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Foundation Actionscript 3.0 Animation: Making Things Move! [Englisch] [Taschenbuch]

Keith Peters
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2. April 2007 1590597915 978-1590597910 1st ed. 2007. 2nd printing 2008

This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

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Foundation Actionscript 3.0 Animation: Making Things Move! + Essential ActionScript 3.0 + ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
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  • Taschenbuch: 568 Seiten
  • Verlag: Apress/friends of ED; Auflage: 1st ed. 2007. 2nd printing 2008 (2. April 2007)
  • Sprache: Englisch
  • ISBN-10: 1590597915
  • ISBN-13: 978-1590597910
  • Größe und/oder Gewicht: 3 x 19,3 x 22,9 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 98.212 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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ActionScript animation (rather than tweened animation created within the Flash IDE) is a very popular discipline for Flash developers to learn, as it allows for the creation of smaller, more realistic, more dynamic, animated Flash movies, with realistic physics, such as gravity and collisions. This essential skill set has been learned by many Flash developers through Keith Peter's best-selling ActionScript animation book Foundation ActionScript Animation: Making things move...and now we've updated it to ActionScript 3, Adobe's new and improved scripting language all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

Über den Autor und weitere Mitwirkende

Keith Peters�lives in the vicinity of Boston with his wife, Kazumi, and their�daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.

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3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Einfach nur Spitze 12. April 2008
Von Robi
Dieses Buch ist sehr gut. Man lernt das mathematische Handwerkszeug für Animationen. Ich habs aus dem Buch besser verstanden als früher im Mathe Unterricht.

Selten soviele Aha Erlebnisse gehabt.

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Amazon.com: 4.3 von 5 Sternen  48 Rezensionen
32 von 34 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Makes animation programming comprehensible for anyone. 15. April 2007
Von George D. Girton - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
"Boing Boing Boing!"

Keith Peters's engaging and readable book on Flash 9, Actionscript 3.0 Animation is quite unusual for a programming techniques book. It assumes you know very little, but it ends up being an authoritative work of lasting value.

Notwithstanding the "3.0" in the title, this is the second edition of "Making things Move," updated for Actionscript 3.0. The first version sold very well, but I think the second edition will open up Flash to a much wider audience.

This is because Peters almost always gives you two or three ways of doing something, and this extends to whatever Flash development environment you have chosen. There are three ways you can write Actionscript 3 for Flash: The Flash IDE (which you get when you buy Adobe Flash), Flex Builder 2 (which you get when you buy Adobe Flex Builder) and the free Flex 2 SDK (which you get when you download Flex SDK free from the Adobe website.) I use the third environment, so I really appreciate that "Making Things Move" tells you how to set up "trace" for debugging in the free Flex SDK environment. Because of the popularity of Flash animation, and the fact that the book tells you how to use the free development environment (and the fact that Actionscript 3 is so great), I think this book will be both popular and influential.

So, I found nuts and bolts information in the very beginning that was probably worth the price of the book even if I didn't animate a single bouncing ball, but what's the rest of the book about? Three things that everyone learned (or should have learned) in school: trigonometry, physics and how to think about stuff on your own. And you get it an applied context that basically gives you everything you need to build, and to understand how to build, an interactive 2D or 3D game -- except fancy graphics, of course.

User interaction, moving objects around, collision detection (two or three different methods), how to use acceleration and velocity for springing and easing, billiard ball physics, how to make things walk (forward kinematics) and reach for stuff (reverse kinematics), plus rotate collide and move in 3 dimensions, it's all in the book. All completely comprehensible. Various ways of placing things randomly on the screen, how to bounce back after colliding, how to swarm objects and connect them to each other? All covered. Matrix math, Brownian motion? Covered and explained. About the only thing Peters doesn't give you is the rotation matrices for four-dimensional graphics, but to be perfectly fair, nobody else does either.

This book is a product of tons of experience and thoughtfulness. Each technique appears to be so simple -- certainly there isn't too much code in any one example -- and yet along with each technique, it seems like there's at least one little `gotcha' that Keith Peters tells you how to avoid. In other words, you can scan the book quickly to see what's in it, to see what's there and examine the formulas, and then when you go back and read it, you also benefit because you pick up one of these 'gotchas' or an explanation of why one way is better than doing it another way.

Will you find this review useful if I don't complain about something? Okay! Well, in the spaceship example in chapter 5, which uses the keyboard, nothing works unless you click on the window first. The book says nothing about this, or how to prevent it. Can you set the keyboard focus onto your movie without clicking the mouse on it? I wish I knew.

Less important, in nearly every code example in the book, the constructor of each document class calls an init() method, which Peters says is a recommended "best practice" I would like to know why this is a best practice, since it just makes the code (and the book) longer and (ok, just slightly) more time consuming to read.

Lastly, everyone knows (or will know after reading this book) there are two kinds of animation, frame-based and timer-based. What I never realized is that there's a third form, time-based animation, that's smoother and more accurate than either frame based or timer based. Plus, it's immune to the frame rate of the movie, the motion stays just as smooth and constant as you have intended it to be. I really appreciate the fact that the book brought this to my attention, but why did the author wait until page 505 to get around to it? No matter, you're crazy if you don't read every page, from the beginning of the forward ("This is a book about art"), right to the very end of the index ("zero, dividing by zero in Flash").

This book is packed with useful information from beginning to end and will give you many happy hours and things to do on long winter nights in front of your compute; the very last example in the book, slipped in as a final parting gift just before the recap of all the book's equations, tells how to add the "Boing" sound to the bounce of your bouncing ball, in just 3 lines of code.

If you don't have any books on Actionscript 3, I think this is probably the best one to start with until the Moock book comes out, if you have an interest in animation.
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4.0 von 5 Sternen A great buy, not a great upgrade 24. Juni 2007
Von Thomas B. Talbot - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
First off, the previous version was the best actionscript and or graphics book for the Flash environment I had ever read. Useful segments of script and the practical approach to getting common graphics, animation, collision, 3D and kinematics work done were invaluable.

My criticism of the current edition is that, with the exception of placing everything in a class structure for actionscript 3.0, the new edition lacks novel content. There are no new techniques, projects, nor animations. Also, the programs may be written in classes, but often the programs don't take advantage of the object oriented techniques encouraged in 3.0 actionscript.

The parts about using the Flex SDK are interesting as they allow people to program in actionscript without having to buy anything. It is pretty obvious that this book was written before the Flash CS3 version came out as it would be more aptly named "actionscript animation 3.0 for flex" as some of the techniques necessary to make graphical objects in the flex environment are inconvenient for those using Flash CS3.

So, my bottom line:
If you don't have this book and want to program graphics in flash/flex, get this book before all others.
If you already have the previous edition, don't bother upgrading. (though for me it didn't work out too bad because I used the previous edition so much I wore it out.)
4 von 4 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen What Can't Actionscript Do? 13. August 2007
Von Michael Hill - Veröffentlicht auf Amazon.com
For animation and programming outside the Adobe Flash interface, this is one of the best books I have read. It starts out with an introduction to concepts that apply across the board for animation and then continues on in to physics based animation and eventually 3D programming. While the book uses ActionScript as the primary language, the concepts it employs easily translate into other graphical programming languages.

Something to keep in mind when you order this book is that it will not teach you how to use Adobe Flash. While "Making Things Move" is very applicable to this program, it is geared more towards Flex Builder 2 and the Flex/AS 3 command-line compiler and Flex 2 SDK (the last two of which are free from Adobe's website at the time of writing this review).

If you are looking for a book that will help you get started with Flash-based game development, this is a great book to use. I would consider it an excellent resource for both novice and advanced users.

If you are looking for a book on developing sites that interact with databases or send and retrieve online data, this is not the book for you. Instead I would suggest The Essential Guide to Flex 2 with ActionScript 3.0.

Another resource I would reccomend for any Flash developer is ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers, which is good for just about anything else "Making Things Move!" and "The Essential Guide" don't cover.
4 von 4 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Its only OK 18. Oktober 2007
Von Donnie Thornton - Veröffentlicht auf Amazon.com
I have programmed in AS since Flash 5, and I have read many AS books. This book is an overall average. Its for those who know a little about AS and Flash. If you are totally new to AS, then the books coding in the first chapter will really frustrate you. There are minor coding problems in the first chapter, and the author has a bad time explaining basic definitions. However, its later chapters are overall good, and I enjoyed the book.
I would say: Buy the book if you can stand some frustration and some (minor) unclear explanations. For $25, it's a bargain.
17 von 23 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Problems with code not working 2. Juli 2007
Von Joy D. Jacques - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
I was eagerly awaiting this book because of the good reviews, but I've had lots of problems getting his code to work.

He uses old AS2 keywords in examples as user created function names, but this causes errors. I had to look online to find out that solution. There was nothing on the "Friends of Ed" site.

Next, the drawing example he gives on page 64 did not produce the arrow it was supposed to produce. I am new to this level of coding, so some of my problems may be my lack of experience, but it's tough to learn if the code examples don't work.

I wish the Friend of Ed would post some corrections and/or help. I'm sure that the problems I've had with the book are because the author was using a development version of AS 3.0, but they should get information up about the issues.
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