Extreme Programming (XP) is a radical new approach to software development that has been accepted quickly because its core practices - the need for constant testing, programming in pairs, inviting customer input, and the communal ownership of code - resonate with developers everywhere. Although many developers feel that XP is rooted in commonsense, its vastly different approach can bring challenges, frustrations, and constant demands on your patience. Unless you've got unlimited time (and who does these days?), you can't always stop to thumb through hundreds of pages to find the piece of information you need. The Extreme Programming Pocket Guide is the answer. Concise and easy to use, this handy pocket guide to XP is a must-have quicke reference for anyone implementing a test-driven development environment. "The Extreme Programming Pocket Guide" covers XP assumptions, principles, events, artifacts, roles, and resources, and more. It concisely explains the relationships between the XP practices. If you want to adopt XP in stages, the guide should help you choose what to apply and when. O'Reilly's Pocket Guides have become a favorite among developers everywhere.
By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Extreme Programming Pocket Guide is the book you'll want to have beside your keyboard.
Über den Autor und weitere Mitwirkende
Ken Ford was a telecommunications engineer with BT for 29 years before taking early retirement in 1992 to take up writing and military book selling. He is an expert on the Second World War and the author of eight books on the NW Europe campaigns on 1944-45. He is the author of Battle Axe Division for Sutton (2003) and lives near Southampton.