I guess the days when you buy a campaign set and everything is included are long gone. "Eberron: Five Nations" is a new, hardcover supplement for the Eberron campaign setting and provides some additional meat to that campaign. It would have been great for this to be included all in the original campaign but such is life in RPGs. This supplement specifically covers what has become known as the five nations. A detailed history explains how these were once united into one kingdom with a tradition of choosing a new successor to the throne. But when five rulers chose to ignore the rules of succession a hundred years war erupted, tearing the lands apart into the five distinct kingdoms of Aundair, Breland, Mournland, Karrnath, and Thrane.
Each of these five lands are covered in the book with a detailed map, information about it's people, notable places, groups, and social structure. There are also adventure hooks provided for each region that the enterprising DM can use to build scenarios from. For example in Aundair players can traverse the Crying Fields which, during full moons, becomes haunted with undead. Encounter tables are provided as the players can run into some of the most dreaded forms of undead including wraiths, specters, vampires, shadows, even liches.
The book provides several new prestige classes like the Knight Phantom, Dark Lantern, and Cyran Avenger. The Knight Phantoms are wizard knights that are similar to the Eldtritch Knights found in the DM's guide. They are known for riding upon phantom steeds. The Dark Lanterns are the spies and assassins for the crown of Breland. They have a unique blend of fighting, stealth, and diplomacy skills, perfectly suited for missions of espionage. They gain the slippery mind skill which allows them an extra save to escape from charm/mind control spells. The Cyran Avenger is kind of an Avenging Ranger class whose combat proficiencies are combined with hunting and tracking skills. The Cyran Avenger gains a benefit called an Avenging Strike that can be performed on any creature that has harmed an ally of the Cyran Avenger. This strike provides extra damage to the attack.
There are also the ubiquitous new monsters and such. Like most WOC it has top production values; the art is uniformly good throughout and book the book is bound very well. The information is maybe a bit superfluous however. It provides added depth but it's not required reading. Eberron definitely has a different feel than The Forgotten Realms though and if you're looking for a different campaign than Forgotten Realms, then Eberron is a good choice.
Reviewed by Tim Janson