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Flash: The Future, w. CD-ROM (Englisch) Taschenbuch – November 2002


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Synopsis

A guide for advanced developers shows how to create content and applications for handhelds, wireless devices, interactive TV, video/DVD, and other platforms.

In diesem Buch (Mehr dazu)
Einleitungssatz
In a relatively short period of time, Pocket PCs have become an important facet of the ongoing digital evolution, and Flash has emerged as the most viable platform for developing media-rich content and applications for these handy devices. Lesen Sie die erste Seite
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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
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Amazon.com: 9 Rezensionen
6 von 6 Kunden fanden die folgende Rezension hilfreich
excellent companion to flashenabled!! 2. Dezember 2002
Von Eric E. Dolecki - Veröffentlicht auf Amazon.com
Format: Taschenbuch
the book starts off listing various ppcs in comparison and then by goes through (in very good detail) the layout considerations to take when creating flash apps for pocket pcs. many aspects are covered in a way that's very easy to follow along with. a lot of this information will save you plenty of headaches down the road. softkeys (mapping of the device's cursor input) is covered in extreme detail and the source files for all of this is covered very well. c++ (etc.) wrappers are explained in detail so as to hide the ppc's menus, going fullscreen, and more. source code for these techniques are supplied as well on the cd. very valuable stuff. the code is explained in nice detail. classes in c++ and AS are covered in an appendix and are very worthwhile inclusions. transfering flash to television and dvd is covered in depth (and is a first in a book like this.) using flash animations in your dvd menu systems is shown in a step-by-step walkthrough. many of the perils of transfering flash to video/television is covered and workaround techniques are explained. the future of flash on devices is a running theme throughout the book and offers many great insights. the use of XML Socket, loadvars versus XML, etc. is covered. there is a wealth of knowledge to be gained in this well-paced book on the subject of flash on things other than the desktop. it's a bit more technical than flashenabled. the collection of the two books together == a 5 out of 5. these should be your flash device bibles when you want to get involved in creating apps and experiments to run on devices. WONDERFUL stuff. a defacto standard for mobile and other-than desktop Flash deployments. The CD alone is worth price of admission. And that chris pelsor is such a viking!
3 von 3 Kunden fanden die folgende Rezension hilfreich
You need this book! 21. November 2002
Von RM Hall - Veröffentlicht auf Amazon.com
Format: Taschenbuch
If you are serious about exploring and developing content for devices then purchase this book. Pocket PC's and many of the other devices covered in this book are just now starting to hit with mainstream consumers. Example: Who is going to be developing content for the Dell Pocket PC's that were just announced? You will, by absorbing the material covered in this book. From the basics and gotchas of working with the devices, to very detailed examples and code, including advanced information on integrating Flash on devices with embedded VB and VC and using an XML socket server for messaging. A great chapter on preparing Flash files for output to various video formats and DVD authoring help round the book out to appeal to a variety of Flash and device developers. I have been working with and writing about Flash on devices for some time now, and this book is packed with stuff that I instantly found useable. A great reference book for an area of technology that is just beginning to take off.
3 von 3 Kunden fanden die folgende Rezension hilfreich
A must buy for any PPC developer 23. November 2002
Von Dorian Nisinson - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book is a must-have for anyone interested in exploring and developing content for devices. It contains a wealth of information that is clear and well-organized. This is particularly valuable in the quickly evolving area of developing for devices.
I use those little tape flags to mark useful pages in books and so far there are 14 tags in my copy of "Flash: The Future."
It has earned its place on the bookshelf right next to my desk.
2 von 2 Kunden fanden die folgende Rezension hilfreich
Excellent Resource! 5. November 2002
Von Michael Krisher - Veröffentlicht auf Amazon.com
Format: Taschenbuch
I have been designing and developing Flash and other content for devices now for a number of years. Because device development is in it's infancy, there has yet to be a book or resource that completely illustrates the big picture (as it stands today). This book gets down to the nitty-gritty. Designers can learn numerous points about fonts, colors, etc... Developers can learn a multitude of facts about Flash Actionscript to eMbedded VB or eMbedded VC. If you are a newbie or experienced, this is an excellent resource. You will definetly learn something from this book!
7 von 10 Kunden fanden die folgende Rezension hilfreich
Dare I give this book less than 5 stars?!! 24. Februar 2003
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book is well written, and the author knows what he's talking about. However, I found he repeats things and often complicates simple things. After reading the chapter about PocketPC Flash technology I found it offered no more information than the Macromedia SDK (free on their website). He does offer some additional advice on PPC game development such as color and art optimization; common sense to most Flash developers. The book attemps to explain how to program a complete game in ActionScript, but does not elaborate on the details of ActionScript (ie: mentions the use of arrays, but doesn't explain their complex charictaristics). If your looking to learn ActionScript, this is not the book. Overall, this book has the advantage of being one of the first in it's catagory.
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