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Erebos: It's a Game. It Watches You [Englisch] [Taschenbuch]

Ursula Poznanski , Judith Pattinson
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19. Januar 2012
In einer Londoner Schule wird ein Computerspiel herumgereicht: Erebos. Als Raubkopie geht es von Hand zu Hand und wer es spielt, kommt nicht mehr davon los. Dabei sind die Spielregeln äußerst streng: Jeder hat nur eine Chance, Erebos zu spielen. Er darf mit niemandem darüber reden und muss immer allein spielen. Und - wer gegen die Spielregeln verstößt oder seine Aufgaben nicht erfüllt, fliegt raus und kann das Spiel auch nicht mehr starten. Merkwürdig ist aber, dass die Aufgaben, die Erebos stellt, nicht in der Welt von Erebos, sondern in der Wirklichkeit ausgeführt werden müssen. Die Fiktion des Spiels und die Realität verschwimmen auf irritierende Weise. Auch Nick ist süchtig nach Erebos, bis das Spiel ihm befiehlt, einen Menschen umzubringen. Natürlich führt er diesen Auftrag nicht aus und wird prompt vom Spiel ausgeschlossen. Als auch noch sein bester Freund Jamie schwer verunglückt, begreift Nick: Erebos ist weitaus mehr als nur ein harmloses Computerspiel!

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  • Taschenbuch: 434 Seiten
  • Verlag: Annick Press; Auflage: Tra (19. Januar 2012)
  • Sprache: Englisch
  • ISBN-10: 1554513723
  • ISBN-13: 978-1554513727
  • Vom Hersteller empfohlenes Alter: 12 - 15 Jahre
  • Größe und/oder Gewicht: 21,3 x 14 x 2,8 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 26.009 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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5.0 von 5 Sternen Für Gamer absolut fesselnd 19. Dezember 2012
Von Romanfan
Format:Taschenbuch|Verifizierter Kauf
Wer selber mal das ein oder andere Computerrollenspiel gespielt hat, wird von dem Buch sehr angetan sein. Die Geschichte ist sehr fesselnd und wenn man mal eine (gezwungene) Pause machen muss, fragt man sich sofort, wie es weiter geht. Die Geschichte zeigt auch sehr deutlich, wie sich Computerspiele auswirken können.

Mein Fazit: Klasse Buch. Tolle wahrheitsnahe Geschichte.
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1 von 1 Kunden fanden die folgende Rezension hilfreich
When starting this book you might initially think you accidentally bought a Fantasy book: it describes a group of young people that get addicted by a Computer Game that seems to communicate directly to them and to them only as the individuals they are. The game interferes more and more in their everyday lives and at the end of the day it is about life or death for some. Make no mistake, the conclusion of the book is very close to intelligent Software Reality, one of the reasons I would put this book at the top of a young person's reading list.

I read this book after my son and his friends (age 13) were captivated by it and I really loved it. Not only is it a story that gets to you from the very beginning, the book is also well written in the literary sense. Of course, as a German native speaker I am happy to see it translated into English Language. The moment it was on the market I immediately gave it to kids of American friends. The feedback was so postive that I'd assume any worries about bad translation can be put aside.
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Amazon.com: 4.2 von 5 Sternen  34 Rezensionen
6 von 6 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Surprisingly good, engaging and realistic 11. März 2012
Von K. Sozaeva - Veröffentlicht auf Amazon.com
Disclosure: I received a free e-ARC galley from Netgalley in exchange for an honest review.

Synopsis from NetGalley: An intelligent computer game with a disturbing agenda.

When 16-year-old Nick receives a package containing the mysterious computer game Erebos, he wonders if it will explain the behavior of his classmates, who have been secretive lately. Players of the game must obey strict rules: always play alone, never talk about the game, and never tell anyone your nickname.

Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives. When it sends Nick on a deadly assignment, he refuses and is banished from the game.

Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur. This utterly convincing and suspenseful thriller originated in Germany, where it has become a runaway bestseller.

My Thoughts: I was surprised by how much I enjoyed this book. It was very engaging and I read through it during the course of a morning. The characters are quite realistic and the game was described in such detail that it almost made me want to play it, despite everything - especially despite the fact that I don't like computer games! It definitely showed the dangers of addiction to video games, too, and how people can take such things way too seriously. I would recommend this to pretty much anyone who enjoys a good story - check it out!
3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great YA novel, especially for boys/gamers 5. Februar 2012
Von D. Joyce - Veröffentlicht auf Amazon.com
I received an Advanced Reader Copy the other day at a librarian conference (I'm working on my Masters in Library & Information Science). I don't normally read YA novels, but I'm trying to get more into them as I'm thinking about going into Children & Youth librarianship, so needless to say that in my early 30s, this book isn't my typical pleasure-reading material. That said, I couldn't put Erebos down. It was different, fun, suspenseful, well-written, and exciting.

I'm not a hardcore gamer, but anyone who has played their share of adventure or role-playing games is familiar with the feeling of being so immersed in a game that they start to feel like they are in the game themselves; you really start to identify with your character and feel the frustrations of trying to go up a level or solve a puzzle, even holding your breat when your character is trying to get through a difficult task. I've even had a few bizarre dreams based on games that I've played. Well, this is what Nick, the main character, begins to feel as he enters the virtual world of Erebos. Erebos is a very mysterious and secretive game that starts to blur the line between game and reality for Nick and his friends/schoolmates in London, England. What is Erebos, why does the mysterious yellow-eyed messenger send players on strange errands in real life, and how does it know so much about them?

This book will really appeal to teen boys, especially those into gaming. It's a great book to encourage teen and pre-teen boys to read. It may look a little thick but there is plenty of dialogue and action, so it flows rather quickly. The sections that take place in the game are full of action and adventure too, and really evoke that sense of getting caught up in a game. The language is fairly simple, with enough new words and topics to encourage and challenge readers. There is a bit of profanity, but not as much as the previous review here would suggest; if there is, I certainly didn't take note of it. At one point, it just refers to profanity (i.e. "She cursed in an unladylike manner"). It isn't overtly sexual and it isn't terribly or gratuitously violent, and yet I think it still has enough action and edge to appeal to teen boys (and some teen girls, of course).
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen As Addictive As The Game! 4. März 2012
Von Christina - Veröffentlicht auf Amazon.com
As a gamer who LOVES MMORPG's, I've often gotten so sucked into those amazing little worlds that 12 or more hours can pass in the blink of an eye before I realize that I've been playing ALL DAY (or all night!).

So Erebros was right up my alley--And HOLY COW, it DIDN'T disappoint!
This is a fun book that had me turning the pages waaaaay past my bedtime. (I was up reading it until 5am one night. No joke.)
It's JUST as addictive as the game itself!
2 von 2 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Fascinating Thriller...Gamers Will Love It! 7. Februar 2012
Von Christina (A Reader of Fictions) - Veröffentlicht auf Amazon.com
In Soviet Russia, game plays you. Okay, so this novel is set in Britain, not the Soviet Union, but I couldn't resist the joke. Because this game really does play you. For those of you who are frustrated by a friend or loved one who neglects you for video games, be grateful that they don't have this one. This is one computer parents really should be afraid of their kids playing.

It's funny reading this book, because I know that I would probably have accepted the disk (assuming someone tried to give me one anyway, which would have been doubtful in high school), totally without intention of keeping its secrets, out of desperation to know what the heck was going on. Unlike the people in the book, I doubt I would have been sucked in. Likely, because I would have died immediately. I am not skilled at this kind of game. Or, I would have wanted some food or to go to the bathroom, pissing off (punned) the Messenger, the guy in control of the game world.

At first, I wasn't particularly into this book. I considered stopping, but persisted because of the amazing reviews I saw of it. Turns out I'm glad I stuck with it, although this isn't a book I would ever reread. It was still good, and dealt with some really fascinating concepts.

As much as I said that I would not enjoy playing the game, I can still appreciate how freaking cool the game itself is. If you are a gamer and do not desperately wish you could play Erebos, something is wrong with you. Just kidding...mostly. The game has so many possibilities, because of the AI in it. Wow.

The characterization wasn't all that great, at least not in the real world. Nick and Emily, who get the most screen time, never really felt like real people to me. The others, of course, were incredibly one dimensional, like Colin, for example. He and Nick were best friends, but the reader never learns a single good thing about Colin. He's almost the villain of the piece. Actually, the two characters who seem most realistic are Victor and Adrian, who have smaller parts.

On the other hand, everything and everyone in the world of Erebos seems so much more real. This was likely done intentionally. The reason people could not escape from the game, and, often, had mental breakdowns when they couldn't play anymore, was because the artifice felt more real than reality.

So yeah, this was pretty cool. If you have gamer friends who also like to read, they might love this. Present idea!
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen "Stay a While, and Listen!" 17. März 2013
Von Kelly Truelove - Veröffentlicht auf Amazon.com
Format:Kindle Edition
I was super impressed by this book. I thought I had found a treasure when I was reading the Feyland trilogy, but this was even better. I haven't had much luck finding books about gaming or virtual reality scenarios that don't follow a real-life game, like Diablo or World of Warcraft. I wonder if I'm looking in the wrong places or if this type of book is really that rare of a commodity.

Erebos was filled with references to gaming, literary fancy and mythology. This was one of those experiences where "getting" the references only made the experience that much more interesting, and not "getting" them wouldn't deprive a reader of the storyline.

The author did a terrific job of crafting surprises. She held my attention without underestimating my intelligence, and I didn't feel like I'd been taken through a convoluted labyrinth, simply for the sake of distraction and in hopes of preserving the punchline. The story was astonishingly straight-forward and yet still fascinating.

This one grabbed me from page one, and it's a rare treat that I recommend to anyone who enjoys fantasy, mythology, gaming, urban fantasy, or an engaging story.
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