are called Levels which made me feel like I had to "work up" through the book.
The first seven levels (chapters) are well researched, giving the historical and cultural relevance of games and the importance of play in everyday life.

At first I was annoyed by some of the examples the author provided because they were apps, organizations or websites I am already aware of, if not fully engaged with. But then I realized that is the point. Game mechanics are becoming more and more intertwined in our lives.

Even this review has elements of gaming.
- I write it.
- You read it.
- You decide if it is helpful by clicking the YES or NO button below it.
- Enough people do that and I have a chance as showing up as a "most helpful review" for this book.
Amazon, in a mark of genius, has made writing reviews (a crucial part of selling books) fun AND competitive.

All the knowledge gained in levels 1 through 7 are applied in the last three chapters (levels) where you are given the building blocks to create your own games.
The biggest light bulb moment for me was that people don't necessarily play games to win.

Game Frame will not teach how to write the code for the next Call of Duty or Angry Birds but you will fully understand WHY games like those are popular. And how you can take the same dynamics with practice and apply them to your employees, kids, students, yourself or any place where you are trying to effect change.

Since reading this book have I set up parameters with a trainer at my gym and one of her other clients for a competition that regardless of who wins will improve both our workouts.

P.S. Google the author Aaron Dignan with the words 99 percent video. You will find his 30 minute presentation "How to Use Games to Excel at Life and Work". It was this video that me run not walk to buy this book.
4 von 4 Kunden fanden die folgende Rezension hilfreich
Insightful, Practical, and Fun 15. März 2011
Von jimbabb - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe|Von Amazon bestätigter Kauf
Outstanding read! From the excellent prose and personal examples to the insightful theories, Game Frame will simply make you smarter. While life isn't a game, life can certainly learn a thing or two from the elements that make games engaging, satisfying, and rewarding experiences. Game Frame provides readers a lens to make our own lives an epic win (or just better).
1 von 1 Kunden fanden die folgende Rezension hilfreich
Fantastic Book! 6. April 2011
Von photoman700 - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
This is a great book that has a lot of insightful and actionable content throughout. Aaron writes about the importance of games in our culture and how they can possibly be used to influence more positive behavior. This is a very intriguing concept for businesses and organizations, because it has a lot of potential to increase engagement with your clients, employees, etc. A lot of us already do the things that Aaron talks about in the book on a small scale, in terms of making up little games to make tedious work more enjoyable (like car trip games), but the magic of this book is using it's ideas on a bigger scale.

Foursquare is an example of a gaming system wrapped around the real world and it leads people to do things they wouldn't normally do. Given the average age of a gamer is now in the early 30's this is a great time in history to use games to make positive changes in the world. Aaron even addresses the issue of the negative effects of a future gaming world, where every company has a rewards system for us to play and how that could negatively affect our behavior.

Either way if you are interested in innovative thought and how gaming can be applied to our everyday lives, then you need to read this book! 5 Stars!

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