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Game-Changer: Game Theory and the Art of Transforming Strategic Situations

Game-Changer: Game Theory and the Art of Transforming Strategic Situations [Kindle Edition]

David McAdams

Kindle-Preis: EUR 11,07 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

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Taschenbuch EUR 12,30  
Audio CD, Audiobook, CD, Ungekürzte Ausgabe EUR 23,53  



Intriguing... An absorbing read. Publisher's Weekly


A radically new, and easily learned, way to outstrategize your rivals.

“The wise win before they fight, while the ignorant fight to win.” So wrote Zhuge Liang, the great Chinese military strategist. He was referring to battlefield tactics, but the same can be said about any strategic situation. Even seemingly certain defeat can be turned into victory—whether in battle, business, or life—by those with the strategic vision to recognize how to “change the game” to their own advantage.

The aim of David McAdams’s Game-Changer is nothing less than to empower you with this wisdom—not just to win in every strategic situation (or “game”) you face but to change those games and the ecosystems in which they reside to transform your life and our lives together for the better.

Game-Changer develops six basic ways to change games—commitment, regulation, cartelization, retaliation, trust, and relationships—enlivened by countless colorful characters and unforgettable examples from the worlds of business, medicine, finance, military history, crime, sports, and more.

The book then digs into several real-world strategic challenges, such as how to keep prices low on the Internet, how to restore the public’s lost trust in for-charity telemarketers, and even how to save mankind from looming and seemingly unstoppable drug-resistant disease. In each case, McAdams uses the game-theory approach developed in the book to identify the strategic crux of the problem and then leverages that “game-awareness” to brainstorm ways to change the game to solve or at least mitigate the underlying problem.

So get ready for a fascinating journey. You’ll emerge a deeper strategic thinker, poised to change and win all the games you play. In doing so, you can also make the world a better place. “Just one Game-Changer [is] enough to seed and transform an entire organization into a more productive, happier, and altogether better place,” McAdams writes. Just imagine what we can do together.


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Die hilfreichsten Kundenrezensionen auf (beta) 4.3 von 5 Sternen  3 Rezensionen
7 von 7 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen An easier read than I expected. 17. März 2014
Von Amazon Customer - Veröffentlicht auf
Format:Kindle Edition|Verifizierter Kauf
I enjoyed this book immensely. I will admit that I know a little about game theory, but I have yet to apply it. With my prior knowledge of game theory not taken into consideration, I felt this book was a easy to understand. However the book focuses only on the most common game in game theory, the prisoners dilemma. This appears to be the most common game that people play. The book offers a detailed look into the inner workings of the PD, so no prior game theory knowledge is really even necessary.
2 von 2 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Good Premise, but some bad and inaccurate examples 20. Mai 2014
Von cmkadmin - Veröffentlicht auf
Format:Kindle Edition
The basic premise of the book is dealing with a "game" known as the prisoners dilemma and ultimately ways out of it. It all culminates in a one page summary on p.146. The principles you learn are quite helpful in identifying this scenario's appearance in real life situations in business, medicine, politics, etc... The main section of the book is followed by 6 practical examples. It reads well and is almost entirely non-technical, making it a good introduction to game theory for those curious about it.

My only complaint is that some of the examples weren't chosen very well. For example, the author, very early on, encourages 'welcoming regulation'. Here, he cites the tobacco industry advertising ban as an example - as banning advertising (except print of course) freed up approximately 30% of company revenue without having a measurable effect on sales. Of course, the underlying reason is that tobacco products are highly addictive. This sort of situation is, I reckon, very rare - but perhaps you can think of more examples.

Additionally, there are a couple of historical inaccuracies, one in particular on p.109 regarding the US/Soviet arms race. There's a statement regarding the Soviet perception of SDI that's totally baffling.

Still, all in all a good book - the concept is sound and might convince you to look into the many other aspects of game theory.
4.0 von 5 Sternen Four Stars 27. August 2014
Von Jessica D. Simmons - Veröffentlicht auf
Format:Gebundene Ausgabe|Verifizierter Kauf
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