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Far more than a how-to book on Flash development, Flash Enabled takes the reader by the hand into previously uncharted areas of development. Samples, tutorials, and design rules, tips, and theories spanning more than a dozen chapters explain how to create content for PlayStation2, television, Pocket PC handhelds, and, of course, the Web.
The first two sections constitute an introduction to developing Flash content for devices. Discussions on interface design, typography, animation, and game construction are interlaced with sidebars, tips, screen shots, and code examples. Part three details the specifics of creating applications for devices using Flash, and subsequent sections demonstrate how to create content for television and game consoles like PlayStation2.
Contemporary developers face a big challenge when creating a Flash movie; making one that plays on every Web browser with every version of the Flash plug-in on every version of both Windows and Mac operating systems is a feat unto itself. Introducing more platforms with their own limitations is enough to send a Flash developer screaming into the woods. However, creating Flash content that can be viewed on more than just a desktop computer opens doors to growth and larger audiences. The authors of Flash Enabled have already started creating for a variety of platforms, and we can benefit from their experience rather than playing a perpetual game of catch-up. --Mike Caputo
Obviously, it's not yet clear how large the universe of PocketPC gamers with e-gold accounts will be, but this book at least compressed our development time to the point where it is quite easy for our mobile games to be profitable. Great stuff!
There is SO much information in here that I'm going to have to read it again. Flash has always been a successful product, most people know this for the web, well this book shows you how to take flash to other devices, Pocket PC, WinCE, XBox, PS2, Cell Phones, Kiosks, ATM, HDTV, PDA and more.
Full of pictures, code examples, a site dedicated to the book. I'd recommend this book for ANY flash designer. They talk about optimisation, Pixel Fonts, good design practises and more.
Very well written, very easy to follow, and exciting...I found myself getting to the end of it and itching to start developing these things....
First, THE BAD:
I want to make DVD menus with flash. I thought this would show me how, but instead it was a case study of a company called ... that used Flash and a C-Programmer made a connector from Flash to the DVD-OBJECT controller. no code for that. That ..... Don't buy it if that's what you hope to find.
Same with the Interactive Television stuff: Mainly a case study with no practical hows. Kind friggen lame.
There could have been a section on how to create 1 flash file that works on any handheld, desktop, etc. It would have been long, but there are those of us who bought the book and were really disappointed.
I think they were trying to publish the book before this one came out:
amazon.
BUT
Great Branden Hall stuff. that guy is who I want to be. He's amazing. other info on templates and stuff are excellent. top notch.
I'd wait and NOT get this book unless you walk into a bookstore and leaf through it.
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