This is an excellent introduction to game audio. It is however very very basic. I would suggest this book to anyone who does not have previous knowledge about game audio. I found it to be a little too basic, but because I knew much of the material does not take away from the text.
The book has a general overview of many topics but does not generally give enough detail to successfully use that thing in a game. For example music loops are discussed: "When created successfully there will be no indication of the actual repeat point... There are many ways to accomplish this, but how it is done effectively is entirely dependent on the style of music." A quick google search will show a few methods of looping a cue for anyone interested. Of course a technical discussion on looping audio would have taken up a good deal of space. There would not be enough room in a single volume to cover all of the topics in great detail.
I will give the chapters because there is no link to look at the table of contents:
Chapter 1: History of game audio (sections on functions of game audio, history of game audio, different job roles for audio professionals, and other professionals at the game company like programmers)
Chapter 2:Game audio basics: tools, equipment, & skills
Chapter 3: Function of Game Sound Effects
Chapter 4: Creating Game Sound Effects
Chapter 5: Function of Game Music (purpose, placement in various parts of the game, adaptive and interactive music)
Chapter 6: Creating Game Music
Chapter 7:Game Voiceovers
Chapter 8: Creating the Total Soundscape (post production topics like mastering and implementation)
Chapter 9: Future of Game Audio Trends
Also a resources sections with things like website links.
The included dvd has some useful things like audio demos, but would not change my review rating one way or the other.
I would recommend this book for anyone who knows very little about the above topics. It is a great overview and intro into the world of game audio. However if you are more experienced you may not find the book as valuable and instead might benefit more from a book on just voice overs (for example).