"[W]e can hope that young scholars and established ones, friends and critics of ethnography alike, will read this book, take it seriously, and carry it with them in whatever world they study and inhabit."--Jack David Eller, Anthropology Review "In this useful volume, the coauthors, each of whom is an accomplished virtual world ethnographer, pretty much put to rest threshold questions that might be raised about whether virtual worlds and online cultures can be proper objects of anthropological research... [T]he authors provide as much insight and instructive commentary about traditional ethnography as they do about the ethnography of virtual worlds."--Choice "Ethnography and Virtual Worlds provides invaluable advice, tips, guidelines, principles, and further resources to aid researchers through every stage of a participant observation virtual worlds research project, from choosing the online field site to writing and publishing the results."--John F. Barber, Leonardo Reviews "[The authors] have produced a very interesting and timely contribution; clearly written, with easy-to-follow case studies... Ethnography and Virtual Worlds will be useful to any graduate student in social sciences, but as well in humanities, media and Cultural Studies or in any interdisciplinary approach focused on virtual worlds. It is not an introduction to ethnography as such, rather a helpful guide to help scholars already familiar with ethnography and related methodologies to adapt their approaches to cases using the Internet and interactive virtual worlds."--Yves Laberge, LSE Review of Books "I would ... enthusiastically recommend this book to people interested in virtual world and other digital media ethnography--not just as a handbook of method--but as a compilation of the collective wisdom of these four very experienced and highly respected ethnographers--and as a thoroughly good read."--Jeni Paay, Computer Supported Cooperative Work "Either at the chapter level or as a whole, Ethnography and Virtual Worlds provides invaluable advice, tips, guide-lines, principles and further resources to aid researchers through every stage of a participant observation virtual worlds research project, from choosing the online field site to writing and publishing the results."--John F. Barber, Leonardo
Über den Autor und weitere Mitwirkende
Tom Boellstorff is professor of anthropology at the University of California, Irvine. His books include "Coming of Age in Second Life: An Anthropologist Explores the Virtually Human". Bonnie Nardi is professor of informatics at the University of California, Irvine. Her books include "My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft". Celia Pearce is associate professor of digital media at Georgia Institute of Technology. Her books include "Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds". T. L. Taylor is associate professor of comparative media studies at Massachusetts Institute of Technology. Her books include "Play Between Worlds: Exploring Online Game Culture".